Commit graph

22,557 commits

Author SHA1 Message Date
dpjudas
01daca7ef7 Zip the artifacts 2024-02-11 07:19:40 +01:00
dpjudas
dc20b115fc Revert last commit 2024-02-11 07:02:48 +01:00
dpjudas
c4ea92cf8e Seems releaser produces some weird error. Try with the older version instead. 2024-02-11 06:46:27 +01:00
dpjudas
0cd7553aa2 Upload and download artifact must be same version 2024-02-11 06:29:32 +01:00
dpjudas
533994e4dd Run the deploy step on linux 2024-02-11 06:19:32 +01:00
dpjudas
ca97dbaf89 Add latest successful build publish step 2024-02-11 05:55:33 +01:00
Magnus Norddahl
1a7407944e Always use indirect draw 2024-02-11 02:12:18 +01:00
Magnus Norddahl
75b70abcb3 Fix sunlight coming from sector portals 2024-02-10 02:19:59 +01:00
Magnus Norddahl
73ee25ad39 Remove the need for pipelines for each material layer count 2024-02-10 01:42:28 +01:00
Magnus Norddahl
4fbb58d836 Switch to using bindless textures for the entire hwrenderer 2024-02-10 01:36:27 +01:00
Magnus Norddahl
94eb96a235 Fix trace bug for when rayquery is not available 2024-02-10 00:55:29 +01:00
Magnus Norddahl
2bfa8b0ee5 Fix AO not appearing and some other tracing adjustments 2024-02-10 00:13:51 +01:00
Rachael Alexanderson
d8ef27e0ed
Squashed commit of the following:
commit ad25b50089b6e01b8e4291e34cfe3a008af9128d
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:12:46 2024 -0500

    Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

    This reverts commit d2c2c93cf1.

commit 8537f0d8db804f0076b90daa66b750e44dccf44c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:12:41 2024 -0500

    Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

    This reverts commit dc897eacc0.

commit d45f6ebf11f31d246f2de4f3bbd11f7970783125
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:10:21 2024 -0500

    Revert "Restored r_orthographic behavior."

    This reverts commit 26908f5bc5.

commit be0836feef9b95f12828eeed4319c726ef13780d
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:09:15 2024 -0500

    Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

    This reverts commit 08b03e6b19.

commit 688288a9199b912203022cb4db37503f6270e0c3
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:09:06 2024 -0500

    Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

    This reverts commit d3405837ce.

commit 72b7df9fa1841d665c2846dd31a89c6f48123e55
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:08:59 2024 -0500

    Revert "Restored r_orthographic behavior."

    This reverts commit e171f4eb6a.

commit aa954132bf29f2f8a51bf09dae127e5ffe2c5670
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:08:48 2024 -0500

    Revert "Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works."

    This reverts commit c8a7507e8e.

commit 3ce90e87a3a9956b615995b57b90619e89bbcff4
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 12:00:46 2024 -0500

    Revert "Cleaning up implementation of isometric camera with optional orthographic projection."

    This reverts commit 25f1407228.

commit 3aafd363e40c8d1d2ebbe3c61aeb2b80a74e565a
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:25 2024 -0500

    Revert "Small change to SpectatorCamera actor."

    This reverts commit 2b555d7556.

commit a41911f8907731c098de71ca3e14261ac432ec8c
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:16 2024 -0500

    Revert "SpectatorCamera can now follow the 'tracer' actor. Also added a 'lagdistance' property for lazy follow."

    This reverts commit 7fbb4cd06c.

commit 19398edd065b7b483b8c7be42cb16026695e241a
Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
Date:   Fri Feb 9 11:59:05 2024 -0500

    Revert "Minor addition toe SpectatorCamera. Added three chase modes to lazy follow. 0: Catch up until tracer is centered again. 1: Same but don't move if tracer isn't moving (camera moving when character is not is jarring). 2: Stop chasing if tracer is closer than lagdistance. Game modes benefit from a 'center camera' button but that doesn't have to be hard-baked into the engine."

