vkdoom_m/src/rendering/hwrenderer
2023-12-26 04:31:01 +01:00
..
scene HWWall lightmap UV calculation hell 2023-12-26 04:31:00 +01:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
doom_levelmesh.h Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
doom_levelsubmesh.cpp Disable translucent HWWall surfaces 2023-12-26 04:31:01 +01:00
doom_levelsubmesh.h HWWall lightmap UV calculation hell 2023-12-26 04:31:00 +01:00
hw_dynlightdata.cpp Begin removing binding points from the hwrenderer layer. 2023-04-16 19:30:27 +02:00
hw_entrypoint.cpp Use HWFlat for ceilings and floors 2023-12-26 04:30:57 +01:00
hw_models.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_models.h - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
hw_precache.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
hw_vertexbuilder.cpp Plane shadow vertices must be created after the level mesh, otherwise they do not receive the lightmap UV coordinates 2023-12-26 04:31:00 +01:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00