dileepvr
701d1f71d1
Ensure boolean to suppress compiler warning
...
Finally used `!!(...)` somewhere.
2025-04-20 16:38:52 -03:00
dileepvr
34451c9acd
Boolean op instead of mod with 2
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`( ... & 1)` is simpler than `(... % 2 != 0)`.
2025-04-20 16:38:52 -03:00
dileepvr
e199fd11d5
Fixed pitch culling in reflective flats for OoB Viewpoints
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The vertical clipper needed viewpoint pitch sign to be flipped to work correctly. Only relevant for OoB viewpoints.
2025-04-20 16:38:52 -03:00
Boondorl
524cd55813
Added OnLoad virtual
...
Allows for things to be reinitialized where needed for Thinkers. Moved hidden state of items over to OnLoad.
2025-04-17 18:58:02 -03:00
Ricardo Luís Vaz Silva
44c9140aad
save togglehud to ini so that it can be properly restored on crash/exit
2025-04-17 18:57:11 -03:00
Ricardo Luís Vaz Silva
ab5091098d
fix bug with direct cvar assignment being mistakenly allowed
2025-04-17 18:57:11 -03:00
Ricardo Luís Vaz Silva
fa03385980
remove commented out code
2025-04-16 23:45:16 -03:00
Ricardo Luís Vaz Silva
a43b99bf51
further remove manual memory management
2025-04-16 23:45:16 -03:00
Ricardo Luís Vaz Silva
bac018d306
remove extra heap allocation and level of indirection
2025-04-16 23:45:16 -03:00
Ricardo Luís Vaz Silva
2b72de44d5
use TryEmplace
2025-04-16 23:45:16 -03:00
Ricardo Luís Vaz Silva
d40c5246e5
optimize memory allocation
2025-04-16 23:45:16 -03:00
Ricardo Luís Vaz Silva
88a55be561
add TryEmplace to TMap
2025-04-16 23:45:16 -03:00
Gene
e2026dca38
Only allocate when needed
2025-04-07 13:57:28 -07:00
Gene
9e32e58c8f
Try TMap
2025-04-07 04:21:35 -07:00
Gene
81165facf2
Actually null the pointer
2025-04-07 02:47:46 -07:00
Gene
4fb4e18594
Don't inline AddLightNode
2025-04-06 22:05:49 -07:00
Gene
20c234b90f
Scrap dlight lighthead link lists
2025-04-06 13:06:57 -07:00
Peppersawce
a02892389d
Haiku support patch
2025-04-05 20:49:45 -04:00
Christoph Oelckers
6481f8cce9
rewrote XY and XYZ accessors for vectors to be read-only and not use type punning.
2025-04-03 07:51:03 +02:00
Ricardo Luís Vaz Silva
8019b56823
fix comment
2025-04-01 17:19:03 -03:00
Ricardo Luís Vaz Silva
6cdcad425a
convert g_game.cpp VMCalls to use VMCallSingle/VMCallVoid (as an example)
2025-04-01 17:19:03 -03:00
Ricardo Luís Vaz Silva
d8651420cc
fix parameter/return checking
2025-04-01 17:19:03 -03:00
Ricardo Luís Vaz Silva
278bd0fb7d
finish implementing VMCallSingle
2025-04-01 17:19:03 -03:00
Ricardo Luís Vaz Silva
1f1c271883
VMCallScript -> VMCallSingle
2025-04-01 17:19:03 -03:00
DyNaM1Kk
a0ab9ba25c
Added autoSwitch parameter to A_ReFire
2025-03-30 21:59:41 -04:00
MajorCooke
6f3032dc54
Exported:
...
* GetLumpContainer
* GetContainerName
* GetLumpFullPath
for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise.
All credit goes to Jay for the code.
2025-03-30 20:36:13 -03:00
Dileep V. Reddy
da6730d0a7
Addressing some small regression by conditioning a few calculations on OoB viewpoints. Branching Frustum calculation to old method.
