Commit graph

21,293 commits

Author SHA1 Message Date
nashmuhandes
aec39ef90b - Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
2023-09-16 15:12:34 +02:00
nashmuhandes
ce61cb0ac7 Delete the light probe DoomEdNum 2023-09-16 14:24:08 +08:00
Magnus Norddahl
733624f111 Update the light list (we really need to do this in a less retarded way) when lm_always_update is active 2023-09-16 05:38:30 +02:00
Magnus Norddahl
24bd3d089d Add cvar for speed testing always updating the lightmap 2023-09-16 05:33:00 +02:00
Magnus Norddahl
2178de0c6c - Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
2023-09-16 05:12:31 +02:00
RaveYard
e3e08c29b0 Fix lastSurfaceCount growing forever 2023-09-16 02:57:23 +02:00
RaveYard
b588d0ef22 Fix missing 'needsUpdate' check before pushing surface to the list 2023-09-16 02:57:23 +02:00
Magnus Norddahl
d9b066ad37 Move the visible surface list to HWDrawInfo 2023-09-15 20:45:03 +02:00
Magnus Norddahl
651b2ef9e3 Change lightmapper to only use one image 2023-09-15 18:07:37 +02:00
RaveYard
d609396e3b Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures 2023-09-15 10:43:56 +02:00
RaveYard
315475156c Add error detections when the surfaces sizes do not match 2023-09-15 10:43:56 +02:00
RaveYard
e265be959a Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches. 2023-09-15 10:43:56 +02:00
RaveYard
5a55033ef7 Use UVs from the lightmap 2023-09-15 10:43:56 +02:00
RaveYard
05964f3c8e Initial implementation of V2 lightmap lump loading 2023-09-15 10:43:56 +02:00
RaveYard
6606860550 Refactor CCMDs in doom_levelmesh.cpp 2023-09-14 19:14:35 +02:00
RaveYard
bbcc0c1e88 Add stat lightmap and surfaceinfo ccmd 2023-09-14 19:14:35 +02:00
RaveYard
59c93e6e4f Workaround to make 3d floor side surfaces detectable 2023-09-14 15:15:57 +02:00
RaveYard
0e8b7175e5 Fix 3d floor surfaces accidentaly marked as sky 2023-09-14 15:14:59 +02:00
RaveYard
06d137e4da Skip portal and sky surfaces 2023-09-14 15:14:59 +02:00
RaveYard
7cd33cc060 Optimize which surfaces are passed to lightmapper 2023-09-14 15:14:59 +02:00
Rachael Alexanderson
1d2427c146 - fixes for GCC on Linux 2023-09-14 11:36:10 +02:00
dpjudas
42e7a20cf3 Merge branch 'lightmapper' 2023-09-14 03:35:24 +02:00
RaveYard
476c98fdfa Fix edge case where the lightmap lump surface touches the edge of the atlas page 2023-09-13 21:58:11 +02:00
RaveYard
22368c0f40 Clean unused code 2023-09-13 21:58:11 +02:00
RaveYard
c05376c273 Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating 2023-09-13 21:58:11 +02:00
RaveYard
c6b92e1c1b Initial implementation for lightmap lump loading 2023-09-13 21:58:11 +02:00
RaveYard
ac74d63199 Fix spotlight rotation 2023-09-12 17:26:08 +02:00
RaveYard
a340b69c79 Fix lightmapper still using hacks to detect levelmesh changes 2023-09-11 19:51:23 +02:00
Magnus Norddahl
542dfd3666 Delay creating the accel struct until frame start 2023-09-11 14:55:31 +02:00
RaveYard
adfc7082f5 Remove hacks associated with SetLevelMesh 2023-09-11 14:44:17 +02:00
Magnus Norddahl
b0d182c099 Fix some validation errors 2023-09-11 13:49:39 +02:00
RaveYard
4f6fce5bbc Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing 2023-09-11 12:50:17 +02:00
Magnus Norddahl
79302a7a58 Fix warnings 2023-09-11 01:31:51 +02:00
RaveYard
67c5201b06 Fix sample distance power of two rounding 2023-09-11 00:44:15 +02:00
RaveYard
abae945fc8 Remove unused code from vk_lightmap.cpp 2023-09-10 23:42:00 +02:00
RaveYard
5912a2c30b Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00
RaveYard
c9fccc53ec Fix lightmapper running background tasks forever 2023-09-10 23:42:00 +02:00
RaveYard
9ef93da6de Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
RaveYard
6f44e2b5d4 Change surfaceIndices to surfaces 2023-09-10 23:42:00 +02:00
RaveYard
f19e2e712d Fix floors not being updated 2023-09-10 23:42:00 +02:00
RaveYard
d96d1aeffc Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering 2023-09-10 23:42:00 +02:00
RaveYard
139ce34535 WIP refactoring of surface gathering 2023-09-10 23:42:00 +02:00
RaveYard
9b091e73ff Fix 3D floors not being marked as seen 2023-09-10 23:42:00 +02:00
RaveYard
0f6ea51769 Minor refactor and fix 3d floors not being detected for lightmap updates 2023-09-10 23:42:00 +02:00
RaveYard
19e9ac1db3 Add cvar lm_scale for multiplying resolution of the lightmap 2023-09-10 23:42:00 +02:00
RaveYard
1466eeefc0 Fix off by one 2023-09-10 23:42:00 +02:00
RaveYard
fd4b3a8e73 Update lightmapper and add limiter to updates 2023-09-10 23:42:00 +02:00
RaveYard
6ccb92ef60 Fix surface index passed to glsl 2023-09-10 23:42:00 +02:00
RaveYard
3386b6ad1a Add walls to the lightmap 2023-09-10 23:42:00 +02:00
RaveYard
2101f37ddd Extend lightmapping stat 2023-09-10 23:42:00 +02:00