Magnus Norddahl
7bc2ed5436
Remove the submesh class as that caused more problems than it solved
2024-01-29 21:56:42 +01:00
jekyllgrim
decaf07637
Add CenterText MENUDEF flag
2024-01-29 15:21:49 -05:00
Boondorl
c3f26b5405
Improved key sharing functionality
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Localized functionality to an inventory function so that any item can make use of sharing. Added flag to avoid infinite recursions. HandlePickup() will now also share keys (for more complete handling). PuzzleItems are now included in sharing.
2024-01-28 18:04:04 -05:00
inkoalawetrust
56803317f5
Added new AutomapOffsets property.
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This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
2024-01-28 09:48:41 -05:00
inkoalawetrust
b3fabb0a7e
Made the automap account for SpriteRotation.
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The automap now also accounts for the SpriteRotation property of the actors. it renders as sprites.
2024-01-28 09:48:41 -05:00
Major Cooke
dbd6059894
Fixed player sprites not showing up in chasecam mode.
2024-01-28 09:48:11 -05:00
inkoalawetrust
f369cd7f6d
Exposed PerformShadowChecks() to ZScript.
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Also made CheckForShadows() and P_CheckForShadowBlock() return a pointer to the SHADOWBLOCK actor instead of a bool.
2024-01-26 07:00:57 +01:00
inkoalawetrust
f2451ff44b
Made the damage of polyobjects customizable..
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The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
2024-01-26 06:59:52 +01:00
dpjudas
9ff1193dab
Update backend to use ColorBlendAttachmentBuilder
2024-01-25 22:50:20 -05:00
dpjudas
58acf528bf
Update to latest ZVulkan
2024-01-25 22:50:20 -05:00
dpjudas
d9c896a903
Update to latest ZVulkan
2024-01-26 03:52:38 +01:00
inkoalawetrust
e1f585f6fd
Exposed FindStateByString() to ZScript.
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This allows for using ZScript code to jump to different versions of states without using If/Else blocks or Switch cases.
2024-01-25 14:17:16 -05:00
Dileep V. Reddy
c8a7507e8e
Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
e171f4eb6a
Restored r_orthographic behavior.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
d3405837ce
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
08b03e6b19
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 12:13:42 -05:00
Rachael Alexanderson
5925a6a8c5
Revert "- use correct isHostile checks for target considerations"
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This reverts commit f9a88f10ed .
2024-01-21 11:54:40 -05:00
Magnus Norddahl
e9e9081372
Shader backwards compatibility support
2024-01-21 14:40:04 +01:00
Magnus Norddahl
e7e89fce09
Make the vk_rayquery cvar a bit more robust
2024-01-21 14:25:08 +01:00
Rachael Alexanderson
af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
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Revert "Restored r_orthographic behavior."
This reverts commit 26908f5bc5 .
Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."
This reverts commit dc897eacc0 .
Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."
This reverts commit d2c2c93cf1 .
2024-01-21 08:18:16 -05:00
Kevin Caccamo
d7dcf60c7b
Use EXTERN_CVAR instead of extern
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Because vk_rayquery is a CVAR and needs this treatment
2024-01-21 14:15:17 +01:00
Kevin Caccamo
fe456eaded
Attempt to fix compilation errors on other platforms
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The compilation failed because there was more than one vk_rayquery variable (A CVAR and a hard-coded global true value), so I removed the latter.
2024-01-21 14:15:17 +01:00
Dileep V. Reddy
26908f5bc5
Restored r_orthographic behavior.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
dc897eacc0
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
d2c2c93cf1
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 03:34:00 -05:00
Major Cooke
278ebf3202
Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
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- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00
Major Cooke
4e48250cf2
CalculateVertices Refactor
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- Added roll support for Y billboarding
- Fixed a bunch of broken checks that prevented Y billboarding from working properly
- Y billboarding takes precedence over sprite facing
- Optimized ROLLCENTER: now combines the sprite's embedded offsets with SpriteOffsets instead of doing wasteful transforms before/after rotations
- Greatly cleaned up a bunch of cruft
2024-01-21 03:33:48 -05:00
Magnus Norddahl
d08b9b8568
Update to latest zwidget
2024-01-20 12:26:15 +01:00
Magnus Norddahl
22c788afc4
Update zwidget
2024-01-19 16:20:20 +01:00
Magnus Norddahl
a48a45dd69
Update to latest zwidget
2024-01-19 12:35:35 +01:00
Magnus Norddahl
fbceb44b60
Hide the additional parameters field as it is not implemented
2024-01-18 11:59:10 +01:00
Magnus Norddahl
8670fb6886
Fix compiler warnings about using characters that are not valid UTF-8 in comments
2024-01-18 10:51:34 +01:00
Magnus Norddahl
3cc38c1d14
Merge remote-tracking branch 'gzdoom/master'
2024-01-18 10:43:42 +01:00
Rachael Alexanderson
1c7f195353
- reverse y offset for SpriteOffset to be consistent with software renderer and past versions
2024-01-18 03:00:44 -05:00
Rachael Alexanderson
f9a88f10ed
- use correct isHostile checks for target considerations
2024-01-18 02:59:48 -05:00
Professor Hastig
cfb4e4f105
fix file names in mounted directories.
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This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
2024-01-18 07:05:32 +01:00
Magnus Norddahl
1d34b16676
Fix typo
2024-01-17 21:17:47 +01:00
Magnus Norddahl
f8aee53953
Change lightmap UV calculation to use the final decal position
2024-01-17 21:05:44 +01:00
Magnus Norddahl
4341f1da27
Fix missing lightmap on decals
2024-01-17 20:24:24 +01:00
Magnus Norddahl
ad1f6a8b5a
Clamp lightmap UV to the tile if geometry moves
2024-01-17 20:15:15 +01:00
Magnus Norddahl
d181774e02
Fix shadows not working for non-rt render path
2024-01-17 13:27:30 +01:00
Magnus Norddahl
5f3737f7ca
Add cvar for ignoring the lightmap lump
2024-01-17 01:47:52 +01:00
Magnus Norddahl
e7763c8ff0
Ignore extra lightmap tiles generated by zdray
2024-01-17 01:43:14 +01:00
Ricardo Luís Vaz Silva
79d9217340
Add action versions of the animation/model methods
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
b708e16193
fix serialization
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Magnus Norddahl
ee7771f71f
ZDRay lump loading adjustments
2024-01-16 12:42:58 +01:00
Major Cooke
d789676b26
Fixed music unpausing when alt-tabbing back.
2024-01-12 16:53:56 +01:00
Magnus Norddahl
ac90f1099a
Fix timer crash
2024-01-12 08:26:23 +01:00
Magnus Norddahl
4b362dc067
Fix typo in filename!
2024-01-12 06:53:26 +01:00