DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation These options should be applied to ZMusic target instead of the main executable As a bonus, it's now possible to build GZDoom without FluidSynth |
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|---|---|---|
| .. | ||
| decoder | ||
| mididevices | ||
| midisources | ||
| musicformats | ||
| streamsources | ||
| thirdparty | ||
| zmusic | ||
| CMakeLists.txt | ||
| i_module.cpp | ||
| i_module.h | ||