Commit graph

42 commits

Author SHA1 Message Date
Magnus Norddahl
e332011995 - fix wrong model culling 2019-04-18 17:56:43 +02:00
Magnus Norddahl
d63513ec14 - fix normal vectors on models 2019-04-17 20:42:00 +02:00
Magnus Norddahl
40a72c71f5 - fix shutdown crash 2019-04-11 18:21:51 +02:00
Magnus Norddahl
eb9f6ec313 - remove the 6 layer texture descriptor set limitation 2019-04-09 16:30:49 +02:00
Magnus Norddahl
d47891d20a - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
alexey.lysiuk
df8fa90a34 - fixed compilation warnings reported by Clang
src/rendering/vulkan/renderer/vk_renderpass.cpp:44:22: warning: comparison of integers of different signs: 'std::__1::vector<FVertexBufferAttribute, std::__1::allocator<FVertexBufferAttribute> >::size_type' (aka 'unsigned long') and 'int' [-Wsign-compare]
src/rendering/vulkan/system/vk_framebuffer.cpp:860:55: warning: format specifies type 'int' but the argument has type 'VkDeviceSize' (aka 'unsigned long long') [-Wformat]
src/rendering/vulkan/system/vk_objects.h:471:23: warning: suggest braces around initialization of subobject [-Wmissing-braces]
2019-03-30 11:15:49 +02:00
Magnus Norddahl
c00a46043d - implement ssao 2019-03-16 23:37:38 +01:00
Magnus Norddahl
cce96ca87a - implement shadow maps 2019-03-15 07:54:34 +01:00
Magnus Norddahl
903f8b6696 - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00
Magnus Norddahl
dca0b75038 - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00
Magnus Norddahl
fed0f0dfab - fix the multisample and image transition validation errors 2019-03-09 23:17:48 +01:00
Magnus Norddahl
ff68d2e651 - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
Magnus Norddahl
6db231596f - hook up postprocessing 2019-03-07 18:05:12 +01:00
Magnus Norddahl
c280153ac2 - implement VkPostprocess::RenderScreenQuad 2019-03-05 23:31:38 +01:00
Magnus Norddahl
d65de299e8 - add some classes for managing postprocess and render buffers 2019-03-05 04:59:17 +01:00
Magnus Norddahl
95116e8580 - fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
2019-03-05 02:06:20 +01:00
Magnus Norddahl
a8a444f010 - missed two places where VK_FORMAT_D24_UNORM_S8_UINT was used 2019-03-04 15:23:49 +01:00
Magnus Norddahl
2532e4bba6 - fall back to VK_FORMAT_D32_SFLOAT_S8_UINT if VK_FORMAT_D24_UNORM_S8_UINT is not supported 2019-03-04 14:47:49 +01:00
Magnus Norddahl
0a6d77a861 - fall back to linear if tiling is not supported by the device 2019-03-04 13:51:58 +01:00
Magnus Norddahl
f04522c397 - fix depthstencil attachment not being attached when only stencil tests were enabled 2019-03-04 01:49:27 +01:00
Magnus Norddahl
99c3d72aa0 - fix typos 2019-03-04 01:23:13 +01:00
Magnus Norddahl
eaf367e876 - add depth bias 2019-03-04 00:14:28 +01:00
Magnus Norddahl
cf49e1ec21 - add depth clamp support 2019-03-03 23:54:13 +01:00
Magnus Norddahl
56afcd210b - fix: gl_PointSize is required in Vulkan when drawing points
- fix: add depthstencil attachment when stencil is active while depth is not
2019-03-03 23:30:36 +01:00
Magnus Norddahl
923fb5c127 - implement the depth and stencil states 2019-03-03 22:25:38 +01:00
Magnus Norddahl
0c9d27d078 - create an array for the stream data 2019-03-02 23:20:29 +01:00
Magnus Norddahl
656a3b8fba - allocate more descriptors in the pool 2019-03-02 22:41:36 +01:00
Magnus Norddahl
47ce44e5f0 - add missing image usage flag 2019-03-02 17:20:14 +01:00
Magnus Norddahl
8854fad165 - fix some additional image transition errors reported by RenderDoc during the first frame 2019-03-02 16:36:29 +01:00
Magnus Norddahl
b1f161040d - transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc) 2019-03-02 16:02:27 +01:00
Magnus Norddahl
05a6896d4f - Pass vertex color and normal via uniform buffer when the attribute isn't available 2019-03-02 01:56:08 +01:00
Magnus Norddahl
7871ec06ae - add depth/stencil attachment to the render pass 2019-03-01 21:34:08 +01:00
Magnus Norddahl
ee8349d168 - add support for specifying the topology 2019-03-01 20:06:20 +01:00
Magnus Norddahl
c691a8fe64 - bind the vertex inputs as specified by its vertex buffer format 2019-03-01 15:37:13 +01:00
Magnus Norddahl
d4118a755c - load all the shaders and use the right one for each renderpass 2019-03-01 02:40:02 +01:00
Magnus Norddahl
f1f8797d3c - bind the layer textures 2019-03-01 01:30:10 +01:00
Magnus Norddahl
7f3e473f56 - create a render pass for each blend setup 2019-03-01 00:42:51 +01:00
Magnus Norddahl
e472050f36 - use dynamic state for viewport and scissor 2019-02-28 15:45:59 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
19f4133768 - move most push constants to dynamic uniform buffers 2019-02-26 16:50:54 +01:00
Magnus Norddahl
347339b254 - add a very basic present shader using a blit
- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
2019-02-26 12:25:17 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00