Magnus Norddahl
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6db231596f
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- hook up postprocessing
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2019-03-07 18:05:12 +01:00 |
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Magnus Norddahl
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c280153ac2
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- implement VkPostprocess::RenderScreenQuad
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2019-03-05 23:31:38 +01:00 |
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Magnus Norddahl
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d65de299e8
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- add some classes for managing postprocess and render buffers
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2019-03-05 04:59:17 +01:00 |
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Magnus Norddahl
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95116e8580
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- fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
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2019-03-05 02:06:20 +01:00 |
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Magnus Norddahl
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a8a444f010
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- missed two places where VK_FORMAT_D24_UNORM_S8_UINT was used
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2019-03-04 15:23:49 +01:00 |
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Magnus Norddahl
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2532e4bba6
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- fall back to VK_FORMAT_D32_SFLOAT_S8_UINT if VK_FORMAT_D24_UNORM_S8_UINT is not supported
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2019-03-04 14:47:49 +01:00 |
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Magnus Norddahl
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0a6d77a861
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- fall back to linear if tiling is not supported by the device
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2019-03-04 13:51:58 +01:00 |
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Magnus Norddahl
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f04522c397
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- fix depthstencil attachment not being attached when only stencil tests were enabled
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2019-03-04 01:49:27 +01:00 |
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Magnus Norddahl
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99c3d72aa0
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- fix typos
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2019-03-04 01:23:13 +01:00 |
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Magnus Norddahl
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eaf367e876
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- add depth bias
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2019-03-04 00:14:28 +01:00 |
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Magnus Norddahl
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cf49e1ec21
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- add depth clamp support
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2019-03-03 23:54:13 +01:00 |
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Magnus Norddahl
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56afcd210b
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- fix: gl_PointSize is required in Vulkan when drawing points
- fix: add depthstencil attachment when stencil is active while depth is not
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2019-03-03 23:30:36 +01:00 |
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Magnus Norddahl
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923fb5c127
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- implement the depth and stencil states
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2019-03-03 22:25:38 +01:00 |
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Magnus Norddahl
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0c9d27d078
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- create an array for the stream data
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2019-03-02 23:20:29 +01:00 |
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Magnus Norddahl
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656a3b8fba
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- allocate more descriptors in the pool
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2019-03-02 22:41:36 +01:00 |
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Magnus Norddahl
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47ce44e5f0
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- add missing image usage flag
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2019-03-02 17:20:14 +01:00 |
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Magnus Norddahl
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8854fad165
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- fix some additional image transition errors reported by RenderDoc during the first frame
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2019-03-02 16:36:29 +01:00 |
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Magnus Norddahl
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b1f161040d
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- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
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2019-03-02 16:02:27 +01:00 |
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Magnus Norddahl
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05a6896d4f
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- Pass vertex color and normal via uniform buffer when the attribute isn't available
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2019-03-02 01:56:08 +01:00 |
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Magnus Norddahl
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7871ec06ae
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- add depth/stencil attachment to the render pass
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2019-03-01 21:34:08 +01:00 |
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Magnus Norddahl
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ee8349d168
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- add support for specifying the topology
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2019-03-01 20:06:20 +01:00 |
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Magnus Norddahl
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c691a8fe64
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- bind the vertex inputs as specified by its vertex buffer format
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2019-03-01 15:37:13 +01:00 |
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Magnus Norddahl
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d4118a755c
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
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Magnus Norddahl
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f1f8797d3c
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- bind the layer textures
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2019-03-01 01:30:10 +01:00 |
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Magnus Norddahl
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7f3e473f56
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- create a render pass for each blend setup
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2019-03-01 00:42:51 +01:00 |
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Magnus Norddahl
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e472050f36
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- use dynamic state for viewport and scissor
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2019-02-28 15:45:59 +01:00 |
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Magnus Norddahl
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fe67a2c24f
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- fix enough bugs to finally get some visuals
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2019-02-26 20:19:54 +01:00 |
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Magnus Norddahl
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19f4133768
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- move most push constants to dynamic uniform buffers
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2019-02-26 16:50:54 +01:00 |
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Magnus Norddahl
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347339b254
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- add a very basic present shader using a blit
- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
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2019-02-26 12:25:17 +01:00 |
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Magnus Norddahl
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9ed1c7f40b
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- add render pass manager and setup a pipeline for VkRenderState
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2019-02-26 11:27:29 +01:00 |
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