Commit graph

748 commits

Author SHA1 Message Date
Magnus Norddahl
18ea5c9da7 Actually load the BRDF LUT texture 2025-02-17 16:45:20 +01:00
Magnus Norddahl
6ebc48f96c Fix PBR cubemaps being upside down 2025-02-17 15:53:23 +01:00
Ricardo Luís Vaz Silva
961e74e0fa add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
7c2b228c46 add uCameraNormal 2025-02-17 02:34:45 +01:00
RaveYard
08f41596be Fix upload of prefilterred maps 2025-02-17 02:33:16 +01:00
dpjudas
c13de68d4a Another attempt at swapping the order 2025-02-17 01:36:11 +01:00
dpjudas
85c8f931d4 Swap mipmap and side order when downloading 2025-02-17 01:07:16 +01:00
Magnus Norddahl
48e769b635 Fix the cube map directions, hopefully 2025-02-16 23:20:33 +01:00
Magnus Norddahl
3f01630b8a Render environment probe at player position 2025-02-16 19:03:45 +01:00
Magnus Norddahl
513f90db3e Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
dpjudas
6bd629d640 Add function for rendering into environment map 2025-02-16 03:57:06 +01:00
nashmuhandes
166f0cdc5b Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models 2025-02-03 16:30:22 +08:00
Magnus Norddahl
7a59234bb4 Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps 2025-02-01 21:21:33 +01:00
Magnus Norddahl
0d976d35c5 Fix crash when building the accel struct for scenes with no level mesh 2025-01-27 21:21:14 +01:00
Magnus Norddahl
a36316e7c5 Log vulkan device lost faults 2025-01-26 13:59:40 +01:00
Magnus Norddahl
4da3317020 Fix descriptor set pool being too small 2025-01-25 09:20:33 +01:00
dpjudas
17e59fb52e Add some error checks 2025-01-23 21:40:56 +01:00
Magnus Norddahl
1d2a4961ad Fix descriptor set bug 2025-01-23 15:01:23 +01:00
Magnus Norddahl
68489d6bf0 Fix the vertex attribute bindings 2025-01-23 14:52:25 +01:00
Magnus Norddahl
4ff328e074 Should have launched the app before committing the previous commit :) 2025-01-23 13:22:38 +01:00
Magnus Norddahl
02603370b5 Fix how layout_shared is added to the shader 2025-01-23 13:19:31 +01:00
Magnus Norddahl
f813ff517f Fix BLAS vertex format (has to be XYZ and not XYZW) 2025-01-23 12:52:19 +01:00
Magnus Norddahl
6cbd89d032 Fix surface index upload bug and add bounds checking 2025-01-22 20:10:36 +01:00
Ricardo Luís Vaz Silva
53187ec640 add fake light for model contrast 2025-01-20 18:18:01 +01:00
Ricardo Luís Vaz Silva
fb0df2a5b6 remove bad cast 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
421029e1df fix mipmapping 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
5a3a415811 add '-1' as the default cvar option 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
7f8830a4ff fix gpu model lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
91fb87e95e trace from actor center 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
b862adb747 fix normals for sprite lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
a7b20183f1 gpu actor tracing (NOT WORKING) 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
50e4eb34b2 lower MAX_LIGHT_DATA since it's now a count of structs not of bytes 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
5adb61a9b4 implement per-vertex shading in preparation for actor tracing 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
693413e606 replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
998fdec6e8 unify layouts (and move in/out variables to c++) in preparation for gpu sprite traces 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
8d0ab22e05 wireframe improvements 2025-01-20 16:45:08 +01:00
Magnus Norddahl
d8d1742d0a Add lm_bounce and lm_ao to ZDRayInfo
Make vktool ignore the existing lightmap lump
Ignore the lightmapper cvars in vktool
2025-01-19 15:34:39 +01:00
Magnus Norddahl
d435c9c144 Fix crash when switching from a level with lightmaps to one without 2025-01-19 12:36:40 +01:00
Ricardo Luís Vaz Silva
54b8dbc0b3 stop crash with vec3 uniforms
(remove legacy bullshit)
2025-01-13 10:15:53 +08:00
Ricardo Luís Vaz Silva
f4b7c3933e let cpu traces pass through non-opaque surfaces 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
5b1c1db0e9 move PBR and SPECULAR handling into SetMaterialProps 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
91300ac3b4 implement per-class globalshaders 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
24abcc18d1 deduplicate defines/layout block code 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
e246639085 implement per-map shaders
per-class shaders TODO
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
57f4fb1d37 force zengine to be linked as a whole 2025-01-10 13:45:50 -05:00
Ricardo Luís Vaz Silva
c72bad053f add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
Magnus Norddahl
794cfd78c8 Process commandlets without always initializing the entire engine 2025-01-08 23:29:01 +01:00
Magnus Norddahl
77b23a58f0 Boot vulkan without a surface 2025-01-08 23:29:00 +01:00
Magnus Norddahl
c7e1eb5f78 Force linking of .obj files not directly referenced 2025-01-08 23:29:00 +01:00
Ricardo Luís Vaz Silva
fee7fed1d0 add in/out varyings to materials in gldefs 2025-01-09 05:49:10 +08:00