Commit graph

4,851 commits

Author SHA1 Message Date
Magnus Norddahl
59205533b2 Bias the trace end point to reduce shadow acne 2024-08-26 02:59:03 +02:00
Rachael Alexanderson
f28cc14dd9
Merge commit '8043370' 2024-08-15 13:09:55 -04:00
Rachael Alexanderson
9bbad31278
Merge commit 'b044baf' 2024-08-15 13:06:43 -04:00
nashmuhandes
8043370ef1 Export PlayDiveOrSurfaceSounds to ZScript and made it virtual for mods to customize the diving and surfacing sounds 2024-08-11 14:34:53 -04:00
dileepvr
95b264bdb6
Isometric Mode and Robin (#2618)
* Feature-complete isometric mode fork.

* Dithered transparency condition tweaks.

* Dithered transparency for non-corpse monsters only (and missiles).

* SpectatorCamera vertical shift.

* Including math.h in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

* Defining MY_SQRT2 in hw_sprites.cpp to keep visual studio happy (it couldn't find M_SQRT2 definition).

* Defining MY_SQRT2 in r_utility.cpp also to keep visual studio happy.

* retrigger checks

* Have correct sprite angle-frame face the camera with orthographic projection enabled.

* Dithered Transparency now works properly on 3D floors. Moved that dither-trans flag setting code within hw_bsp.cpp to handle double-processing of linedefs. Added helper functions to FRenderViewpoint class 'bool IsOrtho()' and 'bool IsAllowedOoB()' to clean up checks everywhere in the code.

* Fixed indents. Added bbox property to subsector struct and use it instead of BSP nodes and Clippers (creating a bbox around viewpoint and checking for overlap) in orthographic mode when no fog of war is active. Turns out to be much faster. Though you need really big maps (Winter's Fury MAP01) to see a difference in fps.

* Non-linux checks don't like uint. Changed to unsigned int.

* Small change of a float to camera.zs. Ignore for testing. Should make no difference.

* Update actor.h to remain mergeable

RF2_NOMIPMAP was introduced, so I had to displace RF_ISOMETRICSPRITES to next bit.
2024-08-11 10:04:40 -04:00
Dileep V. Reddy
8a5e7449c1 Consolidated isometric mode commits. 2024-08-11 15:55:21 +02:00
Ricardo Luís Vaz Silva
1655f7e3b7 Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
Magnus Norddahl
8b78a1569f Merge remote-tracking branch 'gzdoom/master' 2024-08-09 20:03:33 +02:00
Xaser Acheron
01e7859e1f fix MBF21 A_RadiusDamage crash/broken 'distance' arg 2024-08-09 14:32:35 -03:00
Ashley Miller-Jelfs
7ce6f2214c Fix Specular not using Material definition for Glossiness and Level 2024-08-08 07:23:00 -04:00
Ashley Miller-Jelfs
7930ee807d Fix Specular not using Material definition for Glossiness and Level 2024-08-08 08:51:10 +02:00
nashmuhandes
a5b08f0fb1 Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-08-04 07:21:43 +08:00
nashmuhandes
593e1c0225 Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement. 2024-08-03 18:45:48 -03:00
Magnus Norddahl
bde15af593 Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
Boondorl
10d0f94972 Misc network fixes
Fixed missing teleport specials when predicting. Added rubberband limit; if too far away from the predicted position, will instead instantly snap the player's view to their new spot. Deprecated cl_noprediction; this was pointless as you'd never not want to predict your position/angles. Fixed angle targets not being backed up. Fixed oldbuttons not being set. Updated menu
2024-07-07 01:33:37 -03:00
nashmuhandes
9c0cd454f0 Remove prediction toggles from the networking menu - unpredicted netgames are objectively inferior and it makes zero sense to allow users to disable them 2024-07-04 18:42:16 +08:00
nashmuhandes
e0af452118 Remove translucency effect from Doom's BulletPuff 2024-07-04 18:40:40 +08:00
nashmuhandes
4d4a5ec440 - Make the default dimcolor match VKDoom's titular orange tone
- Change Doom's gold-ish dim color to a more darker red (that gold-ish color is a leftover from ancient ZDoom days... time to move on away from it)
2024-07-04 17:21:11 +08:00
Ricardo Luís Vaz Silva
ddbf90389b add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
Major Cooke
3e91d38582 Fixed Pre(Un)Morph being called out of order.
- This had broken several mods that relied on the inventory being in place before the switch, which was the intended way to begin with.
2024-06-24 10:37:12 -04:00
Magnus Norddahl
330ec45d84 Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
Major Cooke
5fc3d44ba5 Added SPF_ROLLCENTER for particles and visual thinkers. 2024-06-23 11:09:29 -04:00
Major Cooke
c56d70f2b1 Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
- This also adds ensures facing camera is applied to these via the option menu.
2024-06-23 10:07:22 -04:00
nashmuhandes
1a89307ee7 Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
Magnus Norddahl
8d320ec31c Add textureGrad compatibility 2024-06-13 12:50:43 +02:00
Ricardo Luís Vaz Silva
c693e3b073 Fix A_SetAnimation 2024-06-05 19:43:25 -03:00
nashmuhandes
ae28eeae94 Scriptified the view squatting. 2024-05-26 21:06:20 -03:00
Boondorl
ab20b75c14 Added missing player retranslation
Play-scoped team changing function.
2024-05-26 20:31:50 -03:00
Boondorl
53270f0bc8 Added ChangeTeam function for teamplay
Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Boondorl
3d6e508d67 Network messages will now show usernames instead of just numbers
Gives more useful feedback as it's not obvious which node belongs to who.

Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
Boondorl
4c191f4bf5 Inventory item spawn fixes
Default player items and shared items are no longer capable of being duplicated regardless of item flags. Shared items now give a true copy of the item. Fixed incorrect effects playing from item copies. Dropped items can no longer be shared.
2024-05-26 20:29:14 -03:00
Xaser Acheron
a6e1114d3c add mbf21 and mbf21 (strict) compatibility presets 2024-05-02 07:46:34 +02:00
Ricardo Luís Vaz Silva
c03f7889bf restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in 2024-04-29 04:51:13 -04:00
Boondorl
27eb78f437 Fixed weapon slots not resetting on unmorph
Important for any morphed pawns that set custom weapon slots.
2024-04-28 22:08:52 -03:00
Boondorl
48eb848433 Fixed ViewPos not properly backing up when predicting
Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.
2024-04-28 21:20:20 -03:00
Boondorl
2643a4a167 Fixed desync in Heretic 2024-04-28 21:20:04 -03:00
Christoph Oelckers
387e59cba7 text update 2024-04-27 12:56:20 +02:00
Christoph Oelckers
a768d6c177 text update 2024-04-27 12:36:10 +02:00
Christoph Oelckers
0049a00fe5 added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 12:32:19 +02:00
Christoph Oelckers
347cb724e3 fixed: AActor's members must all be native.
The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-27 12:30:55 +02:00
Christoph Oelckers
f7a15bc5f9 added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 10:46:29 +02:00
jekyllgrim
861a557d92 Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu
Add graycheckVal to OptionMenu items
Add menu elements for hud_oldscale and hud_scalefactor to menudef.txt
2024-04-26 21:37:01 -03:00
Boondorl
b43c440552 Added ShouldShareItem virtual
Allows for easier customizing of whether or not an item should be shared with players upon pickup in co-op (e.g. it allows it to be expanded to weapons with custom cvars).
2024-04-26 21:28:47 -03:00
Christoph Oelckers
7c9c7fa1f7 fixed: AActor's members must all be native.
The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-25 18:15:47 +02:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
Rachael Alexanderson
f6c02d459d
- minor language update 2024-04-21 10:17:58 -04:00
Boondorl
10a8a615cb
Fixed local copies of items not respecting their Amount value
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2024-04-21 10:06:20 -04:00
Boondorl
e6df94ca76 Fixed local copies of items not respecting their Amount value 2024-04-21 10:05:46 -04:00
Rachael Alexanderson
c3b9dd7c8f
- minor language update 2024-04-21 09:37:09 -04:00
Boondorl
661b1d128e
Added PSpriteTick virtual 2024-04-21 09:21:53 -04:00