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OrdinaryMagician
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vkdoom_m
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3c7664a460
vkdoom_m
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src
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gl
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Christoph Oelckers
3c7664a460
- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
...
- renamed bBrightmapDisablesFullbright flag.
2014-10-26 08:41:52 +01:00
..
data
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
dynlights
- removed debug code.
2014-10-23 17:35:58 +02:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
hqnx_asm
- reinstated the far superior assembly HQnX version for Visual C++.
2014-08-20 12:45:33 +02:00
models
- fixed: DMD models didn't load their triangle data.
2014-10-24 13:03:26 +02:00
renderer
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
scene
- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
2014-10-26 08:41:52 +01:00
shaders
- test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems...
2014-10-22 16:54:26 +02:00
system
- fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader.
2014-09-21 11:08:17 +02:00
textures
- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
2014-10-26 08:41:52 +01:00
utility
Fix compile errors on linux.
2014-09-14 14:28:05 -05:00
gl_builddraw.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00