vkdoom_m/src/common/rendering
2025-02-17 16:45:20 +01:00
..
hwrenderer add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
vulkan Actually load the BRDF LUT texture 2025-02-17 16:45:20 +01:00
i_modelvertexbuffer.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 08:06:53 -04:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
v_video.cpp Process commandlets without always initializing the entire engine 2025-01-08 23:29:01 +01:00
v_video.h Render environment probe at player position 2025-02-16 19:03:45 +01:00