| .. |
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2d
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- validate fountaincolor before using it.
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2022-06-21 19:47:08 +02:00 |
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audio
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Fixed GUS Emulation with DMXGUS(C) lump conf.
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2022-04-09 22:45:31 +02:00 |
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console
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- reinstated con_scale.
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2022-06-08 16:42:32 +02:00 |
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cutscenes
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- allow taking screenshots in cutscenes.
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2022-06-16 09:51:09 +02:00 |
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engine
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- fixed names for A_PlaySoundEx
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2022-06-30 21:45:59 +02:00 |
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filesystem
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- Backend update from Raze
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2022-06-06 12:09:29 +02:00 |
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fonts
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- load the hex font as early as possible.
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2022-05-01 14:12:21 +02:00 |
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menu
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- Backend update from Raze
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2022-04-26 20:50:36 +02:00 |
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models
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Fix usage of -1 as OBJ model FrameIndex
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2022-04-24 19:40:08 +02:00 |
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objects
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
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platform
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- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
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2022-06-23 09:35:45 +02:00 |
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rendering
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- do not include game specific stuff in the backend.
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2022-07-02 10:26:17 +02:00 |
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scripting
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rename PrintString to PrintfEx and make it a vararg function
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2022-07-11 19:35:51 +02:00 |
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startscreen
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- make sure the last notch on the start screen is rendered.
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2022-06-07 23:14:17 +02:00 |
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statusbar
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- removed all vid_fps offsetting.
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2022-06-05 12:16:56 +02:00 |
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textures
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- Backend update from Raze
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2022-06-06 12:09:29 +02:00 |
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thirdparty
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- define ARM64's endianness in rapidjson
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2022-05-10 16:43:57 -04:00 |
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utility
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- Backend update from Raze
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2022-06-06 12:09:29 +02:00 |