Commit graph

81 commits

Author SHA1 Message Date
RaveYard
abae945fc8 Remove unused code from vk_lightmap.cpp 2023-09-10 23:42:00 +02:00
RaveYard
5912a2c30b Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
RaveYard
c9fccc53ec Fix lightmapper running background tasks forever 2023-09-10 23:42:00 +02:00
RaveYard
9ef93da6de Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
RaveYard
6f44e2b5d4 Change surfaceIndices to surfaces 2023-09-10 23:42:00 +02:00
RaveYard
19e9ac1db3 Add cvar lm_scale for multiplying resolution of the lightmap 2023-09-10 23:42:00 +02:00
RaveYard
fd4b3a8e73 Update lightmapper and add limiter to updates 2023-09-10 23:42:00 +02:00
RaveYard
6ccb92ef60 Fix surface index passed to glsl 2023-09-10 23:42:00 +02:00
RaveYard
2101f37ddd Extend lightmapping stat 2023-09-10 23:42:00 +02:00
RaveYard
b163901862 WIP partial lightmapping 2023-09-10 23:42:00 +02:00
RaveYard
f95ffbe299 WIP surface list for raytracing 2023-09-10 23:42:00 +02:00
RaveYard
c05ef67679 Add ZDRay light intensity support 2023-09-06 19:04:26 +02:00
Magnus Norddahl
38f15881bf Fix clearing frame buffer when flushing 2023-09-05 23:00:30 +02:00
Magnus Norddahl
8885301049 Clear raytrace framebuffer when drawing into it 2023-09-05 18:31:28 +02:00
Magnus Norddahl
963161cce1 Add the 3x3 blur 2023-09-05 17:41:39 +02:00
Magnus Norddahl
73d18877b6 Reuse lightmap baking textures between calls to Raytrace 2023-09-04 14:39:11 +02:00
RaveYard
c5da1ecaec Fix use of uninitialized variables boundsMin and boundsMax 2023-09-04 10:08:43 +02:00
Magnus Norddahl
44d830df31 Release the resources so the lightmapper can run again 2023-09-03 05:22:25 +02:00
Magnus Norddahl
c0c0271c7b Perform the copy from the atlas resolve image to the lightmap texture on the GPU 2023-09-03 05:03:57 +02:00
Magnus Norddahl
0835ae415b Use the command buffers from VkCommandBufferManager 2023-09-02 15:14:01 +02:00
Magnus Norddahl
13819967f1 Merge LightmapSurface into DoomLevelMeshSurface 2023-09-02 13:50:28 +02:00
Magnus Norddahl
e297b78a25 Create DoomLevelMeshSurface 2023-09-02 13:24:04 +02:00
Magnus Norddahl
375e71dc0d Namespace fixes 2023-09-02 13:09:57 +02:00
Magnus Norddahl
44c75fb9a7 Fix unmap asserts 2023-09-02 12:27:12 +02:00
Magnus Norddahl
706256b969 Fix misc typos 2023-09-02 12:03:32 +02:00
RaveYard
2b74f408aa Use lightmapper output 2023-09-02 11:07:14 +02:00
Magnus Norddahl
cff50b8087 Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
2023-09-01 00:03:18 +02:00
RaveYard
ef031c2073 WIP fake raytracer output 2023-08-31 22:57:57 +02:00
RaveYard
651903fe71 WIP VkLightmap integration 2023-08-31 22:57:56 +02:00
Magnus Norddahl
1162a5017a Adjust names of variables for better readability 2023-08-31 03:11:24 +02:00
Magnus Norddahl
3750173eae Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-08-31 02:47:11 +02:00