vkdoom_m/src/rendering/swrenderer
2019-11-23 02:26:52 +01:00
..
drawers Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
line Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
plane - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
scene - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
segments - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
textures - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
things - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
viewport Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
r_all.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_memory.cpp Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
r_memory.h Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
r_renderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_renderthread.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_renderthread.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_swcolormaps.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - fixed output of software renderers with Vulkan backend 2019-05-08 22:02:05 +03:00
r_swrenderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_swscene.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
r_swscene.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00