vkdoom_m/wadsrc/static
Boondorl 0e23b900bb Added dynamic tic stabilization
Attempts to balance periods of rough traffic by putting in an artificial delay, smoothing playback but further increasing input delay. This can be disabled with net_ticbalance.
2025-07-02 21:19:15 -03:00
..
credits - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
engine The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
filter Use old SNDINFO syntax for ID24 sounds 2025-05-06 22:02:38 -03:00
fonts - added characters U-0404 and U-0490 for Ukrainian language support. 2022-11-06 14:55:30 +01:00
glstuff
graphics Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
maparrows
mapinfo Use correct ID24 actors ednums 2025-05-06 11:49:33 -03:00
sbarinfo
shaders Doing same thick fogdist calc for AmbientOcclusionColor. 2025-05-15 23:24:49 -03:00
shaders_gles ThickFogDistance and ThickFogMultiplier added to GLES main.fp shader file. 2025-05-15 23:24:49 -03:00
sounds - add new dsquake by Enjay 2025-03-25 13:17:46 -04:00
sprites Set the ZDRay-specific things to not spawn in the MAPINFO 2021-10-05 18:17:28 +08:00
textures Forgot to add the skymist lumps. 2025-05-06 11:47:45 -03:00
widgets Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
xlat - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
zscript - Fixed <Pre/Post>Morph() being called twice for monsters. 2025-06-30 22:21:10 -03:00
althudcf.txt
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
decaldef.txt fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 - language update 2025-02-22 12:03:07 -05:00
language.csv - language update 2025-02-22 12:03:07 -05:00
language.def Some fixes for the inventory hotkey localizations 2025-06-13 14:04:00 -03:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt Added dynamic tic stabilization 2025-07-02 21:19:15 -03:00
menudef.zsimple add snd_footstepvolume to sound options menu 2024-12-21 04:33:25 -05:00
netnotch.dat
newconsolefont.hex - restored indication of console scrolling 2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
textcolors.txt - added more contrast to the Cream font color. 2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-17 00:54:59 +02:00
zscript.txt Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00