vkdoom_m/src/common
2024-08-20 02:06:05 +02:00
..
2d Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
audio Rebalance default audio mix 2024-07-12 20:29:48 +08:00
console Revert "Add startscreen_console cvar for showing the console during loading instead of the start screen" 2024-05-14 10:52:16 +02:00
cutscenes Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
engine Merge commit 'b044baf' 2024-08-15 13:06:43 -04:00
filesystem Merge commit '958721e' 2024-08-15 13:11:37 -04:00
fonts Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
menu Merge commit 'b044baf' 2024-08-15 13:06:43 -04:00
models Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00
objects Add missing GC write barrier 2024-06-30 11:22:07 -03:00
platform Remove some indirection 2024-08-19 07:53:30 +02:00
rendering Split doom specific surface data from common/gpu surface data 2024-08-20 02:06:05 +02:00
scripting Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
startscreen Revert "Add startscreen_console cvar for showing the console during loading instead of the start screen" 2024-05-14 10:52:16 +02:00
statusbar Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
textures Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
thirdparty GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
utility Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
widgets Use a win32 message box if a fatal error happens before we got the chance to initialize zwidget's resources 2024-06-16 01:19:09 +02:00