vkdoom_m/wadsrc/static
Boondorl fae43b8120 Added ready system to screen jobs for multiplayer
Readds the feature to allow players to ready up during stat screens and intermissions instead of autoskipping based on whoever closed it. Comes with a variety of ways to tweak this behavior such as percentage-based auto starting (with a timer), the ability to unready as needed, and who can control it. Players will still be able to skip through individual screen jobs within the runner while waiting to ready up.
2025-06-28 14:39:19 -03:00
..
credits
engine The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo) 2024-03-13 23:48:56 -03:00
filter Use old SNDINFO syntax for ID24 sounds 2025-05-06 22:02:38 -03:00
fonts - added characters U-0404 and U-0490 for Ukrainian language support. 2022-11-06 14:55:30 +01:00
glstuff
graphics Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
maparrows
mapinfo Use correct ID24 actors ednums 2025-05-06 11:49:33 -03:00
sbarinfo
shaders Doing same thick fogdist calc for AmbientOcclusionColor. 2025-05-15 23:24:49 -03:00
shaders_gles ThickFogDistance and ThickFogMultiplier added to GLES main.fp shader file. 2025-05-15 23:24:49 -03:00
sounds - add new dsquake by Enjay 2025-03-25 13:17:46 -04:00
sprites Set the ZDRay-specific things to not spawn in the MAPINFO 2021-10-05 18:17:28 +08:00
textures Forgot to add the skymist lumps. 2025-05-06 11:47:45 -03:00
widgets Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
xlat - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
zscript Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
decaldef.txt fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 - language update 2025-02-22 12:03:07 -05:00
language.csv - language update 2025-02-22 12:03:07 -05:00
language.def Some fixes for the inventory hotkey localizations 2025-06-13 14:04:00 -03:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
menudef.zsimple add snd_footstepvolume to sound options menu 2024-12-21 04:33:25 -05:00
netnotch.dat
newconsolefont.hex
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn
xhairs.txt
zbigfont.lmp
zscript.txt Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00