492 lines
10 KiB
C++
492 lines
10 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fnmatch.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/stat.h>
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#include <sys/wait.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <SDL.h>
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#include "doomerrors.h"
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#include <math.h>
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#include "doomtype.h"
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#include "doomstat.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "x86.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "v_palette.h"
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#include "textures.h"
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#include "bitmap.h"
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#include "stats.h"
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#include "hardware.h"
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#include "gameconfigfile.h"
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#include "m_fixed.h"
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#include "g_level.h"
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EXTERN_CVAR (String, language)
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extern "C"
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{
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double SecondsPerCycle = 1e-8;
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double CyclesPerSecond = 1e8;
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}
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#ifndef NO_GTK
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bool I_GtkAvailable ();
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int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
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void I_FatalError_Gtk(const char* errortext);
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#elif defined(__APPLE__)
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int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
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#endif
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double PerfToSec, PerfToMillisec;
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uint32_t LanguageIDs[4];
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void I_Tactile (int /*on*/, int /*off*/, int /*total*/)
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{
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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void I_BeginRead(void)
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{
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}
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void I_EndRead(void)
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{
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}
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//
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// SetLanguageIDs
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//
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void SetLanguageIDs ()
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{
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size_t langlen = strlen(language);
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uint32_t lang = (langlen < 2 || langlen > 3) ?
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MAKE_ID('e','n','u','\0') :
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MAKE_ID(language[0],language[1],language[2],'\0');
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LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang;
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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CheckCPUID (&CPU);
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DumpCPUInfo (&CPU);
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atterm (I_ShutdownSound);
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I_InitSound ();
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}
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//
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// I_Quit
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//
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static int has_exited;
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void I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (demorecording)
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G_CheckDemoStatus();
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C_DeinitConsole();
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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bool gameisdead;
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#ifdef __APPLE__
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void Mac_I_FatalError(const char* errortext);
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#endif
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#ifdef __linux__
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void Linux_I_FatalError(const char* errortext)
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{
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// Close window or exit fullscreen and release mouse capture
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SDL_Quit();
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const char *str;
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if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
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{
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FString cmd;
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cmd << "kdialog --title \"" GAMESIG " ";
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cmd << GetVersionString() << ": No IWAD found\" ";
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cmd << "--msgbox \"" << errortext << "\"";
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popen(cmd, "r");
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}
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#ifndef NO_GTK
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else if (I_GtkAvailable())
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{
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I_FatalError_Gtk(errortext);
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}
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#endif
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else
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{
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FString message;
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message << GAMESIG " ";
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message << GetVersionString() << ": No IWAD found";
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, message, errortext, NULL);
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}
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}
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#endif
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void I_FatalError (const char *error, ...)
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{
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static bool alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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va_start (argptr, error);
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index = vsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
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va_end (argptr);
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#ifdef __APPLE__
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Mac_I_FatalError(errortext);
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#endif // __APPLE__
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#ifdef __linux__
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Linux_I_FatalError(errortext);
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#endif
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// Record error to log (if logging)
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if (Logfile)
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{
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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fflush (Logfile);
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}
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// throw CFatalError (errortext);
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fprintf (stderr, "%s\n", errortext);
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exit (-1);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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vsprintf (errortext, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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void I_SetIWADInfo ()
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{
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}
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void I_DebugPrint(const char *cp)
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{
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}
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void I_PrintStr (const char *cp)
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{
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// Strip out any color escape sequences before writing to the log file
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char * copy = new char[strlen(cp)+1];
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const char * srcp = cp;
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char * dstp = copy;
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while (*srcp != 0)
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{
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if (*srcp!=0x1c && *srcp!=0x1d && *srcp!=0x1e && *srcp!=0x1f)
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{
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*dstp++=*srcp++;
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}
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else
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{
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if (srcp[1]!=0) srcp+=2;
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else break;
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}
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}
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*dstp=0;
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fputs (copy, stdout);
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delete [] copy;
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fflush (stdout);
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}
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int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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int i;
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if (!showwin)
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{
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return defaultiwad;
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}
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#ifndef __APPLE__
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const char *str;
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if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
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{
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FString cmd("kdialog --title \"" GAMESIG " ");
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cmd << GetVersionString() << ": Select an IWAD to use\""
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" --menu \"" GAMENAME " found more than one IWAD\n"
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"Select from the list below to determine which one to use:\"";
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for(i = 0; i < numwads; ++i)
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{
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const char *filepart = strrchr(wads[i].Path, '/');
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if(filepart == NULL)
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filepart = wads[i].Path;
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else
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filepart++;
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// Menu entries are specified in "tag" "item" pairs, where when a
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// particular item is selected (and the Okay button clicked), its
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// corresponding tag is printed to stdout for identification.
