Magnus Norddahl
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3cff0de273
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Turn off gl_levelmesh
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2023-10-19 22:37:17 +02:00 |
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Magnus Norddahl
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dec03cb265
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Fix compile errors after rebase
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2023-10-19 22:16:11 +02:00 |
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Magnus Norddahl
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05e46e0cb4
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Fix DrawLevelMesh bugs
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2023-10-19 22:10:26 +02:00 |
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Magnus Norddahl
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fc65d43ae8
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Add code that should draw the mesh
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2023-10-19 22:09:26 +02:00 |
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Magnus Norddahl
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6dd72e5439
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Begin code for drawing the level mesh
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2023-10-19 22:09:26 +02:00 |
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Magnus Norddahl
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ff8b51a1b6
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Remove SplitWallComplex
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2023-10-19 22:07:21 +02:00 |
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Magnus Norddahl
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52ec71b05b
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Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan
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2023-10-19 21:31:12 +02:00 |
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Magnus Norddahl
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e75e5a387b
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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Christoph Oelckers
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9cd57faec1
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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Magnus Norddahl
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9a334570f0
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Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically
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2023-10-17 19:10:39 +02:00 |
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Magnus Norddahl
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5e3d6e39a0
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Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
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2023-10-15 16:14:00 +02:00 |
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Rachael Alexanderson
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bac12948e5
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- add forcecullbackfaces in modeldef
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2023-10-14 14:37:40 -04:00 |
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dpjudas
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411b281e7c
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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Christoph Oelckers
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89535b803a
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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Professor Hastig
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ab8711b57a
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removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
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2023-10-04 16:47:43 +02:00 |
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Christoph Oelckers
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1717ff47b2
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add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
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2023-10-03 14:27:39 +02:00 |
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Magnus Norddahl
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bcea260f33
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Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
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2023-10-02 02:40:40 +02:00 |
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Magnus Norddahl
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cc8ba3b6f3
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Simplify code
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2023-10-01 22:11:05 +02:00 |
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Magnus Norddahl
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241a2aa621
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Split CreateSideSurfaces into multiple functions
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2023-10-01 22:09:18 +02:00 |
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Magnus Norddahl
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be2ed695c8
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More SetSideTextureUVs adjustments
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2023-10-01 15:17:05 +02:00 |
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Magnus Norddahl
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70e0e85764
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Remove CreateSurfaceTextureUVs
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2023-10-01 14:56:01 +02:00 |
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Magnus Norddahl
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c6d03f8660
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Fix U texture calculation
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2023-10-01 13:37:44 +02:00 |
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Magnus Norddahl
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864925df25
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More clean up
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2023-10-01 12:52:23 +02:00 |
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Magnus Norddahl
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4306d2d3d8
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Fix using wrong light list for 3d floors
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2023-10-01 00:27:22 +02:00 |
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Magnus Norddahl
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0c0ca70b28
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Remove dead code
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2023-09-30 23:17:22 +02:00 |
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Magnus Norddahl
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925e0b114d
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Remove unused MeshUVIndex array
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2023-09-30 22:58:37 +02:00 |
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Magnus Norddahl
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61635772fe
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Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed
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2023-09-30 22:56:10 +02:00 |
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Magnus Norddahl
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e2e0a78a2b
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More code cleanup
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2023-09-30 22:24:24 +02:00 |
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Magnus Norddahl
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7bc52386f9
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Make doom specific surface fields private to doom
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2023-09-30 21:33:07 +02:00 |
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Magnus Norddahl
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2b7394cbb1
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Update the dynamic submesh with poly lines
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2023-09-26 00:06:10 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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Magnus Norddahl
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fae22f1bb7
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Remove smoothing groups from vk_lightmap and fix some warnings
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2023-09-25 20:35:34 +02:00 |
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Magnus Norddahl
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1dd2605200
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Retrieve the light list on the fly rather than try to sync it
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2023-09-22 16:35:50 +02:00 |
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RaveYard
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f9b7332aed
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Fix mid textures not pushed into visible surface list
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2023-09-22 15:43:11 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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Magnus Norddahl
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5b2dad99a7
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Disable moving lights for now as that's what caused the FPS drop for lm_always_update
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2023-09-22 11:32:20 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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5cf202f24e
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Fix surface midtexture yscale
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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3827d51784
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WIP wall UVs for levelmesh
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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7989b389c7
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Fix flat UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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fff23e0724
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Extract flat rotation from SetPlaneTextureRotation
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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RaveYard
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42e02ec87a
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Add WIP mid texture support
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2023-09-19 09:34:49 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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44f1090b45
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Replace macros with functions
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2023-09-18 23:12:56 +02:00 |
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Magnus Norddahl
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2e754c8106
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Use the vertex and index buffers from the accelstruct
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2023-09-18 17:39:06 +02:00 |
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RaveYard
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dc936ed32b
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Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
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2023-09-18 16:36:09 +02:00 |
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RaveYard
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3dfa79c71f
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Fix nullptr crash in HWWall::BuildFFBlock
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2023-09-18 13:59:06 +02:00 |
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