Magnus Norddahl
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7907c27c7c
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Reduce AO sample count from 128 to 16
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2024-10-17 00:42:08 +02:00 |
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Magnus Norddahl
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92dd53703b
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Increase the bounce sample count
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2024-10-17 00:29:25 +02:00 |
|
Magnus Norddahl
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fee5e3a58b
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Fix lightmap lights not updating
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2024-10-16 21:38:30 +02:00 |
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Magnus Norddahl
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bb1174172a
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Don't render the lightmap lights as dynlights in gl_levelmesh
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2024-10-16 15:01:37 +02:00 |
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nashmuhandes
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2d40055176
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Reapplication of 992e01de05 (Apple-GLSL fix for the dither shader)
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2024-10-16 02:33:21 +08:00 |
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nashmuhandes
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83b988c76e
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Merge branch '4.13' of https://github.com/ZDoom/gzdoom
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2024-10-16 02:31:44 +08:00 |
|
Ricardo Luís Vaz Silva
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38b8c7bed9
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switch defines to template
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2024-10-15 19:37:38 +02:00 |
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Magnus Norddahl
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8bddbea0bd
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Turn off softshadow for bounces
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2024-10-15 19:34:15 +02:00 |
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Ricardo Luís Vaz Silva
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44e69451cf
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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Rachael Alexanderson
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9a9440a6f7
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- enable console subsystem processing for Windows, enable runtime detection
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2024-10-15 10:56:57 -04:00 |
|
Rachael Alexanderson
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ffcce790de
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- Actor.GetSpecies() is a non-destructive function
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2024-10-15 10:56:50 -04:00 |
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Major Cooke
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cca1946201
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Added (SPF_)STRETCHPIXELS.
This counteracts the squaring implied by rolling sprites.
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2024-10-15 10:56:43 -04:00 |
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Rachael Alexanderson
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2f30f720a4
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- simplify and deconstruct logic for applying sector damage - also fixes voodoo doll sector damage in TNT MAP30
|
2024-10-15 10:56:27 -04:00 |
|
Jan Engelhardt
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0785038120
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Resolve compiler warning about destructor syntax
gcc-14 warns:
tarray.h:927:9: warning: template-id not allowed for destructor in C++20 [-Wtemplate-id-cdtor]
927 | ~TDeletingArray<T, TT> ()
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2024-10-15 10:56:13 -04:00 |
|
Rachael Alexanderson
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992e01de05
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- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
Continuous Integration / Linux Clang 12 | AppImage (push) Has been cancelled
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
g4.13.0a
|
2024-10-12 04:28:22 -04:00 |
|
Rachael Alexanderson
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1a699c08af
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- this is version 4.13.0
Continuous Integration / Linux Clang 12 | AppImage (push) Has been cancelled
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
g4.13.0
|
2024-10-12 01:28:09 -04:00 |
|
Rachael Alexanderson
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e562111a51
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- don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo
|
2024-10-12 01:25:21 -04:00 |
|
Rachael Alexanderson
|
4cb60265be
|
- language update
|
2024-10-12 01:04:18 -04:00 |
|
Ricardo Luís Vaz Silva
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74a49ca919
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change light strength to light linearity 0.0 = inverse square, 1.0 = linear
|
2024-10-11 11:43:09 +02:00 |
|
nashmuhandes
|
55940ba21d
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
|
2024-10-10 22:04:23 +08:00 |
|
Rachael Alexanderson
|
24792913ca
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- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
|
2024-10-10 07:28:29 -04:00 |
|
alexey.lysiuk
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6c4b25930b
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- moved appimage github actions workflow back
it should be disabled in actions settings instead
revert 77519332e8
|
2024-10-10 13:35:42 +03:00 |
|
alexey.lysiuk
|
411531026b
|
- updated github actions workflow
* fix macos jobs
* fix warnings
|
2024-10-10 12:58:07 +03:00 |
|
inkoalawetrust
|
61bd3a739a
|
Added MF9_FORCESECTORDAMAGE.
This flag forces non-player actors to take damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
|
2024-10-09 13:51:48 -03:00 |
|
Rachael Alexanderson
|
15241cbe96
|
- use newer zmusic
|
2024-10-09 11:06:30 -04:00 |
|
Christoph Oelckers
|
d90de3a8a1
|
avoid floats in integer math.
|
2024-10-09 09:15:29 -04:00 |
|
Ricardo Luís Vaz Silva
|
c1442f1c21
|
clean up HWViewpointUniforms
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
4615a8e103
|
update GetDynSpriteLight to use new strength field
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
479e0c301e
|
add light_noshadowmap/light_dontlightactors/light_dontlightmap to UDMF
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
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56787bbc17
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Add LightStrength to UDMF, move SoftShadowRadius from AActor to DynamicLight
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
159ae02a2a
|
fix includes
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
f226d6a00f
|
improve strength for small lights
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
f11ed26eb8
|
deduplicate code
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
a79ea9414b
|
inverse square lights for sprites
had to add a minimum distance to make sure smaller lights don't completely blow out actors nearby
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
04ee3c335e
|
switch from uniform to shader keys
|
2024-10-09 04:44:51 +02:00 |
|
Ricardo Luís Vaz Silva
|
37a7907221
|
Allow setting light attenuation mode from mapinfo
|
2024-10-09 04:44:51 +02:00 |
|
Dileep V. Reddy
|
f9a59a989b
|
Orthographic projection Widescreen aspect ratio horizontal clipping fixed. This one-line change only affects ortho viewpoints. Easy to verify in windowed mode.
|
2024-10-08 12:36:00 -04:00 |
|
inkoalawetrust
|
23c97b5a73
|
Updated ZDoom UDMF spec changelog.
Added additions that never got their own version change in the changelog.
|
2024-10-08 18:35:42 +02:00 |
|
nashmuhandes
|
2a3fe915a4
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Use a light_ prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
|
2024-10-06 22:37:45 +08:00 |
|
inkoalawetrust
|
354e5fed34
|
Made GetMidTexturePosition() const.
|
2024-10-06 22:36:49 +08:00 |
|
Ricardo Luís Vaz Silva
|
f88decfd70
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
|
2024-10-06 22:36:49 +08:00 |
|
nashmuhandes
|
f5c06551e4
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Use a light_ prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
|
2024-10-06 11:24:04 -03:00 |
|
nashmuhandes
|
4bb61bed97
|
Use light_ prefix for soft shadows
|
2024-10-06 22:20:05 +08:00 |
|
nashmuhandes
|
58ddcd4806
|
Merge commit '6b5be653dc'
|
2024-10-06 21:29:38 +08:00 |
|
inkoalawetrust
|
23d131f6c2
|
Made GetMidTexturePosition() const.
|
2024-10-05 23:10:45 -03:00 |
|
Ricardo Luís Vaz Silva
|
19e1d400e4
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
|
2024-10-05 23:03:05 -03:00 |
|
Christoph Oelckers
|
2e795bebb4
|
added a menu option for switching module players.
|
2024-10-05 12:53:21 +02:00 |
|
Christoph Oelckers
|
413aefb0ab
|
added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
|
2024-10-05 12:37:55 +02:00 |
|
Blue Shadow
|
6b5be653dc
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- set a default value of 1.0 for MissileChanceMult property
|
2024-10-05 11:43:44 +02:00 |
|
Christoph Oelckers
|
f0676cdf01
|
fixed a few memory leaks
|
2024-10-05 10:22:05 +02:00 |
|