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OrdinaryMagician
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vkdoom_m
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3c7664a460
vkdoom_m
/
src
/
gl
/
models
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Christoph Oelckers
5a91fd0ad4
- fixed: DMD models didn't load their triangle data.
...
- fixed: MD2 models didn't handle the triangles' byte order.
2014-10-24 13:03:26 +02:00
..
gl_models.cpp
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
gl_models.h
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
gl_models_md2.cpp
- fixed: DMD models didn't load their triangle data.
2014-10-24 13:03:26 +02:00
gl_models_md3.cpp
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
gl_voxels.cpp
- fixed: voxels didn't set their index count.
2014-10-24 11:52:45 +02:00
tab_anorms.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00