Allows specify optional files from the commandline (note: this currently isn't hooked up to the filesystem proper for marking, this is purely for the file parsing until then).
* Add STL-standard type traits and functions to TMap to enable for loop iteration
* add third-party range-map library
I have e-mailed the author for clarifcation on the license, will update this when they respond
* vcpkg: Add cppdap and eventpp libraries, update baseline
* DAP implementation
* Add `FileSystem::FileHash()` to get the CRC32 hash
* add `starting_offset` param to `VMDisasm()` for debugger disassembly view
Defaults to `0`, should not change output if it's not set
* Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger
* Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc
Does not change alignment, the offsets used in VMFrame still work
We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()`
* `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes
* start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg
* Add documentation for `vm_debug` cvars
* vm_exec: Add debugger hooks for instruction execution events
* c_console: Add debugger hooks for logging events in `PrintString`
* add `.cache/` to gitignore
* vendor cppdap on main @ 6464cd7
Patches:
removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest)
removed thirdparty/googletest, not needed
removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat
* vendor eventpp on master @ 1224dd6
* build: use internal cppdap and eventpp by default
* dap: fix Binary::GetFunctionLineRange()
* fix bug in range_map::find_ranges
* make Binary dap::Source dynamic
* cache source code upon retrieval
* refactor Binary into a class, cleanup PexCache
* fix ending session gracefully
* d_main: Stop debug server in D_Cleanup()
* Fix connecting to debugger when session already started
* cleanup unused stuff in ZScriptDebugger
* always send TerminateEvents on disconnect if initialized
* tweak color display
* Don't cache disassembly lines when scanning scripts
* Cache nodes when getting runtime state
* WIP display locals
* Fix display of static arrays
* Ensure names display in proper order
* dap: Fix struct locals display, add args display
* Support `start` parameter
* Support `filter` parameter
* remove struct unbound native data display
Practically useless for debugging zscript and didn't work properly anyway
* d_main: fix vm_jit and vm_jit not being disabled soon enough
* support breaking on abort exceptions
* dap: refactor game event emitter functions into seperate header
* dap: show native functions on stack
* dap: Remove "Native" from exception handling, simplify exception event emit
* dap: add instruction breakpoints
* dap: fix display of locals not in scope yet
* dap: Make disassembly view display invalid instructions for non-code addresses
* dap: remove dot initializers
* dap: fix local structs in scope
* dap: don't parse the non-used options in the launch/attach requests
* dap: fix local struct view
* dap: Fix displaying objects that aren't their actual types
* dap: Fix action and state handling
* dap: stack display view
* dap: fix object display view
* d_dehacked: set qualified name in addition to the printable name
* dap: fix displaying breakpoint errors when script isn't loaded
* dap: remove debug print
* dap: Display parameter names
* dap: Turn down verbosity of logging
* dap: fix disassembly view
* dap: fix performance problems with arrays
* c_console: emit event only if not PRINT_NODAPEVENT
* dap: improve logging
* dap: update upstream cppdap library to fix deadlocks on no bind
* dap: Fix ending session on client socket closed
* dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h`
* dap: fix pause event not being emitted on pause
* dap: remove eventpp emitters, way too slow
* Remove eventpp dependency
* dap: Display correct register names
* dap: Show special inits in registers
* dap: Add stack offset to VMLocalVariable
* dap: fix display of static arrays and local variables on stack vs. registers
* dap: fix displaying function pointers
* dap: tweak color display
* dap: fix scalar display < 4
* dap: add Globals display to debugger
* dap: unify methods to get vmvalue
* dap: rename free method to freeValue to avoid running afoul of macro defs
* fix windows builds
* fix compile on linux
* cleanup
* Fix display of function breakpoints
* dap: Don't send back binary files
* dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info)
* dap: don't show ending session message unless initialized
* fix erroneous commit
* dap: handle evaluate requests
* Fix getting bitfield values
* Add CVars Scope and evaluation
* add running console commands from repl
* dap: disable commands via repl for now
* fix loading functions DECORATE scripts
* Add source information to Dehacked VM functions, add debugging support
* dap: cleanup
* fix resolving archive paths
* don't send source back on native stack frames
* handle `modules` request
* cleanup
* allow evaluating cvars on hover
* fix oob bpinfos
* fix restarting the game blowing out the debug server
* dap: process input events while paused to prevent deadlocks
* fix getting local state
* dap: fix LocalState alignment
* dap: fix DumpStateHelper
* update cppdap protocol version to 1.68.0
* remove cppdap from vcpkg deps
We can't use the upstream version anyway because the maintainers are not merging our patches
* dap: make named variable nodes derive from the same class
* dap: make cvar scope available in native stack frames
* handle local variables with conflicting names
* add I_GetWindowEvent() to win32 to only process window events when debugging is paused
* dap: fix evaluate
* dap: fix display of `out` variables
This seems to happen from one of the music cvar callbacks wiping it, but I'm ensure of which (possibly music volume?). Move it to after cvar initializing until a proper fix can be found.
Instead of defaulting to MAP01/E1M1, select the map in the first episode after parsing. This significantly improves the autostart and netgame behavior by warping to the first defined and valid level. Also adds -episode to allow more easily specifying which episode to play for mapsets that don't have simple ExMy naming conventions.
This adds new features (such as themes) alongside fixing numerous bugs. This should be kept up-to-date with upstream more often and changes to it should be PR'd back to its main repo.
* add getters for frame poses
* fix missing joint in GetJointPose
* clean up models_iqm.cpp
* clean up usage of I_GetTimeFrac, split out matrix calculation into its own function
* clean up SetModelBoneRotationInternal
* clean up a few float <-> double and unsigned <-> signed warnings
* fix more warnings
* further clean up warnings
* split mode ObjectToWorldMatrix stuff
* initial work on bone getters, matrix hell
(the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it)
* clean up matrix math
* GetBone/TransformByBone
* fix GetBoneFramePose
* fix ObjectToWorldMatrix
* fix missing array resize
* raw matrix getters (for use with gutamatics/etc)
* reverse matrix mult order
* replace GetBoneLength/GetBoneDir with GetBoneBaseTRS
* fix GetBonePosition, remove GetBoneWorldMatrix as it's useless
* GetBonePosition
* deduplicate code
* rename GetBonePosition to GetBoneBasePosition to avoid confusion
* GetBoneBaseRotation
* GetBonePosition helper function
* forgot include_offsets
Rewrote netcode to be more stable and functional. Packet-server mode has been restrategized and will now be the default netmode when playing with 3+ non-LAN players. TryRunTics has been cleaned up with older tick control behavior removed to account for the rewritten renderer. The main thread is now more consistent when playing online to prevent potential slow downs and lock ups. Load barriers are better accounted for to prevent spikes on level transition. Improvements to chat and lobby systems including a force start game button. Added a suite of new host options such as kicking and controlling who can pause the game. Max players increased from 8 to 16 since the new code can now handle it.
Note: Demo functionality is untested. This will be rewritten at a later time alongside improvements to GZDoom's playback features (e.g. freecam mode).
* split off the Doom specific lookup with short 8 character names into its own class and cleaned up the interface a bit.
* get rid of all short name aliasing 'optimization' - modern compilers are capable of optimizing memcmp and memcpy to use equally efficient code so none of these hacks are needed anymore.
* added reader for Descent 3's HOG2 format - yet another of these endless uncompressed formats with just a different directory structure...
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
This is a combination of 2 commits.
Revert "New API for assigning unique network ids to objects"
This reverts commit e37c19b5b4.
This is the commit message #2:
Revert "Fix for Morph virtual"
This reverts commit 0ef042562e.