A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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2025-09-10 07:36:37 -04:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github Package zmusic 2025-08-26 11:56:56 -04:00
bin/windows/vpx - no more need for zmusic binary blobs 2025-07-30 00:38:50 -04:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries fix compilation in mac with sdl2 2025-09-08 03:04:03 -03:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Lightmap parsing update 2025-06-12 19:28:23 -03:00
src Made haptics_compat=warn more useful 2025-09-10 07:36:37 -04:00
tools - use git -C in subtrees script instead of pushd for better cross-OS compatibility 2025-08-13 17:17:09 -04:00
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Allow particle fade-out and fade-in to be defined individually for FSpawnParticleParams and A_SpawnParticleEx. Requires either SPF_FADE_IN_OUT or SPF_FADE_IN_HOLD_OUT flags to be enabled first, and startalpha to be 0 for fading in. The old fadestep parameter serves as the fade-in time, while the new fadeoutstep parameter controls the fade-out time. SPF_FADE_IN_HOLD_OUT ensures the particle will stay solid for the duration of its lifetime before starting to fade out. 2025-09-10 07:10:13 -03:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra Fix bigfont characters with dark pixels 2025-09-08 02:59:16 -03:00
wadsrc_lights fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Correct modeset timing on some systems 2025-09-02 07:35:04 -04:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
CMakeLists.txt Disable building example code 2025-08-26 23:22:53 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2025-02-28 02:38:42 -05:00
SECURITY.md Create SECURITY.md 2025-07-30 02:55:41 -04:00
vcpkg.json ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources