Ricardo Luís Vaz Silva
9aa44fa13b
Merge branch '4.14.2' into gz_merge
2025-05-02 17:15:41 -03:00
Ricardo Luís Vaz Silva
8833126801
Bone Manip part 1 - bone setters
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* split frame info calculation from RenderFrameModels
* clean up fvec4 being used as quat in iqms
* initial work on bone setting
* implement bone setters
* clean up FindModelFrame
* refactor model overrides into its own function
* refactor frame rendering into RenderModelFrame
* split frame processing into ProcessModelFrame
* refactor BoneOverride in preparation for translation/scale overrides
* clean up macros
* SetBoneTranslation/SetBoneScaling
* GetBoneOffset
* fix compilation on linux/mac (fuck you MSVC)
* fix typo 😅
* make sure bone overrides are cleared on model switches, add ClearBoneOffsets to clear them manually
* bone info getters
* fix joint lengths, add joint dirs
* serialize bone overrides
* fix bone dir return type
* GetBoneIndex/GetBoneCount
* helper functions for working with non-quat angles
* add mode enum, add more helper functions
* fix up formatting
2025-05-01 15:47:38 +02:00
Ricardo Luís Vaz Silva
3befb3f5e7
limit light alpha mult to renderflag
2025-04-29 15:49:55 -03:00
MajorCooke
bf6f175305
SpawnBlood now returns an actor spawned by the function.
2025-04-29 07:56:20 -03:00
Boondorl
ce922225e7
Added OnLoad virtual
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Allows for things to be reinitialized where needed for Thinkers. Moved hidden state of items over to OnLoad.
2025-04-29 07:56:19 -03:00
Ricardo Luís Vaz Silva
0e77b01fc4
fix OptionMenuItemCommand::DoCommand for new 4.15 keyword
2025-04-09 14:47:11 -03:00
DyNaM1Kk
7ad2111bed
Added autoSwitch parameter to A_ReFire
2025-04-09 14:31:57 -03:00
MajorCooke
72f9c0f9b7
Exported:
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* GetLumpContainer
* GetContainerName
* GetLumpFullPath
for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise.
All credit goes to Jay for the code.
2025-04-09 14:31:56 -03:00
nashmuhandes
cfe275f81c
Properly assign tags to various Raven game items
2025-04-09 14:31:56 -03:00
MajorCooke
9c1d45dd68
Added particle rendering to VisualThinkers.
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To activate, use `SetParticleType(int type)`. To deactivate, use `DisableParticle()`.
Types are:
- PT_DEFAULT (default value; uses `gl_particles_style`)
- PT_SQUARE
- PT_ROUND
- PT_SMOOTH
While in this mode:
- `Texture` & `Translation` are ignored
- `Scale.X` sets the size
- `SColor` sets the color
Misc changes:
- Removed warning on textureless destruction
2025-04-09 14:30:04 -03:00
nashmuhandes
e1e93b1b46
Interpolate turning 180 degrees
2025-04-09 14:30:04 -03:00
inkoalawetrust
89235ea15d
Exposed DElevator to ZScript.
2025-04-09 14:29:05 -03:00
inkoalawetrust
a655f65b9b
Exposed more of the Floor thinker.
2025-04-09 14:29:05 -03:00
inkoalawetrust
5503ec052d
Exposed more of the Ceiling thinker.
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- Exposed the rest of the ceiling member fields and getters.
- Added an IsCrusher() method.
- Added getOldDirection() getter.
- Fixed Door direction enum.
- Forgot to make Plat readonly on previous commit.
2025-04-09 14:29:05 -03:00
inkoalawetrust
0dc4c7db90
Exposed DPlat to ZScript.
2025-04-09 14:29:05 -03:00
inkoalawetrust
d924573d8a
Exposed DDoor to ZScript.
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Also added a ZScript-only enum for the movement direction..
