vkdoom_m/src/gl/models
Christoph Oelckers 5a91fd0ad4 - fixed: DMD models didn't load their triangle data.
- fixed: MD2 models didn't handle the triangles' byte order.
2014-10-24 13:03:26 +02:00
..
gl_models.cpp - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00
gl_models.h - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00
gl_models_md2.cpp - fixed: DMD models didn't load their triangle data. 2014-10-24 13:03:26 +02:00
gl_models_md3.cpp - use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer. 2014-10-24 11:43:25 +02:00
gl_voxels.cpp - fixed: voxels didn't set their index count. 2014-10-24 11:52:45 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00