vkdoom_m/src/common/rendering/vulkan/textures
Magnus Norddahl 6137ea12d1 Fix typo
2022-07-25 18:50:16 +02:00
..
vk_hwtexture.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_hwtexture.h Let VkTextureManager manage the VkHardwareTexture resources 2022-06-22 07:55:19 +02:00
vk_imagetransition.cpp Fix typo 2022-07-25 18:50:16 +02:00
vk_imagetransition.h Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_pptexture.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_pptexture.h Manage postprocess texture lifetimes in the same way as for hw textures 2022-06-22 07:55:19 +02:00
vk_renderbuffers.cpp - add stencil buffer support for 2d drawing (#1660) 2022-07-16 14:56:28 +02:00
vk_renderbuffers.h - add stencil buffer support for 2d drawing (#1660) 2022-07-16 14:56:28 +02:00
vk_samplers.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_samplers.h Move lightmap and shadowmap textures to VkTextureManager 2022-06-22 07:55:19 +02:00
vk_texture.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_texture.h Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00