Dileep V. Reddy
8a5e7449c1
Consolidated isometric mode commits.
2024-08-11 15:55:21 +02:00
Magnus Norddahl
8b78a1569f
Merge remote-tracking branch 'gzdoom/master'
2024-08-09 20:03:33 +02:00
Xaser Acheron
01e7859e1f
fix MBF21 A_RadiusDamage crash/broken 'distance' arg
2024-08-09 14:32:35 -03:00
Ashley Miller-Jelfs
7ce6f2214c
Fix Specular not using Material definition for Glossiness and Level
2024-08-08 07:23:00 -04:00
Ashley Miller-Jelfs
7930ee807d
Fix Specular not using Material definition for Glossiness and Level
2024-08-08 08:51:10 +02:00
nashmuhandes
a5b08f0fb1
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-08-04 07:21:43 +08:00
nashmuhandes
593e1c0225
Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement.
2024-08-03 18:45:48 -03:00
Magnus Norddahl
bde15af593
Merge remote-tracking branch 'gzdoom/master'
2024-07-23 19:23:26 +02:00
Boondorl
10d0f94972
Misc network fixes
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Fixed missing teleport specials when predicting. Added rubberband limit; if too far away from the predicted position, will instead instantly snap the player's view to their new spot. Deprecated cl_noprediction; this was pointless as you'd never not want to predict your position/angles. Fixed angle targets not being backed up. Fixed oldbuttons not being set. Updated menu
2024-07-07 01:33:37 -03:00
nashmuhandes
9c0cd454f0
Remove prediction toggles from the networking menu - unpredicted netgames are objectively inferior and it makes zero sense to allow users to disable them
2024-07-04 18:42:16 +08:00
nashmuhandes
e0af452118
Remove translucency effect from Doom's BulletPuff
2024-07-04 18:40:40 +08:00
nashmuhandes
4d4a5ec440
- Make the default dimcolor match VKDoom's titular orange tone
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- Change Doom's gold-ish dim color to a more darker red (that gold-ish color is a leftover from ancient ZDoom days... time to move on away from it)
2024-07-04 17:21:11 +08:00
Ricardo Luís Vaz Silva
ddbf90389b
add total chaos retro and full maps to compatibility.txt
2024-06-24 17:23:08 -04:00
Major Cooke
3e91d38582
Fixed Pre(Un)Morph being called out of order.
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- This had broken several mods that relied on the inventory being in place before the switch, which was the intended way to begin with.
2024-06-24 10:37:12 -04:00
Magnus Norddahl
330ec45d84
Merge tag 'g4.12.2'
2024-06-23 22:27:45 +02:00
Major Cooke
5fc3d44ba5
Added SPF_ROLLCENTER for particles and visual thinkers.
2024-06-23 11:09:29 -04:00
Major Cooke
c56d70f2b1
Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
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- This also adds ensures facing camera is applied to these via the option menu.
2024-06-23 10:07:22 -04:00
nashmuhandes
1a89307ee7
Rename SourceRadius to SoftShadowRadius
2024-06-15 18:08:37 +08:00
Magnus Norddahl
8d320ec31c
Add textureGrad compatibility
2024-06-13 12:50:43 +02:00
Ricardo Luís Vaz Silva
c693e3b073
Fix A_SetAnimation
2024-06-05 19:43:25 -03:00
nashmuhandes
ae28eeae94
Scriptified the view squatting.
2024-05-26 21:06:20 -03:00
Boondorl
ab20b75c14
Added missing player retranslation
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Play-scoped team changing function.
2024-05-26 20:31:50 -03:00
Boondorl
53270f0bc8
Added ChangeTeam function for teamplay
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Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Boondorl
3d6e508d67
Network messages will now show usernames instead of just numbers
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Gives more useful feedback as it's not obvious which node belongs to who.
Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
Boondorl
4c191f4bf5
Inventory item spawn fixes
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Default player items and shared items are no longer capable of being duplicated regardless of item flags. Shared items now give a true copy of the item. Fixed incorrect effects playing from item copies. Dropped items can no longer be shared.
2024-05-26 20:29:14 -03:00
Xaser Acheron
a6e1114d3c
add mbf21 and mbf21 (strict) compatibility presets
2024-05-02 07:46:34 +02:00
Ricardo Luís Vaz Silva
c03f7889bf
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
2024-04-29 04:51:13 -04:00
Boondorl
27eb78f437
Fixed weapon slots not resetting on unmorph
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Important for any morphed pawns that set custom weapon slots.
2024-04-28 22:08:52 -03:00
Boondorl
48eb848433
Fixed ViewPos not properly backing up when predicting
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Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.
2024-04-28 21:20:20 -03:00
Boondorl
2643a4a167
Fixed desync in Heretic
2024-04-28 21:20:04 -03:00
Christoph Oelckers
387e59cba7
text update
2024-04-27 12:56:20 +02:00
Christoph Oelckers
a768d6c177
text update
2024-04-27 12:36:10 +02:00
Christoph Oelckers
0049a00fe5
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 12:32:19 +02:00
Christoph Oelckers
347cb724e3
fixed: AActor's members must all be native.
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The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-27 12:30:55 +02:00
Christoph Oelckers
f7a15bc5f9
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
jekyllgrim
861a557d92
Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu
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Add graycheckVal to OptionMenu items
Add menu elements for hud_oldscale and hud_scalefactor to menudef.txt
2024-04-26 21:37:01 -03:00
Boondorl
b43c440552
Added ShouldShareItem virtual
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Allows for easier customizing of whether or not an item should be shared with players upon pickup in co-op (e.g. it allows it to be expanded to weapons with custom cvars).
2024-04-26 21:28:47 -03:00
Christoph Oelckers
7c9c7fa1f7
fixed: AActor's members must all be native.
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The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-25 18:15:47 +02:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
2024-04-21 11:05:59 -04:00
Rachael Alexanderson
f6c02d459d
- minor language update
2024-04-21 10:17:58 -04:00
Boondorl
10a8a615cb
Fixed local copies of items not respecting their Amount value
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2024-04-21 10:06:20 -04:00
Boondorl
e6df94ca76
Fixed local copies of items not respecting their Amount value
2024-04-21 10:05:46 -04:00
Rachael Alexanderson
c3b9dd7c8f
- minor language update
2024-04-21 09:37:09 -04:00
Boondorl
661b1d128e
Added PSpriteTick virtual
2024-04-21 09:21:53 -04:00
Boondorl
7f3e014707
Exported FTeam getters
2024-04-21 09:21:53 -04:00
Boondorl
132a150aa1
Added pistol start gameplay option
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Automatically resets the player's inventory and health when changing maps.
2024-04-21 09:16:46 -04:00
Boondorl
c622c63127
Added PSpriteTick virtual
2024-04-21 04:45:32 -04:00
Boondorl
b0137e50ee
Exported FTeam getters
2024-04-21 04:44:54 -04:00
Boondorl
f4a42dae1d
Added pistol start gameplay option
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Automatically resets the player's inventory and health when changing maps.
2024-04-21 03:21:08 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects
2024-04-20 19:14:29 -04:00