Magnus Norddahl
b7745aaa8b
Make absolutely sure allocated frame memory is always 16-byte aligned
2019-11-23 02:26:52 +01:00
Magnus Norddahl
62b2039a75
Queue a full wall as one draw command
2019-11-23 02:25:42 +01:00
Magnus Norddahl
310459b490
Remove dead code
2019-11-20 22:11:40 +01:00
Magnus Norddahl
2ac6be3510
- fix scale bug and remove some member variables
2019-11-20 22:06:15 +01:00
Magnus Norddahl
236b476933
- change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
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- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
Magnus Norddahl
1085287af1
Reverse the order of the functions in r_walldraw
2019-11-15 22:47:40 +01:00
Magnus Norddahl
16c2d9366d
Remove ProcessWallNP2 as NPOT textures are already handled elsewhere
2019-11-15 22:28:59 +01:00
Magnus Norddahl
9f9884d03c
- move decal light calculations into RenderDecal::RenderDecals
2019-11-15 06:06:11 +01:00
Magnus Norddahl
a478cf9a96
- support dynamic lights on translucent and 3d floor walls
2019-11-15 05:53:55 +01:00
Magnus Norddahl
7168466c28
Calculate all light in RenderWallPart
2019-11-15 05:45:52 +01:00
Magnus Norddahl
82855ab1fd
Calculate light closer to where it is used
2019-11-15 05:21:10 +01:00
Magnus Norddahl
3428b50924
Fix type typo
2019-11-15 03:46:21 +01:00
Magnus Norddahl
608895dae7
Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment
2019-11-15 03:41:10 +01:00
Magnus Norddahl
642cd2b160
Fix 3d floor rendering bug
2019-11-14 02:28:53 +01:00
Magnus Norddahl
88848f1d59
Add some helpers on DrawSegmentClipInfo
2019-11-13 04:17:46 +01:00
Magnus Norddahl
72bba914ce
Move drawseg clipping variables to DrawSegmentClipInfo
2019-11-12 19:46:45 +01:00
Magnus Norddahl
879fae7cd0
Also calculate wallsprite and decal texture coordinates in ProjectedWallTexcoords
2019-11-12 18:44:17 +01:00
Magnus Norddahl
fa3e5e34a8
Move all ProjectedWallTexcoords calculations to that class
2019-11-12 02:22:30 +01:00
Magnus Norddahl
e388abbb77
Clarify that 'fake wall' means a 3d floor wall
2019-11-11 23:41:14 +01:00
Magnus Norddahl
fec280a5fc
Remove the sprite drawer from wall drawing
2019-11-11 05:37:02 +01:00
Magnus Norddahl
3944ee5b67
- Calculate drawseg texture coordinates in r_line
2019-11-11 04:10:08 +01:00
Magnus Norddahl
6410bc81cc
- merge top/mid/bottom texture coordinate calculations
2019-11-11 03:19:00 +01:00
Magnus Norddahl
48d0ebab58
Convert some variables to be function local
2019-11-09 05:29:14 +01:00
Magnus Norddahl
b40ffb1d64
Move more texture coordinate variables into ProjectedWallTexcoords
2019-11-09 04:45:39 +01:00
Magnus Norddahl
5c21a6c973
Remove the ProjectedWallTexcoords arrays
2019-11-09 03:16:48 +01:00
Magnus Norddahl
370c185415
Mark FWallTmapVals members as private and make FWallTmapVals part of wallsetup
2019-11-09 02:41:37 +01:00
Magnus Norddahl
7fae5ea905
Remove unused code
2019-11-09 00:07:33 +01:00
Magnus Norddahl
62ec165d28
Further isolate texture coordinate calculations to r_wallsetup
2019-11-08 03:46:07 +01:00
drfrag
bd90a768f5
- Fixed stretching for 256 and 240 pixels tall skies in software.
2019-11-02 22:57:31 +01:00
drfrag
525d678219
- Fixed capped tall skies not working (Heretic and Hexen).
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- Fixed sky stretching for the new freelook limit.
2019-10-09 15:08:39 -04:00
Christoph Oelckers
2e7af1338c
- the big cleanup of the exit cleanup is done!
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atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.
2019-10-07 20:28:55 +02:00
Rachael Alexanderson
5cbb1c86ab
- add missing information for the drawers, from the wallsprite code. this reverts a revert.
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This reverts commit 338430995e .
2019-10-05 14:51:48 -04:00
drfrag
e6c6b617e2
- Fixed crash with wallsprites in the software renderer for real.
2019-10-05 19:18:00 +02:00
drfrag
338430995e
Revert "- fixed a crash in the software renderer that caused wallsprites to crash"
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This reverts commit 0dea6fcecc .
2019-10-05 19:18:00 +02:00
Rachael Alexanderson
0dea6fcecc
- fixed a crash in the software renderer that caused wallsprites to crash
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(note: there is still a bug with grabbing the texture for these)
2019-10-03 23:32:14 -04:00
drfrag
634ef60c78
- Fixed player sprites not being affected by sector light level in the classic software renderer.
2019-09-28 10:31:27 +02:00
Christoph Oelckers
c3f26422df
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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They were already clean of unwanted external references, but including this file made it hard to keep it that way.
This also moves a few useful definitions around to less 'dirty' headers.
2019-09-25 21:47:33 +02:00
Rachael Alexanderson
7ba485f632
fixed the software resized texture warp problem. ( #934 )
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* - almost nearly fixed the software resized texture warp problem.
* - proposed fix for mipmapping issue for previous commit
* - reduce texture allocation for mipmapped warped textures in the software renderer
* - add a check for the resize mode
2019-09-23 22:37:35 -04:00
drfrag
0cbb08ce84
- Fixed crash with mock2.wad in software.
2019-09-14 13:13:55 -04:00
Rachael Alexanderson
836f774b6c
- use drfrag's suggested fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer
2019-09-13 09:18:26 -04:00
Christoph Oelckers
38fec546a7
- moved the generic palette utilities and the matrix class to 'utility'
2019-08-20 23:05:20 +02:00
Christoph Oelckers
1e4a32004b
- fixed bad texture canvas checks when in truecolor software rendering.
2019-08-09 13:59:54 +02:00
Christoph Oelckers
7346288bf5
- moved some more files.
2019-07-14 21:09:49 +02:00
Christoph Oelckers
2766303cfc
- consolidated the 3 atterm implementations.
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Each platform had its own copy. Why?
2019-06-10 12:01:01 +02:00
Christoph Oelckers
cf58666708
- fixed: The software renderer was accessing the global viewpoint in several places.
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Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
2019-05-12 09:16:17 +02:00
Magnus Norddahl
cace5079fe
- oops, patched the wrong file
2019-05-09 16:06:18 +02:00
Magnus Norddahl
d0c4f28162
- only write the warning if r_multithreaded has its default value
2019-05-09 16:01:39 +02:00
Magnus Norddahl
7727263599
- Write out a warning if std: 🧵 :hardware_concurrency returns zero.
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- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-09 15:57:23 +02:00
alexey.lysiuk
56557a17f1
- fixed output of software renderers with Vulkan backend
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Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly
https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
Christoph Oelckers
ac9133eda0
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00