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common
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Exclude inactive triangles from subdivide
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2024-12-12 20:18:27 +01:00 |
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console
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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g_statusbar
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-09-11 00:11:39 +08:00 |
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gamedata
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3D floor performance fix
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2024-12-12 16:05:09 +08:00 |
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intermission
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
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2024-04-21 11:05:59 -04:00 |
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launcher
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Merge remote-tracking branch 'gzdoom/master'
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2024-07-23 19:23:26 +02:00 |
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maploader
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Merge branch 'master' into pr_lightmap_modding_vkdoom
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2024-10-24 11:06:26 +08:00 |
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menu
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- Make the default dimcolor match VKDoom's titular orange tone
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2024-07-04 17:21:11 +08:00 |
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playsim
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3D floor performance fix
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2024-12-12 16:05:09 +08:00 |
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posix
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Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
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2024-06-30 20:01:18 +08:00 |
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r_data
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Merge branch '4.13' of ../gzdoom into gz4.13.1-merge
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2024-10-20 10:25:15 -04:00 |
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rendering
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One more save fix
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2024-12-12 23:10:13 +01:00 |
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scripting
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13'
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2024-11-01 21:17:09 +08:00 |
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sound
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added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
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2024-10-05 12:37:55 +02:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-09-11 00:11:39 +08:00 |
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am_map.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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CMakeLists.txt
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Merge branch '4.13' of ../gzdoom into gz4.13.1-merge
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2024-10-20 10:25:15 -04:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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d_iwad.cpp
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- don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo
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2024-10-12 01:25:21 -04:00 |
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d_main.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-04-21 00:41:20 +08:00 |
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d_netinfo.cpp
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Reinstate autoaim as an enabled default
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2024-07-07 22:29:08 +08:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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change light strength to light linearity 0.0 = inverse square, 1.0 = linear
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2024-10-11 11:43:09 +02:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
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events.h
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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fix bad string comparison.
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2024-10-19 08:06:53 -04:00 |
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g_game.cpp
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-09-24 15:31:08 +08:00 |
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g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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g_level.h
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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g_levellocals.h
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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levelmeshhelper.cpp
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switch defines to template
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2024-10-15 19:37:38 +02:00 |
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levelmeshhelper.h
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_misc.h
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namedef_custom.h
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Merge branch '4.13' of ../gzdoom into gz4.13.1-merge
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2024-10-20 10:25:15 -04:00 |
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p_conversation.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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p_saveg.cpp
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Merge branch 'master' into pr_lightmap_modding_vkdoom
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2024-10-24 11:06:26 +08:00 |
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p_saveg.h
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p_setup.cpp
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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version.h
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Update Discord AppID
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2024-11-05 05:31:34 +08:00 |
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wi_stuff.cpp
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make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
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2024-10-01 16:48:07 +02:00 |
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wi_stuff.h
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