vkdoom_m/src/swrenderer/line
Christoph Oelckers b529b1e3a7 - removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
..
r_fogboundary.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
r_fogboundary.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_line.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_line.h Split line drawing into more functions 2017-02-13 00:00:25 +01:00
r_renderdrawsegment.cpp made the sector's color_* properties work in the software renderer. 2017-03-15 23:24:53 +01:00
r_renderdrawsegment.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_walldraw.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
r_walldraw.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_wallsetup.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_wallsetup.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00