Magnus Norddahl
|
98c209edbd
|
Rename VkLightmap and VkRaytrace
|
2023-12-26 04:30:58 +01:00 |
|
Magnus Norddahl
|
6a77924207
|
Group mesh buffers
|
2023-12-26 04:30:58 +01:00 |
|
Magnus Norddahl
|
6a971dbaf4
|
Remove the memory barrier again as such a guarantee is provided by vkSubmitQueue
|
2023-12-26 04:30:55 +01:00 |
|
Magnus Norddahl
|
418a76ecec
|
Add pipeline barrier for draw indirect calls
|
2023-12-26 04:30:55 +01:00 |
|
Magnus Norddahl
|
f8fd08a623
|
Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh
|
2023-12-26 04:30:54 +01:00 |
|
Magnus Norddahl
|
240d68d7ae
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
Magnus Norddahl
|
e75e5a387b
|
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
|
2023-10-19 21:05:17 +02:00 |
|
dpjudas
|
58e4a01f62
|
Fix another descriptor pool out of memory error
|
2023-10-18 02:21:34 +02:00 |
|
Magnus Norddahl
|
9a334570f0
|
Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically
|
2023-10-17 19:10:39 +02:00 |
|
Magnus Norddahl
|
9c6b2f190e
|
Fix going out of bounds for the render area
|
2023-10-17 18:30:48 +02:00 |
|
dpjudas
|
84753ffaa7
|
Fix descriptor pool out of memory error
|
2023-10-17 01:42:46 +02:00 |
|
Magnus Norddahl
|
f532975754
|
Fix crash on maps with polyobjs
|
2023-10-09 23:32:48 +02:00 |
|
Magnus Norddahl
|
ef3074edfe
|
Add lm_blur debugging cvar
|
2023-10-04 03:31:08 +02:00 |
|
Magnus Norddahl
|
a3820a0e1e
|
Extend the baking border to avoid blur from neighbor tiles and fix unmap assert if the shader compile fails
|
2023-10-04 01:49:03 +02:00 |
|
Magnus Norddahl
|
4f86a0ba81
|
Control ambient occlusion, sunlight and softshadows via cvars
|
2023-10-04 00:24:32 +02:00 |
|
Magnus Norddahl
|
bcea260f33
|
Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
|
2023-10-02 02:40:40 +02:00 |
|
Magnus Norddahl
|
b5095a4790
|
Group LightList variables
|
2023-09-30 21:46:27 +02:00 |
|
Magnus Norddahl
|
7bc52386f9
|
Make doom specific surface fields private to doom
|
2023-09-30 21:33:07 +02:00 |
|
Magnus Norddahl
|
757320c5bc
|
Fix node buffers not working for the rayquery polyfill shader path
Rearrange how the upload code is done for the level mesh
|
2023-09-30 01:31:07 +02:00 |
|
Magnus Norddahl
|
743ba922b8
|
Split frag_raytrace.glsl into multiple files as it has become completely unreadable
|
2023-09-26 22:56:01 +02:00 |
|
Magnus Norddahl
|
65929d021f
|
Add support for multiple meshes (DoomLevelSubmesh)
|
2023-09-25 23:28:49 +02:00 |
|
Magnus Norddahl
|
fae22f1bb7
|
Remove smoothing groups from vk_lightmap and fix some warnings
|
2023-09-25 20:35:34 +02:00 |
|
Magnus Norddahl
|
6bdc1d44b4
|
Prevent buffer overrun
|
2023-09-24 13:15:00 +02:00 |
|
Magnus Norddahl
|
e6f0fec1b8
|
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
|
2023-09-24 12:40:04 +02:00 |
|
dpjudas
|
8a40cf39d2
|
Prepare for doing indirect draw calls
|
2023-09-24 01:37:00 +02:00 |
|
Magnus Norddahl
|
1dd2605200
|
Retrieve the light list on the fly rather than try to sync it
|
2023-09-22 16:35:50 +02:00 |
|
Magnus Norddahl
|
6f4730d5ae
|
Fix view index binding error
|
2023-09-22 11:31:50 +02:00 |
|
Magnus Norddahl
|
30db3feb5a
|
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
|
2023-09-22 01:41:56 +02:00 |
|
Magnus Norddahl
|
9715f28917
|
Add lightmap stats to stat gpu
|
2023-09-21 02:07:50 +02:00 |
|
Magnus Norddahl
|
3213175e06
|
Minor adjustments
|
2023-09-21 01:45:48 +02:00 |
|
RaveYard
|
c525ec1b68
|
Add access to vertex indices in frag_raytrace.glsl
|
2023-09-21 00:15:23 +02:00 |
|
RaveYard
|
08b03f2d73
|
Add SurfaceVertex to store texture UVs
|
2023-09-21 00:15:23 +02:00 |
|
Magnus Norddahl
|
bb7a33d7b1
|
Add bindless texture support
|
2023-09-19 23:58:17 +02:00 |
|
Magnus Norddahl
|
90f046a579
|
Fix crash when trying to render outside the texture
|
2023-09-19 01:30:15 +02:00 |
|
Magnus Norddahl
|
110819ea05
|
Fix not setting the reset counter
|
2023-09-19 01:19:31 +02:00 |
|
Magnus Norddahl
|
285fbfe299
|
Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
|
2023-09-19 01:17:03 +02:00 |
|
Magnus Norddahl
|
e5a4e6c85a
|
Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
|
2023-09-19 00:47:47 +02:00 |
|
Magnus Norddahl
|
dca58bffa8
|
Don't change the viewport for every tile we trace
|
2023-09-19 00:25:32 +02:00 |
|
Magnus Norddahl
|
2e754c8106
|
Use the vertex and index buffers from the accelstruct
|
2023-09-18 17:39:06 +02:00 |
|
Magnus Norddahl
|
6e660ef023
|
Move vertex transform to the GPU
|
2023-09-18 02:42:12 +02:00 |
|
RaveYard
|
4e7e1d772b
|
Reintroduce lm_max_updates
|
2023-09-16 15:13:16 +02:00 |
|
Magnus Norddahl
|
2178de0c6c
|
- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
|
2023-09-16 05:12:31 +02:00 |
|
RaveYard
|
e3e08c29b0
|
Fix lastSurfaceCount growing forever
|
2023-09-16 02:57:23 +02:00 |
|
Magnus Norddahl
|
d9b066ad37
|
Move the visible surface list to HWDrawInfo
|
2023-09-15 20:45:03 +02:00 |
|
Magnus Norddahl
|
651b2ef9e3
|
Change lightmapper to only use one image
|
2023-09-15 18:07:37 +02:00 |
|
RaveYard
|
6606860550
|
Refactor CCMDs in doom_levelmesh.cpp
|
2023-09-14 19:14:35 +02:00 |
|
RaveYard
|
bbcc0c1e88
|
Add stat lightmap and surfaceinfo ccmd
|
2023-09-14 19:14:35 +02:00 |
|
RaveYard
|
7cd33cc060
|
Optimize which surfaces are passed to lightmapper
|
2023-09-14 15:14:59 +02:00 |
|
RaveYard
|
a340b69c79
|
Fix lightmapper still using hacks to detect levelmesh changes
|
2023-09-11 19:51:23 +02:00 |
|
Magnus Norddahl
|
b0d182c099
|
Fix some validation errors
|
2023-09-11 13:49:39 +02:00 |
|