vkdoom_m/src/common/rendering/vulkan
2023-12-26 04:30:59 +01:00
..
buffers Implement drawing HWWall portals using the level mesh and occlusion queries 2023-12-26 04:30:57 +01:00
commands Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
descriptorsets Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Moving files 2023-12-26 04:30:58 +01:00
samplers Configurable sampling per custom texture in material shaders 2023-08-25 18:18:03 +02:00
shaders Draw depth pass and portal occlusion test 2023-12-26 04:30:57 +01:00
textures Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
vk_levelmesh.cpp Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
vk_levelmesh.h Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
vk_lightmapper.cpp Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
vk_lightmapper.h Moving files 2023-12-26 04:30:58 +01:00
vk_postprocess.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Moving files 2023-12-26 04:30:58 +01:00
vk_renderdevice.h Rename VkLightmap and VkRaytrace 2023-12-26 04:30:58 +01:00
vk_renderstate.cpp Moving files 2023-12-26 04:30:58 +01:00
vk_renderstate.h Use the stencil and depth buffer settings from RenderState when drawing the level mesh 2023-12-26 04:30:58 +01:00