Magnus Norddahl
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98c209edbd
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Rename VkLightmap and VkRaytrace
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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6a77924207
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Group mesh buffers
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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04493ade52
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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dpjudas
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9ca058ccc9
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Create wall surfaces directly from the HWWall output
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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d0d964ae42
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Hook up HWWall and use the real main.fp shader for the level mesh
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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f550f5b05a
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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9edfbcd10e
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Create different buffer for uniform indexes that works for the vertex shader
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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ba7dfb8a8f
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Add uniforms to level mesh and upload them to the GPU
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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fc65d43ae8
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Add code that should draw the mesh
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2023-10-19 22:09:26 +02:00 |
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Magnus Norddahl
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bcea260f33
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Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
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2023-10-02 02:40:40 +02:00 |
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Magnus Norddahl
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be81f74954
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Turn on backface culling
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2023-10-01 13:08:57 +02:00 |
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Magnus Norddahl
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6ec58006ad
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Fixed crash when second submesh is empty
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2023-09-30 13:19:33 +02:00 |
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Magnus Norddahl
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757320c5bc
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Fix node buffers not working for the rayquery polyfill shader path
Rearrange how the upload code is done for the level mesh
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2023-09-30 01:31:07 +02:00 |
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Magnus Norddahl
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bfdca1a069
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Implement dynamic update of the acceleration structure
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2023-09-26 18:10:45 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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dpjudas
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9677453f6b
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Prepare VkRaytrace to have a dynamic bottom level acceleration structure
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2023-09-25 00:17:53 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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bf87748380
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Fix uninitialized surface.TextureIndex crash and cleanup
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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adfc7082f5
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Remove hacks associated with SetLevelMesh
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2023-09-11 14:44:17 +02:00 |
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Magnus Norddahl
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b0d182c099
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Fix some validation errors
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2023-09-11 13:49:39 +02:00 |
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RaveYard
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036debfac6
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Sector portals sunlight only
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2023-09-05 17:43:38 +02:00 |
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Magnus Norddahl
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e297b78a25
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Create DoomLevelMeshSurface
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2023-09-02 13:24:04 +02:00 |
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Magnus Norddahl
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375e71dc0d
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Namespace fixes
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2023-09-02 13:09:57 +02:00 |
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Magnus Norddahl
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52a1c62b2c
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Move SurfaceInfo and PortalInfo to vk_raytrace
Add VSMatrix * FVector4 operator
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2023-09-02 12:54:07 +02:00 |
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Magnus Norddahl
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1e47db3cf3
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Rename MeshSurfaces to MeshSurfaceIndexes for clarity
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2023-09-02 12:34:00 +02:00 |
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Magnus Norddahl
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706256b969
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Fix misc typos
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2023-09-02 12:03:32 +02:00 |
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Magnus Norddahl
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cff50b8087
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Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
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2023-09-01 00:03:18 +02:00 |
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RaveYard
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ef031c2073
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WIP fake raytracer output
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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651903fe71
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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Magnus Norddahl
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184e73ab28
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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Magnus Norddahl
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cd35a0ad76
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More folder adjustments
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2023-04-16 16:51:52 +02:00 |
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