2025-03-29 13:22:23 -03:00
Rachael Alexanderson
3d0663d299
- add new dsquake by Enjay
2025-03-25 13:17:46 -04:00
Sally Coolatta
ac42aa8337
cl_debugprediction console variable
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Makes `gametic` run behind `ClientTic` by n ticks, and forces player prediction code to run. Only works if you are in a singleplayer session.
This is intended to be useful for mod development, as you can quickly test prediction issues without creating a multiplayer server. It may also come in handy if any improvements are made to the prediction code in the future.
2025-03-25 10:24:44 -04:00
Boondorl
154eea56e6
Update all players' acks in packet-server mode
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Fixes potential issue when host switching in packet-server mode
2025-03-24 22:42:04 -03:00
Boondorl
134e8f2d60
Fixed potential softlock in packet-server mode
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Make sure to send over the lowest player's data we got as the ack and not whatever the host specifically had
2025-03-24 22:42:04 -03:00
Boondorl
5b1023c447
Fixed inventory ticking when playing online
...
No longer tied to the player's latency value as it now runs in the client-side logic.
2025-03-24 22:40:49 -03:00
Christoph Oelckers
302d279785
forgot to save the MAPINFO part.
2025-03-24 09:44:14 +01:00
Christoph Oelckers
c91912567e
disable Build light mode due to being broken.
2025-03-24 09:40:30 +01:00
nashmuhandes
2d42438ebd
Properly assign tags to various Raven game items
2025-03-22 14:49:27 -03:00
Boondorl
f5a96237e5
You client-side flag instead of storing ACS controller
...
Prevents old save files from breaking if they were running ACS.
2025-03-20 14:48:55 -03:00
Magnus Norddahl
92cc96a672
Add VMCallScript template for calling ZScript functions with type checking
2025-03-20 00:10:50 -03:00
Magnus Norddahl
b4c3d2331e
Fix memory leak in mixins
2025-03-20 00:10:50 -03:00
Boondorl
43031375f4
Added missing return values in VM calls
...
These are not supported by the JIT and must always be passed.
2025-03-19 15:17:29 -03:00
Boondorl
02b5f9a2c5
Fixed player respawning
...
Pass appropriate information to the VM
2025-03-19 15:17:29 -03:00
Boondorl
1542ca8e8c
Added missing serializing for level script controller
2025-03-19 11:17:40 -03:00
Boondorl
d33df9dba8
Fixed crash with teamplay and the scoreboard
...
Now checks to make sure the player is on a valid team before fetching its info.
2025-03-17 14:06:36 -03:00
Boondorl
345926f057
Fixed setinv cheat
2025-03-14 21:10:44 -03:00
Boondorl
d0e056565b
Exported episode and skill infos
2025-03-13 14:08:25 -03:00
Boondorl
7e410fd5d8
Added cvar for cool downs on repeatable actions when playing online
...
Currently only applies to doors.
2025-03-12 13:05:31 -03:00
Boondorl
a07a6e7922
Fixed first consistency check
2025-03-12 13:05:24 -03:00
Boondorl
a7fd3852e2
Slow down host if they're too far ahead of the world
...
Makes packet splitting recover more elegantly during rough net conditions.
2025-03-12 13:05:24 -03:00
Boondorl
918b4a8834
Fixed clients after host not getting quitters
2025-03-12 13:05:24 -03:00
Boondorl
b213b81c92
Auto split packets in packet-server mode
...
Avoid fragmentation by trying to keep data in each packet to <1500b. Helps avoid possible issues with fragmentation with large player counts and bad network conditions.
2025-03-12 13:05:24 -03:00
Boondorl
a7a9cbe30a
Move particle thinking back to server
...
These need to be ran before anything has spawned them but after the game's pause state has been confirmed
2025-03-12 13:01:14 -03:00