Commit graph

57 commits

Author SHA1 Message Date
Magnus Norddahl
b7745aaa8b Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
Magnus Norddahl
62b2039a75 Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
Magnus Norddahl
310459b490 Remove dead code 2019-11-20 22:11:40 +01:00
Magnus Norddahl
2ac6be3510 - fix scale bug and remove some member variables 2019-11-20 22:06:15 +01:00
Magnus Norddahl
236b476933 - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
Magnus Norddahl
1085287af1 Reverse the order of the functions in r_walldraw 2019-11-15 22:47:40 +01:00
Magnus Norddahl
16c2d9366d Remove ProcessWallNP2 as NPOT textures are already handled elsewhere 2019-11-15 22:28:59 +01:00
Magnus Norddahl
9f9884d03c - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
Magnus Norddahl
a478cf9a96 - support dynamic lights on translucent and 3d floor walls 2019-11-15 05:53:55 +01:00
Magnus Norddahl
7168466c28 Calculate all light in RenderWallPart 2019-11-15 05:45:52 +01:00
Magnus Norddahl
82855ab1fd Calculate light closer to where it is used 2019-11-15 05:21:10 +01:00
Magnus Norddahl
3428b50924 Fix type typo 2019-11-15 03:46:21 +01:00
Magnus Norddahl
608895dae7 Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment 2019-11-15 03:41:10 +01:00
Magnus Norddahl
642cd2b160 Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
Magnus Norddahl
88848f1d59 Add some helpers on DrawSegmentClipInfo 2019-11-13 04:17:46 +01:00
Magnus Norddahl
72bba914ce Move drawseg clipping variables to DrawSegmentClipInfo 2019-11-12 19:46:45 +01:00
Magnus Norddahl
879fae7cd0 Also calculate wallsprite and decal texture coordinates in ProjectedWallTexcoords 2019-11-12 18:44:17 +01:00
Magnus Norddahl
fa3e5e34a8 Move all ProjectedWallTexcoords calculations to that class 2019-11-12 02:22:30 +01:00
Magnus Norddahl
e388abbb77 Clarify that 'fake wall' means a 3d floor wall 2019-11-11 23:41:14 +01:00
Magnus Norddahl
fec280a5fc Remove the sprite drawer from wall drawing 2019-11-11 05:37:02 +01:00
Magnus Norddahl
3944ee5b67 - Calculate drawseg texture coordinates in r_line 2019-11-11 04:10:08 +01:00
Magnus Norddahl
6410bc81cc - merge top/mid/bottom texture coordinate calculations 2019-11-11 03:19:00 +01:00
Magnus Norddahl
48d0ebab58 Convert some variables to be function local 2019-11-09 05:29:14 +01:00
Magnus Norddahl
b40ffb1d64 Move more texture coordinate variables into ProjectedWallTexcoords 2019-11-09 04:45:39 +01:00
Magnus Norddahl
5c21a6c973 Remove the ProjectedWallTexcoords arrays 2019-11-09 03:16:48 +01:00
Magnus Norddahl
370c185415 Mark FWallTmapVals members as private and make FWallTmapVals part of wallsetup 2019-11-09 02:41:37 +01:00
Magnus Norddahl
7fae5ea905 Remove unused code 2019-11-09 00:07:33 +01:00
Magnus Norddahl
62ec165d28 Further isolate texture coordinate calculations to r_wallsetup 2019-11-08 03:46:07 +01:00
drfrag
bd90a768f5 - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
drfrag
525d678219 - Fixed capped tall skies not working (Heretic and Hexen).
- Fixed sky stretching for the new freelook limit.
2019-10-09 15:08:39 -04:00
Christoph Oelckers
2e7af1338c - the big cleanup of the exit cleanup is done!
atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.
2019-10-07 20:28:55 +02:00
Rachael Alexanderson
5cbb1c86ab - add missing information for the drawers, from the wallsprite code. this reverts a revert.
This reverts commit 338430995e.
2019-10-05 14:51:48 -04:00
drfrag
e6c6b617e2 - Fixed crash with wallsprites in the software renderer for real. 2019-10-05 19:18:00 +02:00
drfrag
338430995e Revert "- fixed a crash in the software renderer that caused wallsprites to crash"
This reverts commit 0dea6fcecc.
2019-10-05 19:18:00 +02:00
Rachael Alexanderson
0dea6fcecc - fixed a crash in the software renderer that caused wallsprites to crash
(note: there is still a bug with grabbing the texture for these)
2019-10-03 23:32:14 -04:00
drfrag
634ef60c78 - Fixed player sprites not being affected by sector light level in the classic software renderer. 2019-09-28 10:31:27 +02:00
Christoph Oelckers
c3f26422df - changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
They were already clean of unwanted external references, but including this file made it hard to keep it that way.
This also moves a few useful definitions around to less 'dirty' headers.
2019-09-25 21:47:33 +02:00
Rachael Alexanderson
7ba485f632
fixed the software resized texture warp problem. (#934)
* - almost nearly fixed the software resized texture warp problem.

* - proposed fix for mipmapping issue for previous commit

* - reduce texture allocation for mipmapped warped textures in the software renderer

* - add a check for the resize mode
2019-09-23 22:37:35 -04:00
drfrag
0cbb08ce84 - Fixed crash with mock2.wad in software. 2019-09-14 13:13:55 -04:00
Rachael Alexanderson
836f774b6c - use drfrag's suggested fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer 2019-09-13 09:18:26 -04:00
Christoph Oelckers
38fec546a7 - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
Christoph Oelckers
1e4a32004b - fixed bad texture canvas checks when in truecolor software rendering. 2019-08-09 13:59:54 +02:00
Christoph Oelckers
7346288bf5 - moved some more files. 2019-07-14 21:09:49 +02:00
Christoph Oelckers
2766303cfc - consolidated the 3 atterm implementations.
Each platform had its own copy. Why?
2019-06-10 12:01:01 +02:00
Christoph Oelckers
cf58666708 - fixed: The software renderer was accessing the global viewpoint in several places.
Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
2019-05-12 09:16:17 +02:00
Magnus Norddahl
cace5079fe - oops, patched the wrong file 2019-05-09 16:06:18 +02:00
Magnus Norddahl
d0c4f28162 - only write the warning if r_multithreaded has its default value 2019-05-09 16:01:39 +02:00
Magnus Norddahl
7727263599 - Write out a warning if std:🧵:hardware_concurrency returns zero.
- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-09 15:57:23 +02:00
alexey.lysiuk
56557a17f1 - fixed output of software renderers with Vulkan backend
Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly

https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
Christoph Oelckers
ac9133eda0 - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00