Commit graph

21,307 commits

Author SHA1 Message Date
Magnus Norddahl
e5a4e6c85a Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them 2023-09-19 00:47:47 +02:00
Magnus Norddahl
9e136a7e79 Fix maploader warning 2023-09-19 00:46:20 +02:00
Magnus Norddahl
dca58bffa8 Don't change the viewport for every tile we trace 2023-09-19 00:25:32 +02:00
Magnus Norddahl
44f1090b45 Replace macros with functions 2023-09-18 23:12:56 +02:00
Magnus Norddahl
2e754c8106 Use the vertex and index buffers from the accelstruct 2023-09-18 17:39:06 +02:00
RaveYard
dc936ed32b Use LIGHTMAP lump surface dimensions before packing the lightmap atlas 2023-09-18 16:36:09 +02:00
RaveYard
2f1acda776 Optimize lightmap lump loading 2023-09-18 16:36:09 +02:00
RaveYard
3dfa79c71f Fix nullptr crash in HWWall::BuildFFBlock 2023-09-18 13:59:06 +02:00
Magnus Norddahl
6e660ef023 Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
Magnus Norddahl
3c1b12862c Remember vid_fps cvar (whyyy wasn't this always the case?) 2023-09-17 00:26:52 +02:00
Magnus Norddahl
8889aecaf6 Fix crash bug where an index buffer was bound as a vertex buffer 2023-09-17 00:08:51 +02:00
Rachael Alexanderson
861450ee3f - compile fixes for mac os 2023-09-16 23:38:36 +02:00
RaveYard
c282c47812 Fix sky dome getting randomly influenced by the lightmaps 2023-09-16 15:55:59 +02:00
RaveYard
4e7e1d772b Reintroduce lm_max_updates 2023-09-16 15:13:16 +02:00
nashmuhandes
aec39ef90b - Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
2023-09-16 15:12:34 +02:00
nashmuhandes
ce61cb0ac7 Delete the light probe DoomEdNum 2023-09-16 14:24:08 +08:00
Magnus Norddahl
733624f111 Update the light list (we really need to do this in a less retarded way) when lm_always_update is active 2023-09-16 05:38:30 +02:00
Magnus Norddahl
24bd3d089d Add cvar for speed testing always updating the lightmap 2023-09-16 05:33:00 +02:00
Magnus Norddahl
2178de0c6c - Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
2023-09-16 05:12:31 +02:00
RaveYard
e3e08c29b0 Fix lastSurfaceCount growing forever 2023-09-16 02:57:23 +02:00
RaveYard
b588d0ef22 Fix missing 'needsUpdate' check before pushing surface to the list 2023-09-16 02:57:23 +02:00
Magnus Norddahl
d9b066ad37 Move the visible surface list to HWDrawInfo 2023-09-15 20:45:03 +02:00
Magnus Norddahl
651b2ef9e3 Change lightmapper to only use one image 2023-09-15 18:07:37 +02:00
RaveYard
d609396e3b Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures 2023-09-15 10:43:56 +02:00
RaveYard
315475156c Add error detections when the surfaces sizes do not match 2023-09-15 10:43:56 +02:00
RaveYard
e265be959a Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches. 2023-09-15 10:43:56 +02:00
RaveYard
5a55033ef7 Use UVs from the lightmap 2023-09-15 10:43:56 +02:00
RaveYard
05964f3c8e Initial implementation of V2 lightmap lump loading 2023-09-15 10:43:56 +02:00
RaveYard
6606860550 Refactor CCMDs in doom_levelmesh.cpp 2023-09-14 19:14:35 +02:00
RaveYard
bbcc0c1e88 Add stat lightmap and surfaceinfo ccmd 2023-09-14 19:14:35 +02:00
RaveYard
59c93e6e4f Workaround to make 3d floor side surfaces detectable 2023-09-14 15:15:57 +02:00
RaveYard
0e8b7175e5 Fix 3d floor surfaces accidentaly marked as sky 2023-09-14 15:14:59 +02:00
RaveYard
06d137e4da Skip portal and sky surfaces 2023-09-14 15:14:59 +02:00
RaveYard
7cd33cc060 Optimize which surfaces are passed to lightmapper 2023-09-14 15:14:59 +02:00
Rachael Alexanderson
1d2427c146 - fixes for GCC on Linux 2023-09-14 11:36:10 +02:00
dpjudas
42e7a20cf3 Merge branch 'lightmapper' 2023-09-14 03:35:24 +02:00
RaveYard
476c98fdfa Fix edge case where the lightmap lump surface touches the edge of the atlas page 2023-09-13 21:58:11 +02:00
RaveYard
22368c0f40 Clean unused code 2023-09-13 21:58:11 +02:00
RaveYard
c05376c273 Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating 2023-09-13 21:58:11 +02:00
RaveYard
c6b92e1c1b Initial implementation for lightmap lump loading 2023-09-13 21:58:11 +02:00
RaveYard
ac74d63199 Fix spotlight rotation 2023-09-12 17:26:08 +02:00
RaveYard
a340b69c79 Fix lightmapper still using hacks to detect levelmesh changes 2023-09-11 19:51:23 +02:00
Magnus Norddahl
542dfd3666 Delay creating the accel struct until frame start 2023-09-11 14:55:31 +02:00
RaveYard
adfc7082f5 Remove hacks associated with SetLevelMesh 2023-09-11 14:44:17 +02:00
Magnus Norddahl
b0d182c099 Fix some validation errors 2023-09-11 13:49:39 +02:00
RaveYard
4f6fce5bbc Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing 2023-09-11 12:50:17 +02:00
Magnus Norddahl
79302a7a58 Fix warnings 2023-09-11 01:31:51 +02:00
RaveYard
67c5201b06 Fix sample distance power of two rounding 2023-09-11 00:44:15 +02:00
RaveYard
abae945fc8 Remove unused code from vk_lightmap.cpp 2023-09-10 23:42:00 +02:00
RaveYard
5912a2c30b Remove awful hardcoded byte offset hack 2023-09-10 23:42:00 +02:00