Commit graph

21,341 commits

Author SHA1 Message Date
Magnus Norddahl
65929d021f Add support for multiple meshes (DoomLevelSubmesh) 2023-09-25 23:28:49 +02:00
Magnus Norddahl
fae22f1bb7 Remove smoothing groups from vk_lightmap and fix some warnings 2023-09-25 20:35:34 +02:00
dpjudas
9677453f6b Prepare VkRaytrace to have a dynamic bottom level acceleration structure 2023-09-25 00:17:53 +02:00
nashmuhandes
4817ea2d8c Rename "static lights" to "lightmap lights" -- they're technically not limited to being completely static anymore... 2023-09-24 20:34:35 +08:00
Magnus Norddahl
6bdc1d44b4 Prevent buffer overrun 2023-09-24 13:15:00 +02:00
Magnus Norddahl
e6f0fec1b8 Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5 2023-09-24 12:40:04 +02:00
dpjudas
8a40cf39d2 Prepare for doing indirect draw calls 2023-09-24 01:37:00 +02:00
Magnus Norddahl
1dd2605200 Retrieve the light list on the fly rather than try to sync it 2023-09-22 16:35:50 +02:00
RaveYard
f9b7332aed Fix mid textures not pushed into visible surface list 2023-09-22 15:43:11 +02:00
RaveYard
f23a18352c Use more accurate light formula for transparency 2023-09-22 15:43:11 +02:00
RaveYard
9f5e8b5e4d Minor cleanup and lightmapper fixes 2023-09-22 15:42:05 +02:00
Magnus Norddahl
5b2dad99a7 Disable moving lights for now as that's what caused the FPS drop for lm_always_update 2023-09-22 11:32:20 +02:00
Magnus Norddahl
6f4730d5ae Fix view index binding error 2023-09-22 11:31:50 +02:00
Magnus Norddahl
015aa59992 Update zvulkan 2023-09-22 11:27:20 +02:00
Magnus Norddahl
30db3feb5a Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
Magnus Norddahl
9715f28917 Add lightmap stats to stat gpu 2023-09-21 02:07:50 +02:00
Magnus Norddahl
3213175e06 Minor adjustments 2023-09-21 01:45:48 +02:00
RaveYard
8012f3bce3 Temporary measure to avoid crashing in non-rtx mode 2023-09-21 00:15:23 +02:00
RaveYard
eb134d3fbf Add color blending for lights 2023-09-21 00:15:23 +02:00
RaveYard
5cf202f24e Fix surface midtexture yscale 2023-09-21 00:15:23 +02:00
RaveYard
bf87748380 Fix uninitialized surface.TextureIndex crash and cleanup 2023-09-21 00:15:23 +02:00
RaveYard
19adf71ba9 Add alpha testing for TraceFirstHitTriangle 2023-09-21 00:15:23 +02:00
RaveYard
3827d51784 WIP wall UVs for levelmesh 2023-09-21 00:15:23 +02:00
RaveYard
7989b389c7 Fix flat UVs 2023-09-21 00:15:23 +02:00
RaveYard
fff23e0724 Extract flat rotation from SetPlaneTextureRotation 2023-09-21 00:15:23 +02:00
RaveYard
c525ec1b68 Add access to vertex indices in frag_raytrace.glsl 2023-09-21 00:15:23 +02:00
RaveYard
08b03f2d73 Add SurfaceVertex to store texture UVs 2023-09-21 00:15:23 +02:00
RaveYard
c8146d33b5 Fix lights being slightly shifted 2023-09-20 01:01:18 +02:00
Magnus Norddahl
bb7a33d7b1 Add bindless texture support 2023-09-19 23:58:17 +02:00
RaveYard
78e4f67e83 Reimplement ZDRay SectorGroup 2023-09-19 16:23:02 +02:00
RaveYard
42e02ec87a Add WIP mid texture support 2023-09-19 09:34:49 +02:00
Magnus Norddahl
90f046a579 Fix crash when trying to render outside the texture 2023-09-19 01:30:15 +02:00
Magnus Norddahl
110819ea05 Fix not setting the reset counter 2023-09-19 01:19:31 +02:00
Magnus Norddahl
285fbfe299 Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
2023-09-19 01:17:03 +02:00
Magnus Norddahl
e5a4e6c85a Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them 2023-09-19 00:47:47 +02:00
Magnus Norddahl
9e136a7e79 Fix maploader warning 2023-09-19 00:46:20 +02:00
Magnus Norddahl
dca58bffa8 Don't change the viewport for every tile we trace 2023-09-19 00:25:32 +02:00
Magnus Norddahl
44f1090b45 Replace macros with functions 2023-09-18 23:12:56 +02:00
Magnus Norddahl
2e754c8106 Use the vertex and index buffers from the accelstruct 2023-09-18 17:39:06 +02:00
RaveYard
dc936ed32b Use LIGHTMAP lump surface dimensions before packing the lightmap atlas 2023-09-18 16:36:09 +02:00
RaveYard
2f1acda776 Optimize lightmap lump loading 2023-09-18 16:36:09 +02:00
RaveYard
3dfa79c71f Fix nullptr crash in HWWall::BuildFFBlock 2023-09-18 13:59:06 +02:00
Magnus Norddahl
6e660ef023 Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
Magnus Norddahl
3c1b12862c Remember vid_fps cvar (whyyy wasn't this always the case?) 2023-09-17 00:26:52 +02:00
Magnus Norddahl
8889aecaf6 Fix crash bug where an index buffer was bound as a vertex buffer 2023-09-17 00:08:51 +02:00
Rachael Alexanderson
861450ee3f - compile fixes for mac os 2023-09-16 23:38:36 +02:00
RaveYard
c282c47812 Fix sky dome getting randomly influenced by the lightmaps 2023-09-16 15:55:59 +02:00
RaveYard
4e7e1d772b Reintroduce lm_max_updates 2023-09-16 15:13:16 +02:00
nashmuhandes
aec39ef90b - Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
2023-09-16 15:12:34 +02:00
nashmuhandes
ce61cb0ac7 Delete the light probe DoomEdNum 2023-09-16 14:24:08 +08:00