    This reverts commit c3ca564cfc.
2024-02-09 12:15:17 -05:00
Magnus Norddahl
c1d0963da4 Rewrite the GLSL ray trace code so it does not use global variables!!
Fix portals not working
2024-02-09 12:08:16 +01:00
Magnus Norddahl
445170e33f Fix black screen when frame ended without an active 2D drawer 2024-02-09 02:37:16 +01:00
Magnus Norddahl
2411b103b5 Keep bindings in the mesh 2024-02-08 21:27:16 +01:00
Ștefan Talpalaru
07d6b1448a undo CI change 2024-02-05 17:40:37 +01:00
Ștefan Talpalaru
b5eb8f47db GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
Hugo Locurcio
97cfd32677 Add a cvar to swap health and armor position on alternative HUD
When enabled, this makes the layout identical to the standard HUD
(similar to how most other games lay out health and armor on a HUD).
2024-02-04 20:13:18 -03:00
Christoph Oelckers
5b793958f9 fix uniform buffer size check 2024-02-04 23:06:02 +01:00
nashmuhandes
01a462e9d4 Fix the default controller axes on Linux. The third axis is actually the Left Trigger, which causes the player to uncontrollably look upwards. Fixed by mapping said axis to nothing. 2024-02-04 22:45:34 +01:00
nashmuhandes
d744f8f983 Add more gamepad bindings for Joystick API devices. Most beneficial for Steam Deck and Linux users 2024-02-04 22:45:04 +01:00
Christoph Oelckers
f1db369883 moved a few things out of the common code that should be defined privately. 2024-02-04 13:54:25 +01:00
Christoph Oelckers
d0a2713820 limit uniform blocks to 64kb.
The GL uniform code is not capable of dealing with large blocks, so restrict it to what most drivers report as their maximum.
2024-02-04 13:36:25 +01:00
Major Cooke
3f72f8acd5 Fixed psprites & viewpos being completely broken for non-isometric mode.
This line of code was altering a global cvar.
2024-02-03 11:22:16 -05:00
Christoph Oelckers
b37ea19f86 remove unnecessary #defines 2024-02-03 16:07:12 +01:00
nashmuhandes
cf4841c7de Allow the Joy2 button to cancel binding a key in the controls menu 2024-02-02 13:14:00 +01:00
nashmuhandes
481b2c1a70 Expose the main menu key in the controls menu so that it can be assigned (most useful for gamepad users) 2024-02-02 13:13:25 +01:00
nashmuhandes
662b4b07a4 Swap the default binding for the "Start" and "Select" buttons on gamepads. Using "Start" to access the main menu is a more commonly-accepted standard set by most released games out there - players would tend to reach for that button first to access the menu. 2024-02-02 13:12:41 +01:00
nashmuhandes
f6bdc02a8a Use a better default deadzone value for Linux. Fixes uncontrollable menus 2024-02-02 09:43:40 +01:00
Magnus Norddahl
989123b5f8 Fix null pointer crash 2024-02-01 20:48:33 -05:00
Rachael Alexanderson
0b54e7e91d
Merge pull request #2380 from Boondorl/ItemSharing
Improved key sharing functionality
2024-02-01 08:44:50 -05:00
Rachael Alexanderson
22f04bb689
Merge branch 'master' into ItemSharing 2024-02-01 08:44:35 -05:00
Boondorl
c90a3290fe Items set to stay or respawn no longer get picked up locally 2024-02-01 08:43:49 -05:00
Boondorl
e64e33f4a7 Fixed missing return in DisableLocalRendering 2024-02-01 08:43:49 -05:00
Boondorl
c1539c2286 Added client-side item pick ups
Includes feature to disable Actor rendering locally (this cannot be checked from the playsim) and options for disabling co-op only things.
2024-02-01 08:43:49 -05:00
Dileep V. Reddy
c3ca564cfc Minor addition toe SpectatorCamera. Added three chase modes to lazy follow. 0: Catch up until tracer is centered again. 1: Same but don't move if tracer isn't moving (camera moving when character is not is jarring). 2: Stop chasing if tracer is closer than lagdistance. Game modes benefit from a 'center camera' button but that doesn't have to be hard-baked into the engine. 2024-02-01 08:43:34 -05:00
Dileep V. Reddy
7fbb4cd06c SpectatorCamera can now follow the 'tracer' actor. Also added a 'lagdistance' property for lazy follow. 2024-02-01 08:43:34 -05:00
Dileep V. Reddy
2b555d7556 Small change to SpectatorCamera actor. 2024-02-01 08:43:34 -05:00
Dileep V. Reddy
25f1407228 Cleaning up implementation of isometric camera with optional orthographic projection.
All CVars, mapinfo variables, and playerinfo/playerpawn variables are gone.
A Camera actor named 'SpectatorCamera' is defined in warsrc/static/zscript/actors/shared/camera.zs

The following new flag bits were defined in the 'DViewPosition' struct for use with actor->ViewPos in src/playsim/actor.h:
	VPSF_ALLOWOUTOFBOUNDS =		1 << 3,			// Allow viewpoint to go out of bounds (hardware renderer only).
	VPSF_ORTHOGRAPHIC =		1 << 4,			// Use orthographic projection.
	VPSF_ISOMETRICSPRITES =		1 << 5,			// Displace sprites towards camera and don't billboard (drawn from isometric perspective).

Basically, spawn a SpectatorCamera actor with the appropriate flags and set it to player.camera.
See example template: https://www.mediafire.com/file/fv8rytayjt9l6g1/isometric_actor_wads.zip/file

Has been tested with multiplayer death and disconnection (and respawns). Not tested with portals.
Still only works with hardware renderer (mostly). But should be compatible with older mods and libraries.
2024-02-01 08:43:34 -05:00
Magnus Norddahl
c817cba606 Clean up the upload code 2024-02-01 13:08:38 +01:00
Rachael Alexanderson
a9c567ab9b
Update vcpkg.json
vcpkg is not providing a proper sdl2 implementation on linux, so ditch it from vcpkg for now and only use distro packages for it.
2024-02-01 01:35:12 -05:00
Rachael Alexanderson
47a2a534ec
- add in-built zmusic folder to default rpath 2024-01-31 19:19:36 -05:00
Rachael Alexanderson
797bdb7396
- update copyright in windows build script 2024-01-31 19:10:32 -05:00
Rachael Alexanderson
c9965c4890
- add linux build script 2024-01-31 18:50:36 -05:00
Ricardo Luís Vaz Silva
2002396b8b Fix .. to root folder in relative include 2024-01-31 07:48:59 -05:00
jekyllgrim
9712409f08 Fixed missing lines in listmenuitems 2024-01-30 14:46:22 -05:00
jekyllgrim
3e7d304de0 Fixed missing field definition for mCenterText 2024-01-30 14:09:30 -05:00
Magnus Norddahl
6db897143a Fix font text color bug 2024-01-29 23:14:02 +01:00
Magnus Norddahl
0a70115077 Fix null pointer crash 2024-01-29 23:10:42 +01:00