DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation These options should be applied to ZMusic target instead of the main executable As a bonus, it's now possible to build GZDoom without FluidSynth |
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|---|---|---|
| .. | ||
| adlmidi | ||
| asmjit | ||
| bzip2 | ||
| dumb | ||
| game-music-emu | ||
| gdtoa | ||
| glslang | ||
| jpeg | ||
| lzma | ||
| music_common | ||
| oplsynth | ||
| opnmidi | ||
| timidity | ||
| timidityplus | ||
| wildmidi | ||
| zlib | ||
| zmusic | ||