Commit graph

22,557 commits

Author SHA1 Message Date
nashmuhandes
c08a47c920 Allow scripted menu Drawer to write to CVars 2024-04-25 15:52:31 +08:00
Rachael Alexanderson
d9f03863bf
- make gcc14 happy 2024-04-25 02:37:51 -04:00
Rachael Alexanderson
36a4207a98
- make gcc14 happy 2024-04-25 02:37:34 -04:00
Rachael Alexanderson
eba9036164
- shorten sdl_waitevent error message 2024-04-24 07:17:09 -04:00
Rachael Alexanderson
83d751af72
- demote SDL_Wait errors to console printouts 2024-04-24 06:56:49 -04:00
Rachael Alexanderson
586e89954a
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding 2024-04-23 20:31:05 -04:00
Rachael Alexanderson
a3e61ce33b - -norun now implies -stdout on Windows as it's useless without it 2024-04-22 23:26:36 +02:00
nashmuhandes
29e103363e ZDRay specs fix 2024-04-22 10:17:07 -04:00
nashmuhandes
3162b23e5d Remove redundant namedef, update UDMF spec to be more accurate 2024-04-22 22:07:28 +08:00
Magnus Norddahl
9605e992e7 Seems the Linux build doesn't produce fm_banks and soundfonts. Or it does and its located elsewhere. Remove it for now. 2024-04-22 10:45:16 +02:00
Magnus Norddahl
6d6238bc88 Add missing files to build package 2024-04-22 10:35:28 +02:00
Christoph Oelckers
d45a4f18d4 fix lifetime of skyinfo variable in HWWall::SkyPlane. 2024-04-22 07:14:04 +02:00
Magnus Norddahl
d6f8087bcf
Merge pull request #70 from madame-rachelle/gzdoom-update-4-12-1
Gzdoom update up to f6c02d459d
2024-04-22 02:20:25 +02:00
Christoph Oelckers
a938e9c66c moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
Rachael Alexanderson
9b950c7d2f
- compile fixes 2024-04-21 11:24:52 -04:00
Rachael Alexanderson
2e850bd2a1
- fix erroneous namedef adds from last commit 2024-04-21 11:09:12 -04:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
Rachael Alexanderson
f6c02d459d
- minor language update 2024-04-21 10:17:58 -04:00
Boondorl
10a8a615cb
Fixed local copies of items not respecting their Amount value
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g4.12.1
2024-04-21 10:06:20 -04:00
Boondorl
e6df94ca76 Fixed local copies of items not respecting their Amount value 2024-04-21 10:05:46 -04:00
Rachael Alexanderson
c3b9dd7c8f
- minor language update 2024-04-21 09:37:09 -04:00
Rachael Alexanderson
0e1de064e3
- hide the additional parameters for now, this needs to be added in later 2024-04-21 09:21:53 -04:00
Christoph Oelckers
260c019301
optimized last commit to not retrieve the function repeatedly if it has already failed. 2024-04-21 09:21:53 -04:00
Rachael Alexanderson
51b3e4b335
- dynamically import GetDpiForWindow from USER32.dll, else return a default value 2024-04-21 09:21:53 -04:00
Christoph Oelckers
38cff89a23
ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
2024-04-21 09:21:53 -04:00
Boondorl
661b1d128e
Added PSpriteTick virtual 2024-04-21 09:21:53 -04:00
Boondorl
7f3e014707
Exported FTeam getters 2024-04-21 09:21:53 -04:00
Boondorl
132a150aa1
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
2024-04-21 09:16:46 -04:00
Rachael Alexanderson
fde6c863d1
- hide the additional parameters for now, this needs to be added in later 2024-04-21 09:11:46 -04:00
Christoph Oelckers
4aee4fd187 optimized last commit to not retrieve the function repeatedly if it has already failed. 2024-04-21 14:30:26 +02:00
Rachael Alexanderson
744e67e02b - dynamically import GetDpiForWindow from USER32.dll, else return a default value 2024-04-21 14:25:48 +02:00
Christoph Oelckers
1fe6556e6e ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
2024-04-21 12:13:03 +02:00
Boondorl
c622c63127 Added PSpriteTick virtual 2024-04-21 04:45:32 -04:00
Boondorl
b0137e50ee Exported FTeam getters 2024-04-21 04:44:54 -04:00
Christoph Oelckers
f2d7bbea99 Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
f4a42dae1d Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
2024-04-21 03:21:08 -04:00
Rachael Alexanderson
f156abcff0
- version 4.12.0
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g4.12.0
2024-04-21 03:04:56 -04:00
Rachael Alexanderson
d63d720d4c
- version g4.13pre
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g4.13pre
2024-04-21 02:59:39 -04:00
Boondorl
38f14ccd56
Tweaked net ID file management
Should now be easier to stub network entity functions for Raze.
2024-04-20 19:14:29 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
Rachael Alexanderson
111fd48348
- stretch billboarding sprites properly according to the level's aspect ratio 2024-04-20 17:53:08 -04:00
Christoph Oelckers
f2d3275db5 convert leftover file to UTF-8 2024-04-20 10:38:58 +02:00
Kevin Caccamo
c03b272062 Fix some minor KEYCONV and VOC memory issues 2024-04-20 09:47:05 +02:00
Boondorl
06eee55671
Fix for Morph virtual
Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Boondorl
5ed4f477ed
Fixed PowerMorph setting wrong Owner
Also sets default flash effects.
2024-04-20 01:15:47 -04:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a126.
2024-04-20 01:15:46 -04:00
Ricardo Luís Vaz Silva
949cd5b746 Fix let ignoring const-ness 2024-04-19 13:28:18 -03:00
Rachael Alexanderson
7a1342188a
- add cvar cl_restartondeath - bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563 2024-04-18 04:51:38 -04:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD 2024-04-18 04:27:41 -04:00