Commit graph

320 commits

Author SHA1 Message Date
Magnus Norddahl
412be46e08 Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
Magnus Norddahl
75e33c4923 Move portal creation out of the submesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
486a08e882 Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
Magnus Norddahl
ed7da1ae25 Moving files 2023-12-26 04:30:58 +01:00
Magnus Norddahl
26b9c52427 Move halffloat to utility 2023-12-26 04:30:58 +01:00
Magnus Norddahl
98c209edbd Rename VkLightmap and VkRaytrace 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6a77924207 Group mesh buffers 2023-12-26 04:30:58 +01:00
Magnus Norddahl
4a95eafc06 Use the stencil and depth buffer settings from RenderState when drawing the level mesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6b0e4345a2 Enable face culling 2023-12-26 04:30:57 +01:00
Magnus Norddahl
86ac07f2f8 Implement drawing HWWall portals using the level mesh and occlusion queries 2023-12-26 04:30:57 +01:00
Magnus Norddahl
47f17b1c03 Move DrawLevelMesh to RenderState 2023-12-26 04:30:57 +01:00
Magnus Norddahl
4092e7f4e0 Some testing 2023-12-26 04:30:57 +01:00
dpjudas
57fe68c8a1 Draw depth pass and portal occlusion test 2023-12-26 04:30:57 +01:00
Magnus Norddahl
04493ade52 Add support for using the correct pipeline for each surface 2023-12-26 04:30:56 +01:00
dpjudas
9ca058ccc9 Create wall surfaces directly from the HWWall output 2023-12-26 04:30:56 +01:00
Magnus Norddahl
d0d964ae42 Hook up HWWall and use the real main.fp shader for the level mesh 2023-12-26 04:30:56 +01:00
Magnus Norddahl
6a971dbaf4 Remove the memory barrier again as such a guarantee is provided by vkSubmitQueue 2023-12-26 04:30:55 +01:00
Magnus Norddahl
418a76ecec Add pipeline barrier for draw indirect calls 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f1b15c5000 Fix the second vertex buffer binding bug 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f550f5b05a Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
Magnus Norddahl
9edfbcd10e Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
Magnus Norddahl
d06a9e1305 Hook up surface index buffer 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f8fd08a623 Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
Magnus Norddahl
ba7dfb8a8f Add uniforms to level mesh and upload them to the GPU 2023-12-26 04:30:54 +01:00
Magnus Norddahl
e713299410 Rename StreamData to SurfaceUniforms 2023-12-26 04:30:54 +01:00
Magnus Norddahl
240d68d7ae Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
Magnus Norddahl
e9620e64a4 Enable include directive and use the latest version of glsl, if available 2023-12-14 12:39:24 +01:00
Magnus Norddahl
dfae2a25b0 Add support for using #include in postprocess shaders 2023-12-14 12:28:11 +01:00
Magnus Norddahl
a76dfafbaa Fix misc bugs in the fogball implementation - it works now 2023-12-11 11:37:24 +01:00
dpjudas
c8f6182f36 Some minor adjustments 2023-12-11 11:36:42 +01:00
dpjudas
81cdc402c9 Add code collecting fogballs from the visible scene 2023-12-11 11:34:14 +01:00
Magnus Norddahl
1d0fed0326 Add the shader math needed to draw fogballs 2023-12-11 11:28:55 +01:00
Magnus Norddahl
91ca6c39a3 Add support for loading older custom shaders 2023-12-07 12:19:19 +01:00
Christoph Oelckers
92bbaa7531 fix a few minor issues.
* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
dec03cb265 Fix compile errors after rebase 2023-10-19 22:16:11 +02:00
Magnus Norddahl
05e46e0cb4 Fix DrawLevelMesh bugs 2023-10-19 22:10:26 +02:00
Magnus Norddahl
fc65d43ae8 Add code that should draw the mesh 2023-10-19 22:09:26 +02:00
Magnus Norddahl
6dd72e5439 Begin code for drawing the level mesh 2023-10-19 22:09:26 +02:00
Magnus Norddahl
52ec71b05b Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
dpjudas
58e4a01f62 Fix another descriptor pool out of memory error 2023-10-18 02:21:34 +02:00
Magnus Norddahl
9a334570f0 Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically 2023-10-17 19:10:39 +02:00
Magnus Norddahl
9c6b2f190e Fix going out of bounds for the render area 2023-10-17 18:30:48 +02:00
dpjudas
84753ffaa7 Fix descriptor pool out of memory error 2023-10-17 01:42:46 +02:00
Magnus Norddahl
5e3d6e39a0 Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
2023-10-15 16:14:00 +02:00
Magnus Norddahl
9bcef148bf Minor menu tweaks and display the vulkan device name in the menus 2023-10-15 15:23:23 +02:00
Magnus Norddahl
f532975754 Fix crash on maps with polyobjs 2023-10-09 23:32:48 +02:00
dpjudas
411b281e7c Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
Magnus Norddahl
9799bd70d1 Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process! 2023-10-04 20:11:09 +02:00
Magnus Norddahl
ef3074edfe Add lm_blur debugging cvar 2023-10-04 03:31:08 +02:00