Ricardo Luís Vaz Silva
9aa44fa13b
Merge branch '4.14.2' into gz_merge
2025-05-02 17:15:41 -03:00
Ricardo Luís Vaz Silva
56999fecd2
fix bug with direct cvar assignment being mistakenly allowed
2025-04-29 07:56:19 -03:00
Ricardo Luís Vaz Silva
c3f95426ba
stop game from getting stuck in chat mode if the main menu is open
2025-04-09 14:26:40 -03:00
nashmuhandes
799011d327
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00
Boondorl
a7d4d409a0
Added PlayerRespawning event
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Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
2025-02-14 03:49:56 -05:00
Ricardo Luís Vaz Silva
33bae944f7
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
Rachael Alexanderson
f3b0c3ac5e
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
2024-12-18 10:23:00 -05:00
Christoph Oelckers
d1abc3eb8c
renamed things in file system to reduce Doom specific terminology.
2024-11-24 18:05:11 +01:00
Christoph Oelckers
634a646c2d
take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
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This is to take some renaming noise out of the upcoming refactoring.
2024-11-24 17:59:16 +01:00
Boondorl
941f9502e9
Improved "respawn where died" functionality ( #2831 )
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Now uses a "last safe position" system instead. This:
-Prevents players from slipping into places they shouldn't via their dead body and then respawning there
-No longer sends players back to spawn if they fall into kill pits
-Adds a safety feature where the kill command always resets back to spawn should a player ever get stuck somewhere
2024-11-24 09:44:47 -05:00
Boondorl
3ea5be1ea7
Reworked FRandom constructors
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Removes ambiguity while keeping old constructor syntax in check for better overall portability.
2024-11-15 23:56:23 -03:00
Boondorl
597b06ae52
Added CRandom functions
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Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
nashmuhandes
5464090800
Merge branch 'post-4.13' of https://github.com/madame-rachelle/gzdoom into gzd-master-experimental
2024-11-05 21:51:43 +08:00
Boondorl
0fe2d72b75
Fixed startpos not saving
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Will now load properly from a save game preventing respawning at the wrong player starts.
2024-11-04 00:50:50 -05:00
nashmuhandes
1fae4b9d4a
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-09-24 15:31:08 +08:00
Dileep V. Reddy
b79deabab1
Prevent console from laying open when intro cutscene plays on some systems.
2024-09-16 13:43:34 -04:00
Magnus Norddahl
bde15af593
Merge remote-tracking branch 'gzdoom/master'
2024-07-23 19:23:26 +02:00
nashmuhandes
50b4fda41b
Enable always running by default
2024-07-04 19:24:58 +08:00
Boondorl
d02f79d4be
Added subclassing for use commands
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Allows for finding subclasses when using the item commands that search the inventory. Can be either true/false or 0/1.
2024-05-26 20:29:01 -03:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
a938e9c66c
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
2024-04-21 11:05:59 -04:00
Christoph Oelckers
ebd4ebf298
StringTable cleanup and improvements
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cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects
2024-04-20 19:14:29 -04:00
Rachael Alexanderson
7a1342188a
- add cvar cl_restartondeath - bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563
2024-04-18 04:51:38 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
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This is a combination of 2 commits.
Revert "New API for assigning unique network ids to objects"
This reverts commit e37c19b5b4 .
This is the commit message #2 :
Revert "Fix for Morph virtual"
This reverts commit 0ef042562e .
2024-04-17 14:48:02 -04:00
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2
2024-04-16 23:10:57 -04:00
Boondorl
f2072cec95
Fixes for spawn farthest DM option
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No longer picks a random spot on the first spawn but will account for players spawning in sequentially. No longer fails to return a spawn spot if every player is dead while respawning (instead it picks a random one).
2024-04-16 07:04:59 +02:00
Ricardo Luís Vaz Silva
ce479e09ff
Fix A_ChangeModel serialization
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I overlooked this part on my first A_ChangeModel fix
2024-03-17 18:07:50 -03:00
nashmuhandes
74a27be3fd
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-03-10 03:34:37 +08:00
Boondorl
e37c19b5b4
New API for assigning unique network ids to objects
2024-02-26 06:23:12 -05:00
Magnus Norddahl
805bce1166
Merge remote-tracking branch 'gzdoom/master'
2024-01-10 04:03:35 +01:00
Boondorl
a8e350aed8
Renamed Networking Functions
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New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Major Cooke
1a860185ee
Exposed viewactive, allowing checks for overlay automaps.
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- Made `automapactive` UI scoped since checking this on the play side may cause desyncs.
2024-01-04 07:23:57 -05:00
Magnus Norddahl
73ada7f84b
Merge remote-tracking branch 'gzdoom/staging'
2024-01-02 17:10:47 +01:00
Christoph Oelckers
bae3adc89f
moved writezip.cpp out of filesystem and eliminated uses of TArray.
2023-12-15 16:59:00 +01:00
Christoph Oelckers
f5f9d5b5d8
got rid of FDirectoryLump.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
7d0ad4897f
use proper access functions to ResourceData.
2023-12-10 10:32:16 +01:00
Christoph Oelckers
ebc808e2a9
did some cleanup of the FResourceFile interface.
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* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
fc84579319
let FileReader::Read return an opaque buffer instead of std::vector.
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This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Ricardo Luís Vaz Silva
aed85a25a2
serialize cvars
2023-11-25 21:06:39 -05:00
Ricardo Luís Vaz Silva
11f2fc10ea
invert mouse again for movement, so that it cancels out the first inversion
2023-11-18 15:20:58 -05:00
Magnus Norddahl
d93c1798f6
Merge remote-tracking branch 'gzdoom/master'
2023-10-27 20:44:09 +02:00
Professor Hastig
a8c1f7a637
always save the map WAD in a savegame's metadata, even if it is from the IWAD
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Otherwise the savegame loader will not be able to validate an IWAD savegame while the actual level comes from a different file.
2023-10-26 07:49:17 -04:00
Professor Hastig
1e8b3ea65d
fix map WAD check for savegame validation.
2023-10-26 07:49:17 -04:00
Magnus Norddahl
4665f8ff79
Merge remote-tracking branch 'gzdoom/master'
2023-10-25 22:25:12 +02:00
Christoph Oelckers
28400a12f1
fixed savegame file name check.
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Writer and reader for the savegame metadata were mismatched so the readback of non-ASCII filenames failed.
2023-10-25 17:27:41 +02:00
Magnus Norddahl
e75e5a387b
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
2023-10-19 21:05:17 +02:00
Christoph Oelckers
c94c63110e
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00