..
buffers.h
- added support code for indexed rendering from Raze.
2020-09-27 11:53:39 +02:00
flatvertices.cpp
- Backend update from Raze
2021-04-19 12:58:35 +02:00
flatvertices.h
- Backend update from Raze
2021-04-19 12:58:35 +02:00
hw_aabbtree.cpp
- moved shadowmap to 'common'.
2020-04-26 20:28:43 +02:00
hw_aabbtree.h
- Backend update from Raze
2021-04-19 12:58:35 +02:00
hw_clock.cpp
- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
2020-10-03 16:47:47 +02:00
hw_clock.h
- removed useless x86.h #include's
2021-02-06 15:01:08 +02:00
hw_cvars.cpp
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
hw_cvars.h
- moved hw_cvars to 'common'.
2020-04-26 11:38:38 +02:00
hw_dynlightdata.h
- moved lightbuffers and flatvertices to 'common'.
2020-04-26 12:41:13 +02:00
hw_lightbuffer.cpp
- moved lightbuffers and flatvertices to 'common'.
2020-04-26 12:41:13 +02:00
hw_lightbuffer.h
- moved lightbuffers and flatvertices to 'common'.
2020-04-26 12:41:13 +02:00
hw_modelvertexbuffer.cpp
- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
2020-04-26 13:19:57 +02:00
hw_modelvertexbuffer.h
- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
2020-04-26 13:19:57 +02:00
hw_renderstate.h
- do not send depth bias changes to the GPU if nothing has changed.
2021-05-21 21:01:20 +02:00
hw_shaderpatcher.cpp
- added support code for indexed rendering from Raze.
2020-09-27 11:53:39 +02:00
hw_shaderpatcher.h
- moved 2 more modules to 'common'.
2020-04-26 21:38:34 +02:00
hw_shadowmap.cpp
- added map option to disable shadowmaps.
2021-07-13 11:54:25 +02:00
hw_shadowmap.h
- fixed update check for shadow map tree.
2020-10-17 15:01:05 +02:00
hw_skydome.cpp
- Backend update from Raze
2021-04-19 12:58:35 +02:00
hw_skydome.h
- Backend update from Raze
2021-04-19 12:58:35 +02:00
hw_viewpointbuffer.cpp
- backend changes from Raze, mainly to properly load keyboard presets.
2020-06-07 15:09:10 +02:00
hw_viewpointbuffer.h
- backend changes from Raze, mainly to properly load keyboard presets.
2020-06-07 15:09:10 +02:00
hw_viewpointuniforms.h
- need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data.
2020-04-26 23:02:16 +02:00
hw_vrmodes.cpp
- Backend update fron Raze, mainly new script exports and extensions.
2021-05-03 14:13:03 +02:00
hw_vrmodes.h
Side By Side Letterbox Display mode ( #1255 )
2021-01-13 07:09:13 -05:00
renderqueue.h
- moved around a few more files.
2020-04-25 22:17:41 +02:00
shaderuniforms.h
- moved around a few more files.
2020-04-25 22:17:41 +02:00