Commit graph

58 commits

Author SHA1 Message Date
nashmuhandes
74a27be3fd Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
Ricardo Luís Vaz Silva
d848a57bac Fix readonly for SpecialBounceHit virtual 2024-02-23 07:07:56 +01:00
Ricardo Luís Vaz Silva
2002396b8b Fix .. to root folder in relative include 2024-01-31 07:48:59 -05:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
Ricardo Luís Vaz Silva
4ec76afc40 move all doom-specific loops out of common code 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
71999e7cf6 add foreach(a/type a : thinkeriterator/actoriterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
f5507a7373 add foreach(a/l/a,p/l,p/a,p,f/l,p,f : blocklinesiterator/blockthingsiterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
5cb0e3bc5b add foreach v loop for maps 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
c58bd6efb5 add foreach k,v loop for maps
* make FxFunctionCall and FxMemberFunctionCall take a temporary for args, since they always move it
* fix type for cast
2023-11-20 22:11:05 -05:00
Christoph Oelckers
f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Ricardo Luís Vaz Silva
dccce46d5b allow "&" instead of "out" in function pointer parameters 2023-10-11 19:46:53 +02:00
Ricardo Luís Vaz Silva
e3704605d8 Implement Static Function Pointers 2023-10-11 19:12:48 +02:00
Christoph Oelckers
79f2fc6553 backend update from Raze.
Mainly a VMFunction script type and some associated utilities.
2023-10-09 18:45:30 +02:00
Christoph Oelckers
89535b803a Backend update from Raze. 2023-10-07 18:42:24 +02:00
Ricardo Luís Vaz Silva
5e96dbc981 Add final and sealed as class options 2023-10-07 17:29:29 +02:00
Ricardo Luís Vaz Silva
a13b19815c allow "&" instead of "out" in function parameters 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fad350ff80 Make sure maps in return type don't segfault 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3fc195c5b2 Improve handling of field names in error messages during Map/MapIterator compilation 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
87fcaab512 Fix Typo in Comment 2023-10-07 17:27:35 +02:00
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
Christoph Oelckers
8a5d3c096b - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
nashmuhandes
9e0bf90be6 Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
Christoph Oelckers
81fb9a26b2 - backend update from Raze.
* add QualifiedName to VMFunction and allocate these static names from the class data memory arena instead of using FStrings.
* null pointer type checks in the VM added to avoid crash on bad codegen.
2023-07-22 09:55:49 +02:00
nashmuhandes
07f722b6f3 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
Christoph Oelckers
acfe82b9a8 - Backend update from Raze. 2023-05-27 09:31:17 +02:00
Magnus Norddahl
38a1a8d5cb Rename the project 2023-03-16 21:12:29 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29 Add mDefFileNo to Classes/Structs 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
c8fe074041 Multi-Assign Declarations 2022-12-20 23:22:37 +01:00
Ricardo Luís Vaz Silva
8b6a714d41 Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
Marisa Heit
70df34674b AST debug cleanup
- Add ArrayIterationStmt printer.
- Mark ZCC_TreeNodes as const for the AST printers.
- Use static_assert to catch missing printers without needing to run with -dumpast.
2022-11-25 19:20:24 +01:00
Christoph Oelckers
29b4418c3a - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:34:45 +01:00
RaveYard
31ac1bd414 Initial implementation of Quaternion type in ZScript 2022-11-13 22:48:19 +01:00
RaveYard
31db5847cc Finish Vector4 implementation 2022-11-12 09:04:38 +01:00
Shiny Metagross
a525233914 Attempted to add Vector4 to ZScript 2022-11-12 09:04:38 +01:00
Marisa Heit
4c6d0e4209 Better error message for unknown nested types 2022-08-04 07:42:46 +02:00
Marisa Heit
66460bfeb8 Add support for nested user types
The grammar already understood these constructs. Now the compiler does too.
2022-08-04 07:42:46 +02:00
Christoph Oelckers
5cee2b5803 - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
Marisa Heit
f7f9746a0f Don't throw away unsignedness when passing unsigned constants to the codegen 2022-08-02 07:48:21 +02:00
Marisa Heit
b9501a7291 Fix definition order of ZScript structs
Do a first pass over the Structs array in CompileAllFields() to reorder them such that if a struct uses other structs, those structs will be resolved first.
2022-07-29 08:17:33 +02:00
Ricardo Luís Vaz Silva
12660b0015 Add special case for relative includes from top-level files 2022-07-24 09:05:16 +02:00
RaveYard
f9bf6f9311 Implement FVector ZScript for Actor Scale 2022-06-12 17:57:44 +02:00
Ricardo Luís Vaz Silva
121045e48d move relative path resolution earlier, to prevent problems with include deduplication 2022-06-07 20:16:50 +02:00
Ricardo Luís Vaz Silva
6f6942609c fix relative include path when loading folders 2022-06-07 10:02:12 -04:00
Christoph Oelckers
c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
RicardoLuis0
d6516f5c3b Relative Includes for ZScript 2022-05-31 09:09:42 +02:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
alexey.lysiuk
6bc82bdeff - fixed incorrect extension of overridden function prototype
Prototype of overridden function with optional argument(s) missing could extend unrelated prototype of previously defined function when their arguments and return value(s) match

https://forum.zdoom.org/viewtopic.php?t=71340
2021-02-12 08:42:57 +01:00