vkdoom_m/src/maploader
2024-06-23 22:27:45 +02:00
..
compatibility.cpp added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 12:32:19 +02:00
edata.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
glnodes.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
maploader.cpp Adjust the comment about lightmap tile differences between zdray and the internal lightmapper 2024-03-03 02:04:42 +01:00
maploader.h Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
polyobjects.cpp Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
postprocessor.cpp Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
renderinfo.cpp - fixed a few warnings pointed out by GCC. 2023-04-21 00:41:21 +08:00
slopes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
specials.cpp fixed MBF21's instant death sector types. 2023-12-24 12:24:55 +01:00
strifedialogue.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
udmf.cpp Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
udmf.h added wall texture skewing. 2023-10-20 08:23:56 +02:00
usdf.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00