Commit graph

21,252 commits

Author SHA1 Message Date
Magnus Norddahl
76c692ab7e
Merge pull request #7 from nashmuhandes/RotatingModelsWhenPausedFix
Stop rotating the models if the game is actually paused.
2023-04-08 02:36:26 +02:00
nashmuhandes
217e47db3a Stop rotating the models if the game is actually paused. 2023-04-08 06:55:32 +08:00
Magnus Norddahl
e442c4e4d2
Merge pull request #6 from nashmuhandes/coronadocs
Re-add corona docs that was meant to be part of the original pull req…
2023-04-08 00:20:42 +02:00
Magnus Norddahl
9c67187c13
Merge pull request #5 from nashmuhandes/gl_texture_modeldebugfix
Allow gl_texture to affect models. Aids in debugging lightmap contrib…
2023-04-08 00:20:04 +02:00
Magnus Norddahl
c969d5dba3
Merge pull request #4 from nashmuhandes/r_showhitbox1
Add hitbox debug rendering (r_showhitbox)
2023-04-08 00:19:40 +02:00
nashmuhandes
e32a7eeefa Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom 2023-04-08 06:16:44 +08:00
nashmuhandes
fb49a919cb Allow gl_texture to affect models. Aids in debugging lightmap contribution on models. 2023-04-08 05:58:15 +08:00
nashmuhandes
3a2b451955 Add hitbox debug rendering (r_showhitbox) 2023-04-08 05:19:23 +08:00
Magnus Norddahl
4c3848cfb2 Cache the result of traces so that it only needs to be done for visible moving actors 2023-04-07 18:44:59 +02:00
Magnus Norddahl
ba0243e378 Fix sunlight not working on models 2023-04-07 18:00:48 +02:00
Magnus Norddahl
caefc09549 Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled 2023-04-07 04:22:43 +02:00
Magnus Norddahl
100c5d2954 Remove the old shaders 2023-04-07 02:33:33 +02:00
Magnus Norddahl
e411ca3119 Add +NOGRAVITY to coronas 2023-04-06 21:12:51 +02:00
Magnus Norddahl
74a4ad4633 Fix coronas 2023-04-06 21:11:29 +02:00
Magnus Norddahl
3b2507d072 Fix the clear screen shader bug
Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-04-06 21:03:05 +02:00
Magnus Norddahl
5ca4c51b7d Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled 2023-04-06 19:48:28 +02:00
Magnus Norddahl
d5d6c07f53 Fix misc shader related issues 2023-04-06 19:36:58 +02:00
Magnus Norddahl
87ee014b5b Improve VkShaderProgram to handle more program types
Fix memory alignment issues with the shader/pipeline keys
2023-04-06 17:56:44 +02:00
Magnus Norddahl
34d2b2e440 Add sunlight trace 2023-04-06 16:13:03 +02:00
Magnus Norddahl
187b7f0956 Add some of the sunlight trace code 2023-04-06 01:04:03 +02:00
Magnus Norddahl
fd2ae4865c Merge tracelights 2023-04-05 23:14:25 +02:00
Christoph Oelckers
e3f8230035 - fixed handling for Turkish i's.
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-05 19:01:19 +02:00
Christoph Oelckers
78ef506f5f - corrected 3 character y-offsets 2023-04-05 18:59:04 +02:00
Christoph Oelckers
61d9156184 - text update 2023-04-05 18:58:38 +02:00
Mitchell Richters
f1f6e3a607 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6 - Properly fix default mouse x sensitivity. 2023-04-04 17:08:02 +02:00
dpjudas
94a06d393f Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations 2023-04-04 01:00:08 +02:00
Christoph Oelckers
25c984ff6e - fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
2023-04-03 17:03:44 +02:00
Christoph Oelckers
15465f0785 - backported RapidJSON fix from Raze. 2023-04-01 12:45:55 +02:00
Christoph Oelckers
7e1982fa65 - adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-03-31 17:40:19 +02:00
Jan Engelhardt
a6b9dd0c30 build: resolve missing includes under gcc-13
$ make
...
~/gzdoom/libraries/ZVulkan/src/vulkanbuilders.cpp: In member function ‘std::unique_ptr<VulkanShader> ShaderBuilder::Create(const char*, VulkanDevice*)’:
~/gzdoom/libraries/ZVulkan/src/vulkanbuilders.cpp:168:28: error: ‘runtime_error’ is not a member of ‘std’
~/gzdoom/libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h: In function ‘void VmaUint32ToStr(char*, size_t, uint32_t)’:
~/gzdoom/libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:2410:9: error: ‘snprint ’ was not declared in this scope
2023-03-31 08:01:55 -04:00
Christoph Oelckers
9fbac8f1d4 - moved all service code to 'common'.
This needs to work on Raze as well!
2023-03-26 10:55:09 +02:00
Christoph Oelckers
7537f415ce - update comment on SSBOs. 2023-03-26 10:43:27 +02:00
Christoph Oelckers
cffe67dcee - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
Christoph Oelckers
72d7a70732 - avoid arithmetics with literal null pointers in ParseCommandLine.
Also avoid using longs.
2023-03-26 09:49:40 +02:00
Christoph Oelckers
c1cb7783a6 - fixed a few more leftover Clang warnings. 2023-03-26 09:27:46 +02:00
Christoph Oelckers
ee5b6e45f8 - made D_WriteUserInfoStrings memory safe.
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
2023-03-26 09:27:26 +02:00
Christoph Oelckers
cbff526cc7 - updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-03-26 08:48:54 +02:00
Christoph Oelckers
47b76180d6 - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
Rachael Alexanderson
9c3907136d - update some copyright years 2023-03-25 08:06:23 -04:00
Magnus Norddahl
44fed1451d Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
Ricardo Luís Vaz Silva
9e19134016 Fix possible memory corruption in TArray::Delete(index, count) 2023-03-22 18:59:59 +01:00
Magnus Norddahl
c495c8c094 Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
Magnus Norddahl
6878dc5580 Move static layout code back to wadsrc 2023-03-21 20:24:08 +01:00
Magnus Norddahl
fabdc39ba7 Update ZVulkan 2023-03-21 20:23:10 +01:00
RaveYard
c041b437e1 Use simpler constructor for TArray in FBlockThingsIterator 2023-03-19 16:11:07 +01:00
RaveYard
9514d1b120 Fix TArray allocating 0 bytes in constructor 2023-03-19 16:11:07 +01:00
dpjudas
7816d33325 Begin refactor the shaders 2023-03-19 07:18:12 +01:00
Magnus Norddahl
46eeadec44
Merge pull request #3 from nashmuhandes/BetterDoomBulletPuff
Improve Doom's bullet puff's visuals by only making it translucent wh…
2023-03-18 21:51:40 +01:00
Magnus Norddahl
e05856a3a8
Merge pull request #1 from nashmuhandes/BetterDefaults
Change more default settings
2023-03-18 21:37:36 +01:00