nashmuhandes
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aec39ef90b
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- Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
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2023-09-16 15:12:34 +02:00 |
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nashmuhandes
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ce61cb0ac7
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Delete the light probe DoomEdNum
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2023-09-16 14:24:08 +08:00 |
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Magnus Norddahl
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733624f111
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Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
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2023-09-16 05:38:30 +02:00 |
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Magnus Norddahl
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24bd3d089d
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Add cvar for speed testing always updating the lightmap
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2023-09-16 05:33:00 +02:00 |
|
Magnus Norddahl
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2178de0c6c
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- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
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2023-09-16 05:12:31 +02:00 |
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RaveYard
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e3e08c29b0
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Fix lastSurfaceCount growing forever
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2023-09-16 02:57:23 +02:00 |
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RaveYard
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b588d0ef22
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Fix missing 'needsUpdate' check before pushing surface to the list
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2023-09-16 02:57:23 +02:00 |
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Magnus Norddahl
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d9b066ad37
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Move the visible surface list to HWDrawInfo
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2023-09-15 20:45:03 +02:00 |
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Magnus Norddahl
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651b2ef9e3
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Change lightmapper to only use one image
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2023-09-15 18:07:37 +02:00 |
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RaveYard
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d609396e3b
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Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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315475156c
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Add error detections when the surfaces sizes do not match
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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e265be959a
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Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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5a55033ef7
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Use UVs from the lightmap
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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05964f3c8e
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Initial implementation of V2 lightmap lump loading
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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6606860550
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Refactor CCMDs in doom_levelmesh.cpp
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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bbcc0c1e88
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Add stat lightmap and surfaceinfo ccmd
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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59c93e6e4f
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Workaround to make 3d floor side surfaces detectable
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2023-09-14 15:15:57 +02:00 |
|
RaveYard
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0e8b7175e5
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Fix 3d floor surfaces accidentaly marked as sky
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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06d137e4da
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Skip portal and sky surfaces
|
2023-09-14 15:14:59 +02:00 |
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RaveYard
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7cd33cc060
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Optimize which surfaces are passed to lightmapper
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2023-09-14 15:14:59 +02:00 |
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Rachael Alexanderson
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1d2427c146
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- fixes for GCC on Linux
|
2023-09-14 11:36:10 +02:00 |
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dpjudas
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42e7a20cf3
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Merge branch 'lightmapper'
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2023-09-14 03:35:24 +02:00 |
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RaveYard
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476c98fdfa
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Fix edge case where the lightmap lump surface touches the edge of the atlas page
|
2023-09-13 21:58:11 +02:00 |
|
RaveYard
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22368c0f40
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Clean unused code
|
2023-09-13 21:58:11 +02:00 |
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RaveYard
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c05376c273
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Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
|
2023-09-13 21:58:11 +02:00 |
|
RaveYard
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c6b92e1c1b
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Initial implementation for lightmap lump loading
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2023-09-13 21:58:11 +02:00 |
|
RaveYard
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ac74d63199
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Fix spotlight rotation
|
2023-09-12 17:26:08 +02:00 |
|
RaveYard
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a340b69c79
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Fix lightmapper still using hacks to detect levelmesh changes
|
2023-09-11 19:51:23 +02:00 |
|
Magnus Norddahl
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542dfd3666
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Delay creating the accel struct until frame start
|
2023-09-11 14:55:31 +02:00 |
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RaveYard
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adfc7082f5
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Remove hacks associated with SetLevelMesh
|
2023-09-11 14:44:17 +02:00 |
|
Magnus Norddahl
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b0d182c099
|
Fix some validation errors
|
2023-09-11 13:49:39 +02:00 |
|
RaveYard
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4f6fce5bbc
|
Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing
|
2023-09-11 12:50:17 +02:00 |
|
Magnus Norddahl
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79302a7a58
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Fix warnings
|
2023-09-11 01:31:51 +02:00 |
|
RaveYard
|
67c5201b06
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Fix sample distance power of two rounding
|
2023-09-11 00:44:15 +02:00 |
|
RaveYard
|
abae945fc8
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Remove unused code from vk_lightmap.cpp
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
5912a2c30b
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Remove awful hardcoded byte offset hack
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
c9fccc53ec
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Fix lightmapper running background tasks forever
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
9ef93da6de
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Somehow fix lightmaps being corrupted in debug build
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
6f44e2b5d4
|
Change surfaceIndices to surfaces
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
f19e2e712d
|
Fix floors not being updated
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
d96d1aeffc
|
Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
139ce34535
|
WIP refactoring of surface gathering
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
9b091e73ff
|
Fix 3D floors not being marked as seen
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
0f6ea51769
|
Minor refactor and fix 3d floors not being detected for lightmap updates
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
19e9ac1db3
|
Add cvar lm_scale for multiplying resolution of the lightmap
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
1466eeefc0
|
Fix off by one
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
fd4b3a8e73
|
Update lightmapper and add limiter to updates
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
6ccb92ef60
|
Fix surface index passed to glsl
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
3386b6ad1a
|
Add walls to the lightmap
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
2101f37ddd
|
Extend lightmapping stat
|
2023-09-10 23:42:00 +02:00 |
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