Commit graph

98 commits

Author SHA1 Message Date
Dileep V. Reddy
8a5e7449c1 Consolidated isometric mode commits. 2024-08-11 15:55:21 +02:00
Magnus Norddahl
f1b9e68305 Add more dynamic update code to level mesh 2024-08-11 01:15:44 +02:00
Rachael Alexanderson
73050bc169
- fix executable compile errors 2024-04-16 23:26:43 -04:00
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2 2024-04-16 23:10:57 -04:00
Professor Hastig
f796e55c0d initialize lightmap pointer in ProcessLowerMiniseg. 2024-04-08 12:54:07 +02:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
Magnus Norddahl
46946e9fd4 Move lightmap UV calculations to HWWall::CreateVertices 2023-12-26 04:31:01 +01:00
Magnus Norddahl
496b053567 HWWall lightmap UV calculation hell 2023-12-26 04:31:00 +01:00
Magnus Norddahl
412be46e08 Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
Magnus Norddahl
ac212e0147 Use HWFlat for ceilings and floors 2023-12-26 04:30:57 +01:00
dpjudas
9ca058ccc9 Create wall surfaces directly from the HWWall output 2023-12-26 04:30:56 +01:00
Magnus Norddahl
d0d964ae42 Hook up HWWall and use the real main.fp shader for the level mesh 2023-12-26 04:30:56 +01:00
Magnus Norddahl
9f963e2c06 Rename lightmap fields to surface as it is being used for more than lightmaps now 2023-12-26 04:30:56 +01:00
Magnus Norddahl
240d68d7ae Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
Magnus Norddahl
58381ec762 Use a TArrayView for the lightmap arrays 2023-12-07 12:48:48 +01:00
Christoph Oelckers
9f90c64727 use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
Professor Hastig
677e1c888b fixed: Skewing to front and back floor was swapped. 2023-11-02 16:27:43 +01:00
Magnus Norddahl
d93c1798f6 Merge remote-tracking branch 'gzdoom/master' 2023-10-27 20:44:09 +02:00
Professor Hastig
77e5fd3081 fixed skewing for lower tiers. 2023-10-26 09:40:31 -04:00
Magnus Norddahl
4665f8ff79 Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
Christoph Oelckers
eeac40fffc take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
Christoph Oelckers
1f5df23818 took several functions out of HWDrawInfo.
The only thing they needed from that class is the Level pointer and the light mode, this is better passed in as function argument.
2023-10-25 21:19:58 +02:00
Christoph Oelckers
b48caddb96 reworked the skewing properties.
The Eternity-based definitions are currently disabled due to unclear semantics and overall unsatisfying design. They can be re-enabled once their precise working has been established.
New properties were added to replace them with something that will be clearly specified and is fully ortohonal i.e. they will allow to align an upper tier skew with the floor as well and a lower tier's skew with a ceiling.
2023-10-20 18:14:20 +02:00
Professor Hastig
f92f6b8de4 added wall texture skewing.
This uses the same UDMF properties as Eternity recently introduced for the same feature.
2023-10-20 08:23:56 +02:00
Magnus Norddahl
ff8b51a1b6 Remove SplitWallComplex 2023-10-19 22:07:21 +02:00
Magnus Norddahl
52ec71b05b Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Christoph Oelckers
9cd57faec1 rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
Magnus Norddahl
61635772fe Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed 2023-09-30 22:56:10 +02:00
Magnus Norddahl
7bc52386f9 Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
RaveYard
f9b7332aed Fix mid textures not pushed into visible surface list 2023-09-22 15:43:11 +02:00
RaveYard
3827d51784 WIP wall UVs for levelmesh 2023-09-21 00:15:23 +02:00
RaveYard
42e02ec87a Add WIP mid texture support 2023-09-19 09:34:49 +02:00
RaveYard
3dfa79c71f Fix nullptr crash in HWWall::BuildFFBlock 2023-09-18 13:59:06 +02:00
Magnus Norddahl
d9b066ad37 Move the visible surface list to HWDrawInfo 2023-09-15 20:45:03 +02:00
Christoph Oelckers
6847a9a5c1 - added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
This is for disabling broken plane reflection setups.
2023-09-14 20:21:35 +02:00
RaveYard
5912a2c30b Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
RaveYard
9ef93da6de Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
RaveYard
d96d1aeffc Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering 2023-09-10 23:42:00 +02:00
RaveYard
6ccb92ef60 Fix surface index passed to glsl 2023-09-10 23:42:00 +02:00
RaveYard
3386b6ad1a Add walls to the lightmap 2023-09-10 23:42:00 +02:00
Magnus Norddahl
13819967f1 Merge LightmapSurface into DoomLevelMeshSurface 2023-09-02 13:50:28 +02:00
Magnus Norddahl
375e71dc0d Namespace fixes 2023-09-02 13:09:57 +02:00
RaveYard
23deb11399 Merge Surface into hwrenderer::Surface 2023-08-31 22:57:58 +02:00
Magnus Norddahl
362dc63fc1 Add support for gl_multithread while gl_meshcache is active
Stop building geometry for lines that have a portal (when gl_meshcache is active)
2023-07-04 02:23:07 +02:00
Magnus Norddahl
a7f4971d5d Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
Magnus Norddahl
eba0bee9f6 Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
2023-05-06 00:34:42 +02:00
Magnus Norddahl
f2585a3b17 Manage the light buffer in the backend 2023-04-30 03:43:38 +02:00
Magnus Norddahl
87c3be94d5 Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
Magnus Norddahl
640c86d0c7 Build a mesh cache for all sectors 2023-04-26 01:09:05 +02:00