2025-04-09 14:29:05 -03:00
Ricardo Luís Vaz Silva
dd92a972f5
rename vm internal structs to make room for compilation-unit-internal structs/classes
2025-04-09 14:26:40 -03:00
Ricardo Luís Vaz Silva
a0592816cd
don't allow backing types of string/array/map/etc to be referenced as actual types
2025-04-09 14:21:36 -03:00
nashmuhandes
799011d327
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00
RaveYard
04195e8331
Minor refactor of lightprobe related code
2025-02-22 10:15:15 +01:00
RaveYard
2dd7ad8eb2
WIP multiple probes support
2025-02-22 10:15:15 +01:00
marrub
dcbd66a528
add default cvar getters
2025-02-21 07:18:03 -05:00
Boondorl
5a5bed5c31
Added FindClass
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Allows for classes to be looked up during run time without having to use string casting.
2025-02-21 07:17:49 -05:00
Boondorl
fdd2a90545
Fixed ammo and backpack with local items on
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Now avoids duplicate calling CreateCopy
2025-02-14 13:43:58 -05:00
Boondorl
a7d4d409a0
Added PlayerRespawning event
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Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
2025-02-14 03:49:56 -05:00
Boondorl
567a180d2b
Added is3DFloor parameter to SpecialBounceHit
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Allows for better plane bounce handling e.g. flipping the normal.
2025-02-11 20:49:39 -03:00
Ricardo Luís Vaz Silva
bfd9b6f720
add static function to convert ints to names
2025-02-08 16:49:00 -03:00
Ricardo Luís Vaz Silva
f2ecdc5d96
fix id24 weapons transparency
2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
fa2f03f60b
replace incomplete flags from DECOHACK with projectile combo
2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
5bc5df8429
fix ammo give/autoaim for incinerator/calamity blade
2025-02-08 14:55:29 -03:00
Ricardo Luís Vaz Silva
33bae944f7
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
nashmuhandes
74a04474e1
Smoothly interpolate the player pitch-centering action
2025-02-07 04:57:56 -05:00
Boondorl
59ac494c19
Make CopyBloodColor readonly
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Allows getting blood colors from default Actors.
2025-01-31 05:49:34 -05:00
Ricardo Luís Vaz Silva
987a07bcdf
add fuel/calamity blade/incinerator from id24
2025-01-30 13:34:25 -03:00
Ricardo Luís Vaz Silva
e543e26bdc
expand deprecation allowance for gzdoom.pk3
2025-01-30 13:34:25 -03:00
Boondorl
864fe1f66f
Added translation argument for A_SprayDecal
2025-01-30 13:32:18 -03:00
nashmuhandes
aae8c12cdf
Add a particle flag to allow user shaders on the sprites
2025-01-29 17:00:12 -03:00
nashmuhandes
a1e229a583
Remove coronas from the blockmap
2025-01-26 22:46:14 +08:00
Boondorl
3db1ee9a1e
Improvements for VisualThinkers
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Added BeginPlay virtual that's called after construction. Added getter for render style in ZScript.
2025-01-24 22:53:19 -05:00
nashmuhandes
27b6cb2f72
Allow passing sound volume to PlayBounceSound in ZScript
2025-01-23 13:54:26 -03:00
nashmuhandes
9e3db4f147
Added HasConversation
2025-01-22 13:18:45 -03:00
nashmuhandes
92dbdd3f39
Exported conversation behaviors
2025-01-22 13:18:45 -03:00
Boondorl
a1460e88af
Added S_StartSoundAt
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Allows for positional sounds that aren't attached to any Actor.
2025-01-18 06:47:00 -05:00
nashmuhandes
f5bf1d0497
Exported thing activation function
2025-01-14 02:21:50 -05:00
Boondorl
c87dc5ccad
Updated VisualThinker render linkage
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Now uses its own self-managed linked list with its level tracking the head pointer. Allows for VisualThinkers to be moved to any desired stat instead of being stuck in STAT_VISUALTHINKER.
2025-01-13 19:26:05 -05:00
Ricardo Luís Vaz Silva
e12d51c5a2
add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
2025-01-06 19:21:21 -05:00
Ricardo Luís Vaz Silva
5938204fa9
add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
2025-01-07 00:42:50 +01:00
Ricardo Luís Vaz Silva
9073fb8501
add shadowMinQuality property and gl_light_shadow_max_quality CVar
2025-01-03 07:30:54 +01:00
nashmuhandes
aebabd2307
Fix coop key share failing if the item was spawned in-game (for example, via the console)
2024-12-30 21:25:37 -05:00
nashmuhandes
c2808809b7
Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
2024-12-21 17:48:17 +01:00