Commit graph

21,008 commits

Author SHA1 Message Date
Magnus Norddahl
88595c7777 Only create a Mesh if anything was actually drawn 2023-04-26 01:09:05 +02:00
Magnus Norddahl
640c86d0c7 Build a mesh cache for all sectors 2023-04-26 01:09:05 +02:00
Magnus Norddahl
463315fec0 Fix misc state init issues 2023-04-26 01:09:05 +02:00
Magnus Norddahl
28ef69ca5a Add the most basic implementation of a Mesh drawer as technically possible :) 2023-04-26 01:09:05 +02:00
Magnus Norddahl
ed1e8d5986 Adjust HWWall to allocate vertices from renderstate 2023-04-26 01:09:05 +02:00
Magnus Norddahl
3fe8b6909b Add a basic renderstate->mesh builder class 2023-04-26 01:09:04 +02:00
Magnus Norddahl
c129b0d1e8 Merge remote-tracking branch 'gzdoom/master' 2023-04-26 01:00:24 +02:00
Magnus Norddahl
2498b2d3bc Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating) 2023-04-26 00:38:00 +02:00
Magnus Norddahl
eef9b05f46 Remove mAlphaThreshold 2023-04-24 22:50:04 +02:00
Magnus Norddahl
02be512738 Remove mClipSplit 2023-04-24 22:45:19 +02:00
Magnus Norddahl
ac1a918989 Remove mLightParms 2023-04-24 22:41:07 +02:00
Magnus Norddahl
b7236f3031 Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-04-24 22:10:17 +02:00
Magnus Norddahl
e0c11c1e48 Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor 2023-04-24 00:14:04 +02:00
Magnus Norddahl
29156798e5
Merge pull request #12 from coelckers/menustrings
moved all newly added menu strigs to the string table.
2023-04-23 13:23:20 +02:00
Christoph Oelckers
4b8f1cb743 moved all newly added menu strigs to the string table.
Also adding missing caption to SWRMenu.
2023-04-23 08:55:53 +02:00
Magnus Norddahl
1730a2d5b2
Merge pull request #11 from nashmuhandes/gzd_master
Sync to GZDoom master branch
2023-04-23 03:26:26 +02:00
Magnus Norddahl
b1ebb8231f Change the options menu to follow a more logical modern layout
Remove the old simple menu as that only made things worse
2023-04-23 02:00:49 +02:00
Ricardo Luís Vaz Silva
575887b5c9 Fix value of X = Y when Y is an int constant 2023-04-21 00:44:29 +08:00
Blue Shadow
85debd46f3 - added MaxEffectTics field to Powerup 2023-04-21 00:44:29 +08:00
Christoph Oelckers
16eceadc7e - fixed handling for Turkish i's.
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-21 00:44:28 +08:00
Christoph Oelckers
176e98980f - corrected 3 character y-offsets 2023-04-21 00:44:28 +08:00
Christoph Oelckers
c6aa80f801 - text update 2023-04-21 00:44:28 +08:00
Mitchell Richters
534a7f8246 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-21 00:44:01 +08:00
Mitchell Richters
c10ab58f70 - Properly fix default mouse x sensitivity. 2023-04-21 00:43:13 +08:00
Christoph Oelckers
44437faa5d - fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
33052385e7 - backported RapidJSON fix from Raze. 2023-04-21 00:43:12 +08:00
Christoph Oelckers
f6affef791 - adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-04-21 00:43:12 +08:00
Jan Engelhardt
a00da83fb6 build: resolve missing includes under gcc-13 2023-04-21 00:43:11 +08:00
Christoph Oelckers
7b26a144c2 - moved all service code to 'common'.
This needs to work on Raze as well!
2023-04-21 00:41:21 +08:00
Christoph Oelckers
18daf2c510 - update comment on SSBOs. 2023-04-21 00:41:21 +08:00
Christoph Oelckers
a8bff8e559 - fixed a few warnings pointed out by GCC. 2023-04-21 00:41:21 +08:00
Christoph Oelckers
912068118a - avoid arithmetics with literal null pointers in ParseCommandLine.
Also avoid using longs.
2023-04-21 00:41:20 +08:00
Christoph Oelckers
36591d2493 - fixed a few more leftover Clang warnings. 2023-04-21 00:41:20 +08:00
Christoph Oelckers
5a36680a11 - made D_WriteUserInfoStrings memory safe.
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
2023-04-21 00:41:20 +08:00
Christoph Oelckers
783ea20ec8 - updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-04-21 00:41:20 +08:00
Christoph Oelckers
b8f5511ee4 - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
Rachael Alexanderson
ccb1b7ac45 - update some copyright years 2023-04-21 00:41:19 +08:00
Ricardo Luís Vaz Silva
5d0a7392fa Fix possible memory corruption in TArray::Delete(index, count) 2023-04-21 00:39:00 +08:00
RaveYard
fe99da4104 Use simpler constructor for TArray in FBlockThingsIterator 2023-04-21 00:39:00 +08:00
RaveYard
2c55266f6b Fix TArray allocating 0 bytes in constructor 2023-04-21 00:39:00 +08:00
CandiceJoy
ef9cd53653 Fixed incorrect parameter type in A_CheckForResurrection. 2023-04-21 00:39:00 +08:00
Magnus Norddahl
9afc518bc1 Also update the mac icon 2023-04-19 16:12:53 +02:00
Magnus Norddahl
adc3d06d6c Replace the icon 2023-04-19 16:10:16 +02:00
Magnus Norddahl
5c9ff283a6 Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
Magnus Norddahl
6381280177 Remove virtual inheritance 2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996 Remove dead code 2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28 Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76 More folder adjustments 2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00