vkdoom_m/src/swrenderer
2017-03-17 10:12:47 +01:00
..
drawers - add non-sse version of the sprite drawers 2017-03-17 08:44:33 +01:00
line - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
plane - this was accidentally left in. 2017-03-17 10:12:47 +01:00
scene - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - fix wrong particle Y offset 2017-03-16 19:15:42 +01:00
viewport - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_all.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_renderthread.cpp - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_renderthread.h - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_swcanvas.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_swcanvas.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swcolormaps.cpp - added missing memory barrier 2017-03-16 17:58:41 +01:00
r_swcolormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_swrenderer.cpp - cleanup of GL renderer interface and improper header use in software renderer. 2017-03-16 21:34:03 +01:00
r_swrenderer.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00