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cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart);
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}
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if(defaultiwad >= 0 && defaultiwad < numwads)
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{
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const char *filepart = strrchr(wads[defaultiwad].Path, '/');
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if(filepart == NULL)
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filepart = wads[defaultiwad].Path;
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else
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filepart++;
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cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart);
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}
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FILE *f = popen(cmd, "r");
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if(f != NULL)
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{
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char gotstr[16];
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if(fgets(gotstr, sizeof(gotstr), f) == NULL ||
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sscanf(gotstr, "%d", &i) != 1)
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i = -1;
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// Exit status = 1 means the selection was canceled (either by
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// Cancel/Esc or the X button), not that there was an error running
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// the program. In that case, nothing was printed so fgets will
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// have failed. Other values can indicate an error running the app,
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// so fall back to whatever else can be used.
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int status = pclose(f);
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if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1))
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return i;
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}
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}
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#endif
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#ifndef NO_GTK
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if (I_GtkAvailable())
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{
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return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
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}
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#endif
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#ifdef __APPLE__
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return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
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#endif
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printf ("Please select a game wad (or 0 to exit):\n");
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for (i = 0; i < numwads; ++i)
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{
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const char *filepart = strrchr (wads[i].Path, '/');
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if (filepart == NULL)
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filepart = wads[i].Path;
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else
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filepart++;
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printf ("%d. %s (%s)\n", i+1, wads[i].Name.GetChars(), filepart);
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}
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printf ("Which one? ");
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if (scanf ("%d", &i) != 1 || i > numwads)
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return -1;
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return i-1;
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}
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bool I_WriteIniFailed ()
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{
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printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false;
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// return true to retry
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}
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static const char *pattern;
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#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
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static int matchfile (struct dirent *ent)
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#else
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static int matchfile (const struct dirent *ent)
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#endif
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{
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return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
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{
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FString dir;
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const char *slash = strrchr (filespec, '/');
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if (slash)
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{
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pattern = slash+1;
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dir = FString(filespec, slash-filespec+1);
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist,
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matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void*)-1;
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}
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int I_FindNext (void *handle, findstate_t *fileinfo)
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{
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findstate_t *state = (findstate_t *)handle;
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose (void *handle)
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{
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findstate_t *state = (findstate_t *)handle;
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if (handle != (void*)-1 && state->count > 0)
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{
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for(int i = 0;i < state->count;++i)
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free (state->namelist[i]);
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state->count = 0;
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free (state->namelist);
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state->namelist = NULL;
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}
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return 0;
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}
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int I_FindAttr(findstate_t* const fileinfo)
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{
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dirent* const ent = fileinfo->namelist[fileinfo->current];
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bool isdir;
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if (DirEntryExists(ent->d_name, &isdir))
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{
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return isdir ? FA_DIREC : 0;
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}
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return 0;
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}
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void I_PutInClipboard (const char *str)
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{
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SDL_SetClipboardText(str);
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}
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FString I_GetFromClipboard (bool use_primary_selection)
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{
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if(char *ret = SDL_GetClipboardText())
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{
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FString text(ret);
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SDL_free(ret);
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return text;
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}
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return "";
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}
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// Return a random seed, preferably one with lots of entropy.
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unsigned int I_MakeRNGSeed()
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{
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unsigned int seed;
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int file;
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// Try reading from /dev/urandom first, then /dev/random, then
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// if all else fails, use a crappy seed from time().
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seed = time(NULL);
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file = open("/dev/urandom", O_RDONLY);
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if (file < 0)
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{
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file = open("/dev/random", O_RDONLY);
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}
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if (file >= 0)
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{
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read(file, &seed, sizeof(seed));
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close(file);
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}
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return seed;
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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return TArray<FString>();
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}
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