vkdoom_m/src/rendering/hwrenderer
2025-05-29 04:22:14 +02:00
..
scene Fix crash for uneven core count and clock the draw times 2025-05-29 04:22:14 +02:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Use clipper to find visible walls for hw_levelmesh 2025-05-26 02:03:47 +02:00
doom_levelmesh.h Use clipper to find visible walls for hw_levelmesh 2025-05-26 02:03:47 +02:00
doom_lightprobes.cpp attempt to fix collected amount etc. 2025-02-22 10:15:15 +01:00
hw_dynlightdata.cpp GLDEFS light intensity and A_AttachLight intensity, VKDoom edition 2025-05-17 21:43:47 +08:00
hw_entrypoint.cpp Use the tonemap PP pass to convert blended render styles back to palette colors 2025-05-20 04:09:31 +02:00
hw_models.cpp Render the world surfaces always in DF_LEqual mode instead of sometimes using DF_Less. 2025-04-07 01:08:49 +02:00
hw_models.h Remove bone component cache, VKDoom Edition 2025-01-30 21:54:29 +08:00
hw_precache.cpp 4.14.2 model refactor cherry pick 2025-05-01 18:22:30 -04:00
hw_vertexbuilder.cpp Create VBO vertex data before the level mesh since the mesh uses it to build geometry. 2025-05-15 23:53:34 +02:00
hw_vertexbuilder.h Create VBO vertex data before the level mesh since the mesh uses it to build geometry. 2025-05-15 23:53:34 +02:00