Commit graph

930 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
d5f5c71d67 Bone Getters Part 2/3, plus fixed warnings for MSVC
* add getters for frame poses

* fix missing joint in GetJointPose

* clean up models_iqm.cpp

* clean up usage of I_GetTimeFrac, split out matrix calculation into its own function

* clean up SetModelBoneRotationInternal

* clean up a few float <-> double and unsigned <-> signed warnings

* fix more warnings

* further clean up warnings

* split mode ObjectToWorldMatrix stuff

* initial work on bone getters, matrix hell

(the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it)

* clean up matrix math

* GetBone/TransformByBone

* fix GetBoneFramePose

* fix ObjectToWorldMatrix

* fix missing array resize

* raw matrix getters (for use with gutamatics/etc)

* reverse matrix mult order

* replace GetBoneLength/GetBoneDir with GetBoneBaseTRS

* fix GetBonePosition, remove GetBoneWorldMatrix as it's useless

* GetBonePosition

* deduplicate code

* rename GetBonePosition to GetBoneBasePosition to avoid confusion

* GetBoneBaseRotation

* GetBonePosition helper function

* forgot include_offsets
2025-05-10 08:42:20 +08:00
nashmuhandes
1c5cb1d1fb Make the file description look slightly nicer in Windows 2025-02-28 20:50:15 +08:00
nashmuhandes
fa0a88f85e Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-11 00:11:39 +08:00
Farkas Péter
f5c86819ab Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
Magnus Norddahl
8b78a1569f Merge remote-tracking branch 'gzdoom/master' 2024-08-09 20:03:33 +02:00
Vitaliy Kanev
bd2027ee4b Support the new Doom + Doom II update 2024-08-09 14:31:48 -03:00
Magnus Norddahl
bde15af593 Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
nashmuhandes
128f78bee4 Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
Christoph Oelckers
3a5838c8f5 don't abort when parsing the Steam config fails. 2024-05-01 12:20:06 +02:00
Magnus Norddahl
805bce1166 Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
Christoph Oelckers
4afe1686da hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
Ricardo Luís Vaz Silva
06af5f2164 add master levels to game list for steam 2023-11-02 21:41:58 +01:00
Ricardo Luís Vaz Silva
a11346cf66 change which config to look for library folders in
steam changed library config from config.vdf to libraryfolders.vdf, at least on windows, might need a change on posix/i_steam.cpp as well, but i don't have a linux machine, so i can't check there
2023-11-02 21:41:58 +01:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Magnus Norddahl
6876f0f84e Make some visual adjustments to the launch dialog 2023-10-07 22:49:33 +02:00
Christoph Oelckers
1717ff47b2 add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
nashmuhandes
07f722b6f3 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
Ricardo Luís Vaz Silva
7235058f09 scan secondary library folders on windows 2023-07-05 21:28:42 -04:00
Magnus Norddahl
adc3d06d6c Replace the icon 2023-04-19 16:10:16 +02:00
Magnus Norddahl
151b60c436 Remove OpenGL and OpenGL ES backends 2023-03-16 22:09:19 +01:00
Magnus Norddahl
38a1a8d5cb Rename the project 2023-03-16 21:12:29 +01:00
Yarn366
f27acfa6b2 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
Yarn366
6489f5ebf0 Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
Also add detection for the Steam Unity versions of Doom and Doom II to posix/i_steam.cpp, which was apparently missed by whoever added it to the win32 version.
2022-08-12 11:39:41 +02:00
Christoph Oelckers
93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Yarn366
6d8862b514 Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
Rachael Alexanderson
0ecd35b0b4 - remove Vulkan button on startup if Vulkan compilation is disabled 2021-03-31 18:39:52 -04:00
dondiego
c59c2431ea
- Add autodetection for GOG's releases of Heretic and Hexen. (#1259) 2020-12-29 21:25:20 -05:00
Christoph Oelckers
0b7fb453ab - normalize line endings. 2020-10-27 18:47:53 +01:00
Rachael Alexanderson
7479648083 - add widescreen loader, and a bare pk3 2020-10-26 09:56:58 -04:00
Rachael Alexanderson
0204051381 - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
Rachael Alexanderson
6a5315bf76 - Rename 'Play GZDoom' button to something more generic to more easily allow for use in forks or other projects 2020-06-16 08:04:19 -04:00
Rachael Alexanderson
b441d8c399 - add "restart" button to error pane in Windows
- add keyboard accelerator shortcuts to many Windows-specific dialogs
2020-06-14 14:28:29 -04:00
Christoph Oelckers
f8e23500c7 - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
Christoph Oelckers
612bf20809 - moved game state connections of the startup screen out of the backend code. 2020-04-23 00:02:34 +02:00
Christoph Oelckers
d19ac5b260 - separated the game specific Steam code from the pure backend. 2020-04-22 22:56:15 +02:00
Christoph Oelckers
8473be2a0c - some final cleanup. 2020-04-22 22:35:28 +02:00
Christoph Oelckers
3961f708fe - moved refreshfreq variable to a common place. 2020-04-22 22:32:24 +02:00
Christoph Oelckers
4da2351671 - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
Christoph Oelckers
12e69adec3 - system backend cleanup.
This is mainly for running CI on Linux and macOS. Windws is already working.
2020-04-22 19:57:14 +02:00
Christoph Oelckers
397b1520bc - deal with I_SetCursor 2020-04-19 10:57:48 +02:00
Christoph Oelckers
8f8aed5ee3 - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
Christoph Oelckers
56f2b2ac56 - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
ac610d87e5 - merged FPalette and PaletteContainer. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
8dacdf2951 - use an array to store the buttons.
This puts a lot less knowledge about the game's features into the low level code.
2020-04-11 20:19:50 +02:00
Christoph Oelckers
603ad755ab - separated the button code from c_dispatch.
Two separate features justify two separate files.
2020-04-11 20:19:24 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
80c6d5b276 - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00