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common
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Made haptics_compat=warn more useful
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2025-09-10 07:36:37 -04:00 |
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console
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- fix misleading indentation warnings in c_cmds.cpp with dummy if's
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2025-08-12 05:21:28 -04:00 |
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g_statusbar
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Clean up network warnings
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2025-06-24 21:22:34 -03:00 |
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gamedata
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Cleanup
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2025-08-24 03:02:06 -04:00 |
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intermission
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Unified name capitalization: *menu -> *Menu
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2025-07-08 16:30:17 -03:00 |
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launcher
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Add updated theme
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2025-08-26 23:22:53 -04:00 |
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maploader
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- allow voodoo dolls to trigger lock messages
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2025-07-22 10:36:16 -03:00 |
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menu
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Added rumble from menus
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2025-08-24 03:02:06 -04:00 |
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playsim
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Allow particle fade-out and fade-in to be defined individually for FSpawnParticleParams and A_SpawnParticleEx. Requires either SPF_FADE_IN_OUT or SPF_FADE_IN_HOLD_OUT flags to be enabled first, and startalpha to be 0 for fading in. The old fadestep parameter serves as the fade-in time, while the new fadeoutstep parameter controls the fade-out time. SPF_FADE_IN_HOLD_OUT ensures the particle will stay solid for the duration of its lifetime before starting to fade out.
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2025-09-10 07:10:13 -03:00 |
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posix
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Added release notes for previous version
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2025-07-26 21:57:11 -03:00 |
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r_data
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dynlight optimize attempt
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2025-08-07 21:04:26 -03:00 |
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rendering
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Added rumble from world
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2025-08-24 03:02:06 -04:00 |
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scripting
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Allow particle fade-out and fade-in to be defined individually for FSpawnParticleParams and A_SpawnParticleEx. Requires either SPF_FADE_IN_OUT or SPF_FADE_IN_HOLD_OUT flags to be enabled first, and startalpha to be 0 for fading in. The old fadestep parameter serves as the fade-in time, while the new fadeoutstep parameter controls the fade-out time. SPF_FADE_IN_HOLD_OUT ensures the particle will stay solid for the duration of its lifetime before starting to fade out.
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2025-09-10 07:10:13 -03:00 |
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sound
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Added rumble from actions
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2025-08-24 03:02:06 -04:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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am_map.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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don't copy zmusic to build dir when doing static builds
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2025-09-08 08:02:22 -03:00 |
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ct_chat.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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Fixed quick save rotator breaking save logic
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2025-07-28 02:50:10 -04:00 |
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d_iwad.cpp
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Reverse iteration order of ValidateIWADs
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2025-08-08 19:38:57 -03:00 |
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d_main.cpp
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- fix previous vid_fps i_timescale adjustment; previous fix did not take into account how the fps meter actually worked
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2025-09-03 02:04:36 -04:00 |
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d_main.h
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Added global signal handler
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2025-08-23 05:03:51 -04:00 |
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d_net.cpp
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Fixed up format specifiers
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2025-08-09 21:20:56 -03:00 |
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d_net.h
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Prevent buffer overflows when using streams
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2025-07-10 14:11:08 -03:00 |
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d_netinf.h
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Prevent buffer overflows when using streams
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2025-07-10 14:11:08 -03:00 |
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d_netinfo.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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d_protocol.cpp
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Fixed net event data being dropped in packet-server mode
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2025-08-12 14:35:23 -03:00 |
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d_protocol.h
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Moved stream reading/writing protocol to common
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2025-07-15 00:16:34 -03:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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Cleanup
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2025-08-24 03:02:06 -04:00 |
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doomstat.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Revert "- add argument for EventHandler.Find() which allows searching by parent class (default false)"
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2025-08-30 06:03:02 -04:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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g_dumpinfo.cpp
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remove linked lists entirely from lights
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2025-08-07 21:04:26 -03:00 |
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g_game.cpp
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Add client cvar for strafe running on analog stick
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2025-08-23 05:18:34 -04:00 |
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g_game.h
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Fixed quick save rotator breaking save logic
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2025-07-28 02:50:10 -04:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Clear TravellingThinkers on level data clear
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2025-08-12 13:05:38 -03:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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remove linked lists entirely from lights
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2025-08-07 21:04:26 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Reset older configs' gamepad settings
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2025-08-23 05:18:34 -04:00 |
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gameconfigfile.h
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Reset older configs' gamepad settings
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2025-08-23 05:18:34 -04:00 |
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hu_scores.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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hu_stuff.h
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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m_cheat.cpp
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Fixed setinv cheat
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2025-03-14 21:10:44 -03:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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Reworked Travelling logic
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2025-08-02 17:35:16 -03:00 |
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p_conversation.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_conversation.h
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Prevent buffer overflows when using streams
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2025-07-10 14:11:08 -03:00 |
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p_openmap.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_saveg.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_saveg.h
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p_setup.cpp
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Clear TravellingThinkers on level data clear
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2025-08-12 13:05:38 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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Fix Wformat-insufficient-arg
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2025-08-09 21:20:56 -03:00 |
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p_tick.cpp
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Replaced uint with unsigned int
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2025-07-19 11:37:24 -03:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Export DecalBase
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2025-07-28 15:24:04 -03:00 |
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serializer_doom.h
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Export DecalBase
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2025-07-28 15:24:04 -03:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Reset older configs' gamepad settings
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2025-08-23 05:18:34 -04:00 |
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wi_stuff.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |