nashmuhandes
21d99b105c
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-09-27 23:52:20 +08:00
Ricardo Luís Vaz Silva
326480cb31
Fix typo
2024-09-25 18:57:05 -03:00
nashmuhandes
1fae4b9d4a
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-09-24 15:31:08 +08:00
Ricardo Luís Vaz Silva
712dd1133d
Fix typo
2024-09-17 14:14:23 -03:00
Ricardo Luís Vaz Silva
79dacdf1b7
Properly fix double interpolation for IQM models
2024-09-13 17:05:22 -03:00
Ricardo Luís Vaz Silva
1429e22441
rework interpolation to allow for precalculated frames
2024-09-13 17:05:22 -03:00
Ricardo Luís Vaz Silva
17d7006d72
replace naive interpolation logic with more exact logic
2024-09-13 12:17:09 -03:00
Magnus Norddahl
bde15af593
Merge remote-tracking branch 'gzdoom/master'
2024-07-23 19:23:26 +02:00
Ricardo Luís Vaz Silva
0caa036a96
fix compilation
2024-07-09 12:25:28 -03:00
Ricardo Luís Vaz Silva
7ddd4ec245
handle freeze in decoupled animations
2024-07-09 12:25:28 -03:00
nashmuhandes
2e4bf697b8
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
2024-04-21 11:05:59 -04:00
Ricardo Luís Vaz Silva
9af3d54a19
Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code
2024-04-17 21:38:27 -03:00
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2
2024-04-16 23:10:57 -04:00
Ricardo Luís Vaz Silva
7c93cfa97b
Decoupled Animation fixes and improvements
...
* fixes looping that uses `loopFrame`
* adds `endFrame`
* adds `SAF_NOOVERRIDE`
* fixes crash on SetAnimation if a BaseFrame isn't defined
2024-04-16 20:27:44 -03:00
Ricardo Luís Vaz Silva
ce479e09ff
Fix A_ChangeModel serialization
...
I overlooked this part on my first A_ChangeModel fix
2024-03-17 18:07:50 -03:00
nashmuhandes
a72057945b
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-03-16 04:37:28 +08:00
Ricardo Luís Vaz Silva
0092aa0772
Fix crash with DecoupledModels flag defined but no actual model
2024-03-15 21:08:59 +01:00
Christoph Oelckers
520b960ca5
Reverted the path node system
...
Code reviews were unfavorable so better nix it before it finds wider use.
2024-03-15 20:24:39 +01:00
Ricardo Luís Vaz Silva
341c1bbede
Fix crash with DecoupledModels flag defined but no actual model
2024-03-14 18:52:04 -03:00
Magnus Norddahl
3cc38c1d14
Merge remote-tracking branch 'gzdoom/master'
2024-01-18 10:43:42 +01:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Magnus Norddahl
73ada7f84b
Merge remote-tracking branch 'gzdoom/staging'
2024-01-02 17:10:47 +01:00
Ricardo Luís Vaz Silva
5d5e7ca042
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
1a8dfd2dfa
ActorModelData cleanup in preparation for decoupled model animations
2023-11-20 22:08:33 -05:00
Christoph Oelckers
c5c822ea75
use FTranslationID in the model code.
2023-11-09 23:04:11 +01:00
Christoph Oelckers
8c5eb2c807
use FTranslationID in all places where strict type checking is needed.
...
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Magnus Norddahl
4665f8ff79
Merge remote-tracking branch 'gzdoom/master'
2023-10-25 22:25:12 +02:00
Rachael Alexanderson
6d1ebf5f27
- allow FORCEBACKCULLFACES to work with hud models
2023-10-25 10:57:48 -04:00
Magnus Norddahl
e75e5a387b
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
2023-10-19 21:05:17 +02:00
Rachael Alexanderson
bac12948e5
- add forcecullbackfaces in modeldef
2023-10-14 14:37:40 -04:00
nashmuhandes
9e0bf90be6
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
2023-08-22 09:09:51 +08:00
Christoph Oelckers
81fb9a26b2
- backend update from Raze.
...
* add QualifiedName to VMFunction and allocate these static names from the class data memory arena instead of using FStrings.
* null pointer type checks in the VM added to avoid crash on bad codegen.
2023-07-22 09:55:49 +02:00
Ricardo Luís Vaz Silva
58cb3dc168
allow PSPF_FLIP for 3d layers
2023-07-15 01:08:27 +02:00
nashmuhandes
07f722b6f3
Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
2023-07-12 20:51:41 +08:00
Ricardo Luís Vaz Silva
0e438f10f3
fix CMDL_HideModel
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
61d68eb2d6
Rewrite changed model rendering code, and change how model skins are handled
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
b55ffdbfd3
major A_ChangeModel cleanup
2023-06-26 00:36:36 -04:00
nashmuhandes
217e47db3a
Stop rotating the models if the game is actually paused.
2023-04-08 06:55:32 +08:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
9ad7b8a048
Look up named frames using the Animation ID (if any).
2022-12-03 23:30:59 +01:00
b002d5b8ec
Fix crash if Animation is not explicitly assigned in MODELDEF.
2022-11-25 00:37:38 +01:00
eab675c0cb
Make model stretch fix opt-in with a flag.
2022-11-22 17:58:32 +01:00
0509d3a4e7
Fix incorrect pixelratio handling on rotated models.
2022-11-22 07:44:22 +01:00
Christoph Oelckers
4ebcff8573
- remaining changes for moving bone data to the backend
2022-11-06 10:59:33 +01:00
crashmahoney
0ca868d93f
Fix HUD models not drawing if MODELDEF has been changed with A_ChangeModel
2022-11-01 11:48:16 +01:00
Shiny Metagross
f7c3615d3b
IQM Refactor Milestone
...
- Removed bone manipulation code
- Implemented an index in calculateBones to optimize multi-armature actors
- Moved the bone storage object's creation to RenderModels so that the armature array can be sized there
2022-10-31 11:34:55 +01:00
Shiny Metagross
3f3cc5bbc3
IQM Refactor start
...
- Refactored IQM and calculateBones to process TRS at runtime which resolves some of the faulty animations with large rotations. Will also make bone manipulations much easier to do
2022-10-31 11:34:55 +01:00
Christoph Oelckers
5a52f61096
- fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates.
2022-10-20 20:23:35 +02:00
nashmuhandes
8394de00ca
Fixed: voxel models pitch/roll properties weren't initialized correctly
2022-10-20 08:05:14 -04:00